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https://github.com/yuzu-emu/yuzu.git
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Revert "Devirtualize Register/Unregister and use a wrapper instead."
- Fixes graphical issues from transitions in Super Mario Odyssey.
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4d95adcac5
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@ -132,7 +132,7 @@ protected:
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}
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/// Register an object into the cache
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void Register(const T& object) {
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virtual void Register(const T& object) {
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std::lock_guard<std::recursive_mutex> lock{mutex};
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object->SetIsRegistered(true);
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@ -142,7 +142,7 @@ protected:
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}
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/// Unregisters an object from the cache
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void Unregister(const T& object) {
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virtual void Unregister(const T& object) {
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std::lock_guard<std::recursive_mutex> lock{mutex};
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object->SetIsRegistered(false);
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@ -941,7 +941,7 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
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// If surface parameters changed and we care about keeping the previous data, recreate
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// the surface from the old one
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Surface new_surface{RecreateSurface(surface, params)};
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UnregisterSurface(surface);
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Unregister(surface);
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Register(new_surface);
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if (new_surface->IsUploaded()) {
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RegisterReinterpretSurface(new_surface);
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@ -949,7 +949,7 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
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return new_surface;
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} else {
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// Delete the old surface before creating a new one to prevent collisions.
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UnregisterSurface(surface);
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Unregister(surface);
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}
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}
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@ -1304,12 +1304,12 @@ static bool IsReinterpretInvalidSecond(const Surface render_surface,
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bool RasterizerCacheOpenGL::PartialReinterpretSurface(Surface triggering_surface,
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Surface intersect) {
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if (IsReinterpretInvalid(triggering_surface, intersect)) {
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UnregisterSurface(intersect);
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Unregister(intersect);
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return false;
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}
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if (!LayerFitReinterpretSurface(*this, triggering_surface, intersect)) {
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if (IsReinterpretInvalidSecond(triggering_surface, intersect)) {
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UnregisterSurface(intersect);
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Unregister(intersect);
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return false;
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}
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FlushObject(intersect);
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@ -533,13 +533,17 @@ private:
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return nullptr;
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}
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void Register(const Surface& object) {
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RasterizerCache<Surface>::Register(object);
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}
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/// Unregisters an object from the cache
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void UnregisterSurface(const Surface& object) {
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void Unregister(const Surface& object) {
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if (object->IsReinterpreted()) {
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auto interval = GetReinterpretInterval(object);
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reinterpreted_surfaces.erase(interval);
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}
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Unregister(object);
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RasterizerCache<Surface>::Unregister(object);
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}
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};
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