Correct assignment source for rotations

Found by static analysis with PVS-Studio
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Valeri 2022-01-17 10:40:41 +03:00 committed by GitHub
parent 480b03b645
commit c624edceba
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@ -158,7 +158,7 @@ void EmulatedConsole::SetMotion(const Common::Input::CallbackStatus& callback) {
auto& motion = console.motion_state; auto& motion = console.motion_state;
motion.accel = emulated.GetAcceleration(); motion.accel = emulated.GetAcceleration();
motion.gyro = emulated.GetGyroscope(); motion.gyro = emulated.GetGyroscope();
motion.rotation = emulated.GetGyroscope(); motion.rotation = emulated.GetRotations();
motion.orientation = emulated.GetOrientation(); motion.orientation = emulated.GetOrientation();
motion.quaternion = emulated.GetQuaternion(); motion.quaternion = emulated.GetQuaternion();
motion.gyro_bias = emulated.GetGyroBias(); motion.gyro_bias = emulated.GetGyroBias();