mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-01 08:14:15 +01:00
OpenGL: Split buffer-write mask sync into seperate functions
This commit is contained in:
parent
fa24df7340
commit
c6bbc41984
@ -153,6 +153,9 @@ void RasterizerOpenGL::Reset() {
|
|||||||
SyncLogicOp();
|
SyncLogicOp();
|
||||||
SyncStencilTest();
|
SyncStencilTest();
|
||||||
SyncDepthTest();
|
SyncDepthTest();
|
||||||
|
SyncColorWriteMask();
|
||||||
|
SyncStencilWriteMask();
|
||||||
|
SyncDepthWriteMask();
|
||||||
|
|
||||||
SetShader();
|
SetShader();
|
||||||
|
|
||||||
@ -268,16 +271,23 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
|
|||||||
state.draw.shader_dirty = true;
|
state.draw.shader_dirty = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// Stencil test
|
// Sync GL stencil test + stencil write mask
|
||||||
|
// (Pica stencil test function register also contains a stencil write mask)
|
||||||
case PICA_REG_INDEX(output_merger.stencil_test.raw_func):
|
case PICA_REG_INDEX(output_merger.stencil_test.raw_func):
|
||||||
|
SyncStencilTest();
|
||||||
|
SyncStencilWriteMask();
|
||||||
|
break;
|
||||||
case PICA_REG_INDEX(output_merger.stencil_test.raw_op):
|
case PICA_REG_INDEX(output_merger.stencil_test.raw_op):
|
||||||
case PICA_REG_INDEX(framebuffer.depth_format):
|
case PICA_REG_INDEX(framebuffer.depth_format):
|
||||||
SyncStencilTest();
|
SyncStencilTest();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// Depth test
|
// Sync GL depth test + depth and color write mask
|
||||||
|
// (Pica depth test function register also contains a depth and color write mask)
|
||||||
case PICA_REG_INDEX(output_merger.depth_test_enable):
|
case PICA_REG_INDEX(output_merger.depth_test_enable):
|
||||||
SyncDepthTest();
|
SyncDepthTest();
|
||||||
|
SyncDepthWriteMask();
|
||||||
|
SyncColorWriteMask();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// Logic op
|
// Logic op
|
||||||
@ -881,13 +891,30 @@ void RasterizerOpenGL::SyncLogicOp() {
|
|||||||
state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.output_merger.logic_op);
|
state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.output_merger.logic_op);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RasterizerOpenGL::SyncColorWriteMask() {
|
||||||
|
const auto& regs = Pica::g_state.regs;
|
||||||
|
state.color_mask.red_enabled = regs.output_merger.red_enable;
|
||||||
|
state.color_mask.green_enabled = regs.output_merger.green_enable;
|
||||||
|
state.color_mask.blue_enabled = regs.output_merger.blue_enable;
|
||||||
|
state.color_mask.alpha_enabled = regs.output_merger.alpha_enable;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RasterizerOpenGL::SyncStencilWriteMask() {
|
||||||
|
const auto& regs = Pica::g_state.regs;
|
||||||
|
state.stencil.write_mask = regs.output_merger.stencil_test.write_mask;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RasterizerOpenGL::SyncDepthWriteMask() {
|
||||||
|
const auto& regs = Pica::g_state.regs;
|
||||||
|
state.depth.write_mask = regs.output_merger.depth_write_enable ? GL_TRUE : GL_FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncStencilTest() {
|
void RasterizerOpenGL::SyncStencilTest() {
|
||||||
const auto& regs = Pica::g_state.regs;
|
const auto& regs = Pica::g_state.regs;
|
||||||
state.stencil.test_enabled = regs.output_merger.stencil_test.enable && regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
|
state.stencil.test_enabled = regs.output_merger.stencil_test.enable && regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
|
||||||
state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func);
|
state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func);
|
||||||
state.stencil.test_ref = regs.output_merger.stencil_test.reference_value;
|
state.stencil.test_ref = regs.output_merger.stencil_test.reference_value;
|
||||||
state.stencil.test_mask = regs.output_merger.stencil_test.input_mask;
|
state.stencil.test_mask = regs.output_merger.stencil_test.input_mask;
|
||||||
state.stencil.write_mask = regs.output_merger.stencil_test.write_mask;
|
|
||||||
state.stencil.action_stencil_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail);
|
state.stencil.action_stencil_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail);
|
||||||
state.stencil.action_depth_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail);
|
state.stencil.action_depth_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail);
|
||||||
state.stencil.action_depth_pass = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass);
|
state.stencil.action_depth_pass = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass);
|
||||||
@ -899,11 +926,6 @@ void RasterizerOpenGL::SyncDepthTest() {
|
|||||||
regs.output_merger.depth_write_enable == 1;
|
regs.output_merger.depth_write_enable == 1;
|
||||||
state.depth.test_func = regs.output_merger.depth_test_enable == 1 ?
|
state.depth.test_func = regs.output_merger.depth_test_enable == 1 ?
|
||||||
PicaToGL::CompareFunc(regs.output_merger.depth_test_func) : GL_ALWAYS;
|
PicaToGL::CompareFunc(regs.output_merger.depth_test_func) : GL_ALWAYS;
|
||||||
state.color_mask.red_enabled = regs.output_merger.red_enable;
|
|
||||||
state.color_mask.green_enabled = regs.output_merger.green_enable;
|
|
||||||
state.color_mask.blue_enabled = regs.output_merger.blue_enable;
|
|
||||||
state.color_mask.alpha_enabled = regs.output_merger.alpha_enable;
|
|
||||||
state.depth.write_mask = regs.output_merger.depth_write_enable ? GL_TRUE : GL_FALSE;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncCombinerColor() {
|
void RasterizerOpenGL::SyncCombinerColor() {
|
||||||
|
@ -344,6 +344,15 @@ private:
|
|||||||
/// Syncs the logic op states to match the PICA register
|
/// Syncs the logic op states to match the PICA register
|
||||||
void SyncLogicOp();
|
void SyncLogicOp();
|
||||||
|
|
||||||
|
/// Syncs the color write mask to match the PICA register state
|
||||||
|
void SyncColorWriteMask();
|
||||||
|
|
||||||
|
/// Syncs the stencil write mask to match the PICA register state
|
||||||
|
void SyncStencilWriteMask();
|
||||||
|
|
||||||
|
/// Syncs the depth write mask to match the PICA register state
|
||||||
|
void SyncDepthWriteMask();
|
||||||
|
|
||||||
/// Syncs the stencil test states to match the PICA register
|
/// Syncs the stencil test states to match the PICA register
|
||||||
void SyncStencilTest();
|
void SyncStencilTest();
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user