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service/fatal: Name FatalInfo structure members
Based off RE, most of these structure members are register values, which makes, sense given this service is used to convey fatal errors. One member indicates the program entry point address, one is a set of bit flags used to determine which registers to print, and one member indicates the architecture type. The only member that still isn't determined is the final member within the data structure.
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@ -25,21 +25,34 @@ Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
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Module::Interface::~Interface() = default;
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struct FatalInfo {
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std::array<u64_le, 31> registers{}; // TODO(ogniK): See if this actually is registers or
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// not(find a game which has non zero valeus)
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u64_le unk0{};
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u64_le unk1{};
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u64_le unk2{};
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u64_le unk3{};
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u64_le unk4{};
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u64_le unk5{};
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u64_le unk6{};
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enum class Architecture : s32 {
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AArch64,
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AArch32,
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};
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const char* ArchAsString() const {
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return arch == Architecture::AArch64 ? "AArch64" : "AArch32";
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}
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std::array<u64_le, 31> registers{};
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u64_le sp{};
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u64_le pc{};
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u64_le pstate{};
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u64_le afsr0{};
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u64_le afsr1{};
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u64_le esr{};
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u64_le far{};
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std::array<u64_le, 32> backtrace{};
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u64_le unk7{};
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u64_le unk8{};
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u64_le program_entry_point{};
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// Bit flags that indicate which registers have been set with values
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// for this context. The service itself uses these to determine which
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// registers to specifically print out.
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u64_le set_flags{};
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u32_le backtrace_size{};
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u32_le unk9{};
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Architecture arch{};
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u32_le unk10{}; // TODO(ogniK): Is this even used or is it just padding?
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};
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static_assert(sizeof(FatalInfo) == 0x250, "FatalInfo is an invalid size");
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@ -52,36 +65,36 @@ enum class FatalType : u32 {
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static void GenerateErrorReport(ResultCode error_code, const FatalInfo& info) {
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const auto title_id = Core::CurrentProcess()->GetTitleID();
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std::string crash_report =
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fmt::format("Yuzu {}-{} crash report\n"
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std::string crash_report = fmt::format(
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"Yuzu {}-{} crash report\n"
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"Title ID: {:016x}\n"
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"Result: 0x{:X} ({:04}-{:04d})\n"
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"Set flags: 0x{:16X}\n"
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"Program entry point: 0x{:16X}\n"
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"\n",
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Common::g_scm_branch, Common::g_scm_desc, title_id, error_code.raw,
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2000 + static_cast<u32>(error_code.module.Value()),
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static_cast<u32>(error_code.description.Value()), info.unk8, info.unk7);
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static_cast<u32>(error_code.description.Value()), info.set_flags, info.program_entry_point);
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if (info.backtrace_size != 0x0) {
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crash_report += "Registers:\n";
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// TODO(ogniK): This is just a guess, find a game which actually has non zero values
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for (size_t i = 0; i < info.registers.size(); i++) {
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crash_report +=
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fmt::format(" X[{:02d}]: {:016x}\n", i, info.registers[i]);
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}
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crash_report += fmt::format(" Unknown 0: {:016x}\n", info.unk0);
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crash_report += fmt::format(" Unknown 1: {:016x}\n", info.unk1);
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crash_report += fmt::format(" Unknown 2: {:016x}\n", info.unk2);
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crash_report += fmt::format(" Unknown 3: {:016x}\n", info.unk3);
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crash_report += fmt::format(" Unknown 4: {:016x}\n", info.unk4);
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crash_report += fmt::format(" Unknown 5: {:016x}\n", info.unk5);
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crash_report += fmt::format(" Unknown 6: {:016x}\n", info.unk6);
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crash_report += fmt::format(" SP: {:016x}\n", info.sp);
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crash_report += fmt::format(" PC: {:016x}\n", info.pc);
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crash_report += fmt::format(" PSTATE: {:016x}\n", info.pstate);
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crash_report += fmt::format(" AFSR0: {:016x}\n", info.afsr0);
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crash_report += fmt::format(" AFSR1: {:016x}\n", info.afsr1);
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crash_report += fmt::format(" ESR: {:016x}\n", info.esr);
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crash_report += fmt::format(" FAR: {:016x}\n", info.far);
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crash_report += "\nBacktrace:\n";
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for (size_t i = 0; i < info.backtrace_size; i++) {
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crash_report +=
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fmt::format(" Backtrace[{:02d}]: {:016x}\n", i, info.backtrace[i]);
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}
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crash_report += fmt::format("\nUnknown 7: 0x{:016x}\n", info.unk7);
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crash_report += fmt::format("Unknown 8: 0x{:016x}\n", info.unk8);
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crash_report += fmt::format("Unknown 9: 0x{:016x}\n", info.unk9);
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crash_report += fmt::format("Architecture: {}\n", info.ArchAsString());
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crash_report += fmt::format("Unknown 10: 0x{:016x}\n", info.unk10);
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}
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