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GPU: Use the right texture format for sRGBA framebuffers.
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@ -113,6 +113,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F
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{GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F
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{GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16UNORM
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8
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// DepthStencil formats
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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@ -209,9 +210,10 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
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MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>,
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MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::R16F>,
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MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>,
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MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::SRGBA8>,
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MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
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MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::Z32FS8>,
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};
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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@ -239,6 +241,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<false, PixelFormat::R32F>,
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MortonCopy<false, PixelFormat::R16F>,
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MortonCopy<false, PixelFormat::R16UNORM>,
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MortonCopy<false, PixelFormat::SRGBA8>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::S8Z24>,
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MortonCopy<false, PixelFormat::Z32F>,
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@ -43,15 +43,16 @@ struct SurfaceParams {
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R32F = 18,
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R16F = 19,
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R16UNORM = 20,
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SRGBA8 = 21,
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MaxColorFormat,
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// DepthStencil formats
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Z24S8 = 21,
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S8Z24 = 22,
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Z32F = 23,
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Z16 = 24,
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Z32FS8 = 25,
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Z24S8 = 22,
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S8Z24 = 23,
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Z32F = 24,
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Z16 = 25,
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Z32FS8 = 26,
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MaxDepthStencilFormat,
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@ -110,6 +111,7 @@ struct SurfaceParams {
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1, // R32F
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1, // R16F
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1, // R16UNORM
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1, // SRGBA8
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1, // Z24S8
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1, // S8Z24
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1, // Z32F
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@ -147,6 +149,7 @@ struct SurfaceParams {
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32, // R32F
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16, // R16F
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16, // R16UNORM
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32, // SRGBA8
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32, // Z24S8
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32, // S8Z24
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32, // Z32F
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@ -182,8 +185,9 @@ struct SurfaceParams {
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static PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format) {
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switch (format) {
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case Tegra::RenderTargetFormat::RGBA8_UNORM:
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case Tegra::RenderTargetFormat::RGBA8_SRGB:
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return PixelFormat::SRGBA8;
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case Tegra::RenderTargetFormat::RGBA8_UNORM:
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return PixelFormat::ABGR8;
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case Tegra::RenderTargetFormat::BGRA8_UNORM:
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return PixelFormat::BGRA8;
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@ -276,6 +280,7 @@ struct SurfaceParams {
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// TODO(Subv): Properly implement this
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switch (format) {
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case PixelFormat::ABGR8:
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case PixelFormat::SRGBA8:
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return Tegra::Texture::TextureFormat::A8R8G8B8;
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case PixelFormat::B5G6R5:
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return Tegra::Texture::TextureFormat::B5G6R5;
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