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renderer_opengl.h: Update from citra to yuzu
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@ -14,7 +14,7 @@
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class EmuWindow;
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class EmuWindow;
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/// Structure used for storing information about the textures for each 3DS screen
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/// Structure used for storing information about the textures for the Switch screen
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struct TextureInfo {
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struct TextureInfo {
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OGLTexture resource;
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OGLTexture resource;
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GLsizei width;
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GLsizei width;
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@ -24,7 +24,7 @@ struct TextureInfo {
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Tegra::FramebufferConfig::PixelFormat pixel_format;
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Tegra::FramebufferConfig::PixelFormat pixel_format;
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};
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};
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/// Structure used for storing information about the display target for each 3DS screen
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/// Structure used for storing information about the display target for the Switch screen
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struct ScreenInfo {
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struct ScreenInfo {
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GLuint display_texture;
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GLuint display_texture;
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MathUtil::Rectangle<float> display_texcoords;
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MathUtil::Rectangle<float> display_texcoords;
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