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pass by const ref instead
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9de860a419
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@ -17,7 +17,7 @@ namespace AudioCore {
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constexpr u32 STREAM_SAMPLE_RATE{48000};
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constexpr u32 STREAM_NUM_CHANNELS{2};
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using VoiceChannelHolder = std::array<VoiceResourceInformation*, 6>;
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class AudioRenderer::VoiceState {
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public:
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bool IsPlaying() const {
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@ -38,10 +38,9 @@ public:
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void SetWaveIndex(std::size_t index);
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std::vector<s16> DequeueSamples(std::size_t sample_count, Core::Memory::Memory& memory,
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std::array<VoiceResourceInformation*, 6> voice_resources);
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const VoiceChannelHolder& voice_resources);
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void UpdateState();
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void RefreshBuffer(Core::Memory::Memory& memory,
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std::array<VoiceResourceInformation*, 6> voice_resources);
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void RefreshBuffer(Core::Memory::Memory& memory, const VoiceChannelHolder& voice_resources);
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private:
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bool is_in_use{};
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@ -230,7 +229,7 @@ void AudioRenderer::VoiceState::SetWaveIndex(std::size_t index) {
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std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(
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std::size_t sample_count, Core::Memory::Memory& memory,
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std::array<VoiceResourceInformation*, 6> voice_resources) {
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const VoiceChannelHolder& voice_resources) {
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if (!IsPlaying()) {
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return {};
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}
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@ -280,8 +279,8 @@ void AudioRenderer::VoiceState::UpdateState() {
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is_in_use = info.is_in_use;
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}
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void AudioRenderer::VoiceState::RefreshBuffer(
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Core::Memory::Memory& memory, std::array<VoiceResourceInformation*, 6> voice_resources) {
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void AudioRenderer::VoiceState::RefreshBuffer(Core::Memory::Memory& memory,
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const VoiceChannelHolder& voice_resources) {
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const auto wave_buffer_address = info.wave_buffer[wave_index].buffer_addr;
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const auto wave_buffer_size = info.wave_buffer[wave_index].buffer_sz;
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std::vector<s16> new_samples(wave_buffer_size / sizeof(s16));
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@ -420,7 +419,7 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
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if (!voice.IsPlaying()) {
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continue;
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}
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std::array<VoiceResourceInformation*, 6> resources{};
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VoiceChannelHolder resources{};
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for (u32 channel = 0; channel < voice.GetInfo().channel_count; channel++) {
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const auto channel_resource_id = voice.GetInfo().voice_channel_resource_ids[channel];
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resources[channel] = &voice_resources[channel_resource_id];
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