mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-23 14:15:40 +01:00
hle: kernel: Add initial impl. of slab setup.
This commit is contained in:
parent
34bed1ab41
commit
d3d0f2f451
@ -157,6 +157,8 @@ add_library(core STATIC
|
||||
hle/kernel/handle_table.h
|
||||
hle/kernel/hle_ipc.cpp
|
||||
hle/kernel/hle_ipc.h
|
||||
hle/kernel/init/init_slab_setup.cpp
|
||||
hle/kernel/init/init_slab_setup.h
|
||||
hle/kernel/k_address_arbiter.cpp
|
||||
hle/kernel/k_address_arbiter.h
|
||||
hle/kernel/k_address_space_info.cpp
|
||||
|
183
src/core/hle/kernel/init/init_slab_setup.cpp
Normal file
183
src/core/hle/kernel/init/init_slab_setup.cpp
Normal file
@ -0,0 +1,183 @@
|
||||
// Copyright 2021 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hardware_properties.h"
|
||||
#include "core/hle/kernel/init/init_slab_setup.h"
|
||||
#include "core/hle/kernel/k_memory_layout.h"
|
||||
#include "core/hle/kernel/k_memory_manager.h"
|
||||
#include "core/hle/kernel/k_system_control.h"
|
||||
#include "core/hle/kernel/k_thread.h"
|
||||
#include "core/hle/kernel/memory_types.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
namespace Kernel::Init {
|
||||
|
||||
#define SLAB_COUNT(CLASS) g_slab_resource_counts.num_##CLASS
|
||||
|
||||
#define FOREACH_SLAB_TYPE(HANDLER, ...) HANDLER(KThread, (SLAB_COUNT(KThread)), ##__VA_ARGS__)
|
||||
|
||||
namespace {
|
||||
|
||||
#define DEFINE_SLAB_TYPE_ENUM_MEMBER(NAME, COUNT, ...) KSlabType_##NAME,
|
||||
|
||||
enum KSlabType : u32 {
|
||||
FOREACH_SLAB_TYPE(DEFINE_SLAB_TYPE_ENUM_MEMBER) KSlabType_Count,
|
||||
};
|
||||
|
||||
#undef DEFINE_SLAB_TYPE_ENUM_MEMBER
|
||||
|
||||
// Constexpr counts.
|
||||
constexpr size_t SlabCountKProcess = 80;
|
||||
constexpr size_t SlabCountKThread = 800;
|
||||
constexpr size_t SlabCountKEvent = 700;
|
||||
constexpr size_t SlabCountKInterruptEvent = 100;
|
||||
constexpr size_t SlabCountKPort = 256 + 0x20; // Extra 0x20 ports over Nintendo for homebrew.
|
||||
constexpr size_t SlabCountKSharedMemory = 80;
|
||||
constexpr size_t SlabCountKTransferMemory = 200;
|
||||
constexpr size_t SlabCountKCodeMemory = 10;
|
||||
constexpr size_t SlabCountKDeviceAddressSpace = 300;
|
||||
constexpr size_t SlabCountKSession = 933;
|
||||
constexpr size_t SlabCountKLightSession = 100;
|
||||
constexpr size_t SlabCountKObjectName = 7;
|
||||
constexpr size_t SlabCountKResourceLimit = 5;
|
||||
constexpr size_t SlabCountKDebug = Core::Hardware::NUM_CPU_CORES;
|
||||
constexpr size_t SlabCountKAlpha = 1;
|
||||
constexpr size_t SlabCountKBeta = 6;
|
||||
|
||||
constexpr size_t SlabCountExtraKThread = 160;
|
||||
|
||||
// Global to hold our resource counts.
|
||||
KSlabResourceCounts g_slab_resource_counts = {
|
||||
.num_KProcess = SlabCountKProcess,
|
||||
.num_KThread = SlabCountKThread,
|
||||
.num_KEvent = SlabCountKEvent,
|
||||
.num_KInterruptEvent = SlabCountKInterruptEvent,
|
||||
.num_KPort = SlabCountKPort,
|
||||
.num_KSharedMemory = SlabCountKSharedMemory,
|
||||
.num_KTransferMemory = SlabCountKTransferMemory,
|
||||
.num_KCodeMemory = SlabCountKCodeMemory,
|
||||
.num_KDeviceAddressSpace = SlabCountKDeviceAddressSpace,
|
||||
.num_KSession = SlabCountKSession,
|
||||
.num_KLightSession = SlabCountKLightSession,
|
||||
.num_KObjectName = SlabCountKObjectName,
|
||||
.num_KResourceLimit = SlabCountKResourceLimit,
|
||||
.num_KDebug = SlabCountKDebug,
|
||||
.num_KAlpha = SlabCountKAlpha,
|
||||
.num_KBeta = SlabCountKBeta,
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
VAddr InitializeSlabHeap(Core::System& system, KMemoryLayout& memory_layout, VAddr address,
|
||||
size_t num_objects) {
|
||||
const size_t size = Common::AlignUp(sizeof(T) * num_objects, alignof(void*));
|
||||
VAddr start = Common::AlignUp(address, alignof(T));
|
||||
|
||||
if (size > 0) {
|
||||
const KMemoryRegion* region = memory_layout.FindVirtual(start + size - 1);
|
||||
ASSERT(region != nullptr);
|
||||
ASSERT(region->IsDerivedFrom(KMemoryRegionType_KernelSlab));
|
||||
T::InitializeSlabHeap(system.Kernel(), system.Memory().GetKernelBuffer(start, size), size);
|
||||
}
|
||||
|
||||
return start + size;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
const KSlabResourceCounts& GetSlabResourceCounts() {
|
||||
return g_slab_resource_counts;
|
||||
}
|
||||
|
||||
void InitializeSlabResourceCounts() {
|
||||
// Note: Nintendo initializes all fields here, but we initialize all constants at compile-time.
|
||||
|
||||
if (KSystemControl::Init::ShouldIncreaseThreadResourceLimit()) {
|
||||
g_slab_resource_counts.num_KThread += SlabCountExtraKThread;
|
||||
}
|
||||
}
|
||||
|
||||
size_t CalculateSlabHeapGapSize() {
|
||||
return KernelSlabHeapGapsSize;
|
||||
}
|
||||
|
||||
size_t CalculateTotalSlabHeapSize() {
|
||||
size_t size = 0;
|
||||
|
||||
#define ADD_SLAB_SIZE(NAME, COUNT, ...) \
|
||||
{ \
|
||||
size += alignof(NAME); \
|
||||
size += Common::AlignUp(sizeof(NAME) * (COUNT), alignof(void*)); \
|
||||
};
|
||||
|
||||
// Add the size required for each slab.
|
||||
FOREACH_SLAB_TYPE(ADD_SLAB_SIZE)
|
||||
|
||||
#undef ADD_SLAB_SIZE
|
||||
|
||||
// Add the reserved size.
|
||||
size += CalculateSlabHeapGapSize();
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
void InitializeSlabHeaps(Core::System& system, KMemoryLayout& memory_layout) {
|
||||
// Get the start of the slab region, since that's where we'll be working.
|
||||
VAddr address = memory_layout.GetSlabRegionAddress();
|
||||
|
||||
// Initialize slab type array to be in sorted order.
|
||||
KSlabType slab_types[KSlabType_Count];
|
||||
for (size_t i = 0; i < Common::Size(slab_types); i++) {
|
||||
slab_types[i] = static_cast<KSlabType>(i);
|
||||
}
|
||||
|
||||
// N shuffles the slab type array with the following simple algorithm.
|
||||
for (size_t i = 0; i < Common::Size(slab_types); i++) {
|
||||
const size_t rnd = KSystemControl::GenerateRandomRange(0, Common::Size(slab_types) - 1);
|
||||
std::swap(slab_types[i], slab_types[rnd]);
|
||||
}
|
||||
|
||||
// Create an array to represent the gaps between the slabs.
|
||||
const size_t total_gap_size = CalculateSlabHeapGapSize();
|
||||
size_t slab_gaps[Common::Size(slab_types)];
|
||||
for (size_t i = 0; i < Common::Size(slab_gaps); i++) {
|
||||
// Note: This is an off-by-one error from Nintendo's intention, because GenerateRandomRange
|
||||
// is inclusive. However, Nintendo also has the off-by-one error, and it's "harmless", so we
|
||||
// will include it ourselves.
|
||||
slab_gaps[i] = KSystemControl::GenerateRandomRange(0, total_gap_size);
|
||||
}
|
||||
|
||||
// Sort the array, so that we can treat differences between values as offsets to the starts of
|
||||
// slabs.
|
||||
for (size_t i = 1; i < Common::Size(slab_gaps); i++) {
|
||||
for (size_t j = i; j > 0 && slab_gaps[j - 1] > slab_gaps[j]; j--) {
|
||||
std::swap(slab_gaps[j], slab_gaps[j - 1]);
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < Common::Size(slab_types); i++) {
|
||||
// Add the random gap to the address.
|
||||
address += (i == 0) ? slab_gaps[0] : slab_gaps[i] - slab_gaps[i - 1];
|
||||
|
||||
#define INITIALIZE_SLAB_HEAP(NAME, COUNT, ...) \
|
||||
case KSlabType_##NAME: \
|
||||
address = InitializeSlabHeap<NAME>(system, memory_layout, address, COUNT); \
|
||||
break;
|
||||
|
||||
// Initialize the slabheap.
|
||||
switch (slab_types[i]) {
|
||||
// For each of the slab types, we want to initialize that heap.
|
||||
FOREACH_SLAB_TYPE(INITIALIZE_SLAB_HEAP)
|
||||
// If we somehow get an invalid type, abort.
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Kernel::Init
|
42
src/core/hle/kernel/init/init_slab_setup.h
Normal file
42
src/core/hle/kernel/init/init_slab_setup.h
Normal file
@ -0,0 +1,42 @@
|
||||
// Copyright 2021 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
} // namespace Core
|
||||
|
||||
namespace Kernel {
|
||||
class KMemoryLayout;
|
||||
} // namespace Kernel
|
||||
|
||||
namespace Kernel::Init {
|
||||
|
||||
struct KSlabResourceCounts {
|
||||
size_t num_KProcess;
|
||||
size_t num_KThread;
|
||||
size_t num_KEvent;
|
||||
size_t num_KInterruptEvent;
|
||||
size_t num_KPort;
|
||||
size_t num_KSharedMemory;
|
||||
size_t num_KTransferMemory;
|
||||
size_t num_KCodeMemory;
|
||||
size_t num_KDeviceAddressSpace;
|
||||
size_t num_KSession;
|
||||
size_t num_KLightSession;
|
||||
size_t num_KObjectName;
|
||||
size_t num_KResourceLimit;
|
||||
size_t num_KDebug;
|
||||
size_t num_KAlpha;
|
||||
size_t num_KBeta;
|
||||
};
|
||||
|
||||
void InitializeSlabResourceCounts();
|
||||
const KSlabResourceCounts& GetSlabResourceCounts();
|
||||
|
||||
size_t CalculateTotalSlabHeapSize();
|
||||
void InitializeSlabHeaps(Core::System& system, KMemoryLayout& memory_layout);
|
||||
|
||||
} // namespace Kernel::Init
|
Loading…
Reference in New Issue
Block a user