mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-27 02:54:15 +01:00
debugger: allow more than one connection attempt per session
This commit is contained in:
parent
ea41c53ab1
commit
ceb829cc33
@ -27,12 +27,21 @@ static void AsyncReceiveInto(Readable& r, Buffer& buffer, Callback&& c) {
|
||||
const u8* buffer_start = reinterpret_cast<const u8*>(&buffer);
|
||||
std::span<const u8> received_data{buffer_start, buffer_start + bytes_read};
|
||||
c(received_data);
|
||||
AsyncReceiveInto(r, buffer, c);
|
||||
}
|
||||
|
||||
AsyncReceiveInto(r, buffer, c);
|
||||
});
|
||||
}
|
||||
|
||||
template <typename Callback>
|
||||
static void AsyncAccept(boost::asio::ip::tcp::acceptor& acceptor, Callback&& c) {
|
||||
acceptor.async_accept([&, c](const boost::system::error_code& error, auto&& peer_socket) {
|
||||
if (!error.failed()) {
|
||||
c(peer_socket);
|
||||
AsyncAccept(acceptor, c);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
template <typename Readable, typename Buffer>
|
||||
static std::span<const u8> ReceiveInto(Readable& r, Buffer& buffer) {
|
||||
static_assert(std::is_trivial_v<Buffer>);
|
||||
@ -59,9 +68,7 @@ namespace Core {
|
||||
|
||||
class DebuggerImpl : public DebuggerBackend {
|
||||
public:
|
||||
explicit DebuggerImpl(Core::System& system_, u16 port)
|
||||
: system{system_}, signal_pipe{io_context}, client_socket{io_context} {
|
||||
frontend = std::make_unique<GDBStub>(*this, system);
|
||||
explicit DebuggerImpl(Core::System& system_, u16 port) : system{system_} {
|
||||
InitializeServer(port);
|
||||
}
|
||||
|
||||
@ -70,39 +77,42 @@ public:
|
||||
}
|
||||
|
||||
bool SignalDebugger(SignalInfo signal_info) {
|
||||
{
|
||||
std::scoped_lock lk{connection_lock};
|
||||
std::scoped_lock lk{connection_lock};
|
||||
|
||||
if (stopped) {
|
||||
// Do not notify the debugger about another event.
|
||||
// It should be ignored.
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set up the state.
|
||||
stopped = true;
|
||||
info = signal_info;
|
||||
if (stopped || !state) {
|
||||
// Do not notify the debugger about another event.
|
||||
// It should be ignored.
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set up the state.
|
||||
stopped = true;
|
||||
state->info = signal_info;
|
||||
|
||||
// Write a single byte into the pipe to wake up the debug interface.
|
||||
boost::asio::write(signal_pipe, boost::asio::buffer(&stopped, sizeof(stopped)));
|
||||
boost::asio::write(state->signal_pipe, boost::asio::buffer(&stopped, sizeof(stopped)));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// These functions are callbacks from the frontend, and the lock will be held.
|
||||
// There is no need to relock it.
|
||||
|
||||
std::span<const u8> ReadFromClient() override {
|
||||
return ReceiveInto(client_socket, client_data);
|
||||
return ReceiveInto(state->client_socket, state->client_data);
|
||||
}
|
||||
|
||||
void WriteToClient(std::span<const u8> data) override {
|
||||
boost::asio::write(client_socket, boost::asio::buffer(data.data(), data.size_bytes()));
|
||||
boost::asio::write(state->client_socket,
|
||||
boost::asio::buffer(data.data(), data.size_bytes()));
|
||||
}
|
||||
|
||||
void SetActiveThread(Kernel::KThread* thread) override {
|
||||
active_thread = thread;
|
||||
state->active_thread = thread;
|
||||
}
|
||||
|
||||
Kernel::KThread* GetActiveThread() override {
|
||||
return active_thread;
|
||||
return state->active_thread;
|
||||
}
|
||||
|
||||
private:
|
||||
@ -113,65 +123,78 @@ private:
|
||||
|
||||
// Run the connection thread.
|
||||
connection_thread = std::jthread([&, port](std::stop_token stop_token) {
|
||||
Common::SetCurrentThreadName("Debugger");
|
||||
|
||||
try {
|
||||
// Initialize the listening socket and accept a new client.
|
||||
tcp::endpoint endpoint{boost::asio::ip::address_v4::any(), port};
|
||||
tcp::acceptor acceptor{io_context, endpoint};
|
||||
|
||||
acceptor.async_accept(client_socket, [](const auto&) {});
|
||||
io_context.run_one();
|
||||
io_context.restart();
|
||||
AsyncAccept(acceptor, [&](auto&& peer) { AcceptConnection(std::move(peer)); });
|
||||
|
||||
if (stop_token.stop_requested()) {
|
||||
return;
|
||||
while (!stop_token.stop_requested() && io_context.run()) {
|
||||
}
|
||||
|
||||
ThreadLoop(stop_token);
|
||||
} catch (const std::exception& ex) {
|
||||
LOG_CRITICAL(Debug_GDBStub, "Stopping server: {}", ex.what());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void AcceptConnection(boost::asio::ip::tcp::socket&& peer) {
|
||||
LOG_INFO(Debug_GDBStub, "Accepting new peer connection");
|
||||
|
||||
std::scoped_lock lk{connection_lock};
|
||||
|
||||
// Ensure everything is stopped.
|
||||
PauseEmulation();
|
||||
|
||||
// Set up the new frontend.
|
||||
frontend = std::make_unique<GDBStub>(*this, system);
|
||||
|
||||
// Set the new state. This will tear down any existing state.
|
||||
state = ConnectionState{
|
||||
.client_socket{std::move(peer)},
|
||||
.signal_pipe{io_context},
|
||||
.info{},
|
||||
.active_thread{},
|
||||
.client_data{},
|
||||
.pipe_data{},
|
||||
};
|
||||
|
||||
// Set up the client signals for new data.
|
||||
AsyncReceiveInto(state->signal_pipe, state->pipe_data, [&](auto d) { PipeData(d); });
|
||||
AsyncReceiveInto(state->client_socket, state->client_data, [&](auto d) { ClientData(d); });
|
||||
|
||||
// Set the active thread.
|
||||
UpdateActiveThread();
|
||||
|
||||
// Set up the frontend.
|
||||
frontend->Connected();
|
||||
}
|
||||
|
||||
void ShutdownServer() {
|
||||
connection_thread.request_stop();
|
||||
io_context.stop();
|
||||
connection_thread.join();
|
||||
}
|
||||
|
||||
void ThreadLoop(std::stop_token stop_token) {
|
||||
Common::SetCurrentThreadName("Debugger");
|
||||
|
||||
// Set up the client signals for new data.
|
||||
AsyncReceiveInto(signal_pipe, pipe_data, [&](auto d) { PipeData(d); });
|
||||
AsyncReceiveInto(client_socket, client_data, [&](auto d) { ClientData(d); });
|
||||
|
||||
// Set the active thread.
|
||||
UpdateActiveThread();
|
||||
|
||||
// Set up the frontend.
|
||||
frontend->Connected();
|
||||
|
||||
// Main event loop.
|
||||
while (!stop_token.stop_requested() && io_context.run()) {
|
||||
}
|
||||
}
|
||||
|
||||
void PipeData(std::span<const u8> data) {
|
||||
switch (info.type) {
|
||||
std::scoped_lock lk{connection_lock};
|
||||
|
||||
switch (state->info.type) {
|
||||
case SignalType::Stopped:
|
||||
case SignalType::Watchpoint:
|
||||
// Stop emulation.
|
||||
PauseEmulation();
|
||||
|
||||
// Notify the client.
|
||||
active_thread = info.thread;
|
||||
state->active_thread = state->info.thread;
|
||||
UpdateActiveThread();
|
||||
|
||||
if (info.type == SignalType::Watchpoint) {
|
||||
frontend->Watchpoint(active_thread, *info.watchpoint);
|
||||
if (state->info.type == SignalType::Watchpoint) {
|
||||
frontend->Watchpoint(state->active_thread, *state->info.watchpoint);
|
||||
} else {
|
||||
frontend->Stopped(active_thread);
|
||||
frontend->Stopped(state->active_thread);
|
||||
}
|
||||
|
||||
break;
|
||||
@ -179,8 +202,8 @@ private:
|
||||
frontend->ShuttingDown();
|
||||
|
||||
// Wait for emulation to shut down gracefully now.
|
||||
signal_pipe.close();
|
||||
client_socket.shutdown(boost::asio::socket_base::shutdown_both);
|
||||
state->signal_pipe.close();
|
||||
state->client_socket.shutdown(boost::asio::socket_base::shutdown_both);
|
||||
LOG_INFO(Debug_GDBStub, "Shut down server");
|
||||
|
||||
break;
|
||||
@ -188,17 +211,16 @@ private:
|
||||
}
|
||||
|
||||
void ClientData(std::span<const u8> data) {
|
||||
std::scoped_lock lk{connection_lock};
|
||||
|
||||
const auto actions{frontend->ClientData(data)};
|
||||
for (const auto action : actions) {
|
||||
switch (action) {
|
||||
case DebuggerAction::Interrupt: {
|
||||
{
|
||||
std::scoped_lock lk{connection_lock};
|
||||
stopped = true;
|
||||
}
|
||||
stopped = true;
|
||||
PauseEmulation();
|
||||
UpdateActiveThread();
|
||||
frontend->Stopped(active_thread);
|
||||
frontend->Stopped(state->active_thread);
|
||||
break;
|
||||
}
|
||||
case DebuggerAction::Continue:
|
||||
@ -206,15 +228,15 @@ private:
|
||||
break;
|
||||
case DebuggerAction::StepThreadUnlocked:
|
||||
MarkResumed([&] {
|
||||
active_thread->SetStepState(Kernel::StepState::StepPending);
|
||||
active_thread->Resume(Kernel::SuspendType::Debug);
|
||||
ResumeEmulation(active_thread);
|
||||
state->active_thread->SetStepState(Kernel::StepState::StepPending);
|
||||
state->active_thread->Resume(Kernel::SuspendType::Debug);
|
||||
ResumeEmulation(state->active_thread);
|
||||
});
|
||||
break;
|
||||
case DebuggerAction::StepThreadLocked: {
|
||||
MarkResumed([&] {
|
||||
active_thread->SetStepState(Kernel::StepState::StepPending);
|
||||
active_thread->Resume(Kernel::SuspendType::Debug);
|
||||
state->active_thread->SetStepState(Kernel::StepState::StepPending);
|
||||
state->active_thread->Resume(Kernel::SuspendType::Debug);
|
||||
});
|
||||
break;
|
||||
}
|
||||
@ -254,15 +276,14 @@ private:
|
||||
template <typename Callback>
|
||||
void MarkResumed(Callback&& cb) {
|
||||
Kernel::KScopedSchedulerLock sl{system.Kernel()};
|
||||
std::scoped_lock cl{connection_lock};
|
||||
stopped = false;
|
||||
cb();
|
||||
}
|
||||
|
||||
void UpdateActiveThread() {
|
||||
const auto& threads{ThreadList()};
|
||||
if (std::find(threads.begin(), threads.end(), active_thread) == threads.end()) {
|
||||
active_thread = threads[0];
|
||||
if (std::find(threads.begin(), threads.end(), state->active_thread) == threads.end()) {
|
||||
state->active_thread = threads[0];
|
||||
}
|
||||
}
|
||||
|
||||
@ -274,18 +295,22 @@ private:
|
||||
System& system;
|
||||
std::unique_ptr<DebuggerFrontend> frontend;
|
||||
|
||||
boost::asio::io_context io_context;
|
||||
std::jthread connection_thread;
|
||||
std::mutex connection_lock;
|
||||
boost::asio::io_context io_context;
|
||||
boost::process::async_pipe signal_pipe;
|
||||
boost::asio::ip::tcp::socket client_socket;
|
||||
|
||||
SignalInfo info;
|
||||
Kernel::KThread* active_thread;
|
||||
bool pipe_data;
|
||||
bool stopped;
|
||||
struct ConnectionState {
|
||||
boost::asio::ip::tcp::socket client_socket;
|
||||
boost::process::async_pipe signal_pipe;
|
||||
|
||||
std::array<u8, 4096> client_data;
|
||||
SignalInfo info;
|
||||
Kernel::KThread* active_thread;
|
||||
std::array<u8, 4096> client_data;
|
||||
bool pipe_data;
|
||||
};
|
||||
|
||||
std::optional<ConnectionState> state{};
|
||||
bool stopped{};
|
||||
};
|
||||
|
||||
Debugger::Debugger(Core::System& system, u16 port) {
|
||||
|
Loading…
Reference in New Issue
Block a user