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GL: Ported the SamplerInfo struct from citra.
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@ -452,6 +452,45 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& framebu
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return true;
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}
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void RasterizerOpenGL::SamplerInfo::Create() {
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sampler.Create();
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mag_filter = min_filter = Tegra::Texture::TextureFilter::Linear;
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wrap_u = wrap_v = Tegra::Texture::WrapMode::Wrap;
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border_color_r = border_color_g = border_color_b = border_color_a = 0;
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// default is GL_LINEAR_MIPMAP_LINEAR
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glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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// Other attributes have correct defaults
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}
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void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) {
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GLuint s = sampler.handle;
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if (mag_filter != config.mag_filter) {
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mag_filter = config.mag_filter;
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glSamplerParameteri(s, GL_TEXTURE_MAG_FILTER, MaxwellToGL::TextureFilterMode(mag_filter));
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}
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if (min_filter != config.min_filter) {
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min_filter = config.min_filter;
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glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER, MaxwellToGL::TextureFilterMode(min_filter));
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}
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if (wrap_u != config.wrap_u) {
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wrap_u = config.wrap_u;
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glSamplerParameteri(s, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(wrap_u));
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}
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if (wrap_v != config.wrap_v) {
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wrap_v = config.wrap_v;
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glSamplerParameteri(s, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(wrap_v));
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}
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if (wrap_u == Tegra::Texture::WrapMode::Border || wrap_v == Tegra::Texture::WrapMode::Border) {
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// TODO(Subv): Implement border color
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ASSERT(false);
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}
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}
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void RasterizerOpenGL::SetShader() {
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// TODO(bunnei): The below sets up a static test shader for passing untransformed vertices to
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// OpenGL for rendering. This should be removed/replaced when we start emulating Maxwell
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@ -85,7 +85,26 @@ public:
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"FSUniformData structure must be less than 16kb as per the OpenGL spec");
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private:
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struct SamplerInfo {};
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class SamplerInfo {
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public:
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OGLSampler sampler;
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/// Creates the sampler object, initializing its state so that it's in sync with the
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/// SamplerInfo struct.
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void Create();
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/// Syncs the sampler object with the config, updating any necessary state.
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void SyncWithConfig(const Tegra::Texture::TSCEntry& config);
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private:
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Tegra::Texture::TextureFilter mag_filter;
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Tegra::Texture::TextureFilter min_filter;
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Tegra::Texture::WrapMode wrap_u;
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Tegra::Texture::WrapMode wrap_v;
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u32 border_color_r;
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u32 border_color_g;
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u32 border_color_b;
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u32 border_color_a;
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};
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/// Binds the framebuffer color and depth surface
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void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
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