mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-27 02:54:15 +01:00
video_core: Fix legacy to generic location unpaired
This commit is contained in:
parent
16080b6e4e
commit
d4cb0eac87
@ -137,28 +137,35 @@ bool IsLegacyAttribute(IR::Attribute attribute) {
|
||||
}
|
||||
|
||||
std::map<IR::Attribute, IR::Attribute> GenerateLegacyToGenericMappings(
|
||||
const VaryingState& state, std::queue<IR::Attribute> ununsed_generics) {
|
||||
const VaryingState& state, std::queue<IR::Attribute> unused_generics,
|
||||
const std::map<IR::Attribute, IR::Attribute>& previous_stage_mapping) {
|
||||
std::map<IR::Attribute, IR::Attribute> mapping;
|
||||
auto update_mapping = [&mapping, &unused_generics, previous_stage_mapping](IR::Attribute attr,
|
||||
size_t count) {
|
||||
if (previous_stage_mapping.find(attr) != previous_stage_mapping.end()) {
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
mapping.insert({attr + i, previous_stage_mapping.at(attr + i)});
|
||||
}
|
||||
} else {
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
mapping.insert({attr + i, unused_generics.front() + i});
|
||||
}
|
||||
unused_generics.pop();
|
||||
}
|
||||
};
|
||||
for (size_t index = 0; index < 4; ++index) {
|
||||
auto attr = IR::Attribute::ColorFrontDiffuseR + index * 4;
|
||||
if (state.AnyComponent(attr)) {
|
||||
for (size_t i = 0; i < 4; ++i) {
|
||||
mapping.insert({attr + i, ununsed_generics.front() + i});
|
||||
}
|
||||
ununsed_generics.pop();
|
||||
update_mapping(attr, 4);
|
||||
}
|
||||
}
|
||||
if (state[IR::Attribute::FogCoordinate]) {
|
||||
mapping.insert({IR::Attribute::FogCoordinate, ununsed_generics.front()});
|
||||
ununsed_generics.pop();
|
||||
update_mapping(IR::Attribute::FogCoordinate, 1);
|
||||
}
|
||||
for (size_t index = 0; index < IR::NUM_FIXEDFNCTEXTURE; ++index) {
|
||||
auto attr = IR::Attribute::FixedFncTexture0S + index * 4;
|
||||
if (state.AnyComponent(attr)) {
|
||||
for (size_t i = 0; i < 4; ++i) {
|
||||
mapping.insert({attr + i, ununsed_generics.front() + i});
|
||||
}
|
||||
ununsed_generics.pop();
|
||||
update_mapping(attr, 4);
|
||||
}
|
||||
}
|
||||
return mapping;
|
||||
@ -271,15 +278,16 @@ void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& run
|
||||
ununsed_output_generics.push(IR::Attribute::Generic0X + index * 4);
|
||||
}
|
||||
}
|
||||
auto mappings = GenerateLegacyToGenericMappings(stores, ununsed_output_generics);
|
||||
program.info.legacy_stores_mapping =
|
||||
GenerateLegacyToGenericMappings(stores, ununsed_output_generics, {});
|
||||
for (IR::Block* const block : program.post_order_blocks) {
|
||||
for (IR::Inst& inst : block->Instructions()) {
|
||||
switch (inst.GetOpcode()) {
|
||||
case IR::Opcode::SetAttribute: {
|
||||
const auto attr = inst.Arg(0).Attribute();
|
||||
if (IsLegacyAttribute(attr)) {
|
||||
stores.Set(mappings[attr], true);
|
||||
inst.SetArg(0, Shader::IR::Value(mappings[attr]));
|
||||
stores.Set(program.info.legacy_stores_mapping[attr], true);
|
||||
inst.SetArg(0, Shader::IR::Value(program.info.legacy_stores_mapping[attr]));
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -300,7 +308,8 @@ void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& run
|
||||
ununsed_input_generics.push(IR::Attribute::Generic0X + index * 4);
|
||||
}
|
||||
}
|
||||
auto mappings = GenerateLegacyToGenericMappings(loads, ununsed_input_generics);
|
||||
auto mappings = GenerateLegacyToGenericMappings(
|
||||
loads, ununsed_input_generics, runtime_info.previous_stage_legacy_stores_mapping);
|
||||
for (IR::Block* const block : program.post_order_blocks) {
|
||||
for (IR::Inst& inst : block->Instructions()) {
|
||||
switch (inst.GetOpcode()) {
|
||||
|
@ -4,6 +4,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <map>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
@ -60,6 +61,7 @@ struct TransformFeedbackVarying {
|
||||
struct RuntimeInfo {
|
||||
std::array<AttributeType, 32> generic_input_types{};
|
||||
VaryingState previous_stage_stores;
|
||||
std::map<IR::Attribute, IR::Attribute> previous_stage_legacy_stores_mapping;
|
||||
|
||||
bool convert_depth_mode{};
|
||||
bool force_early_z{};
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
#include <array>
|
||||
#include <bitset>
|
||||
#include <map>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/frontend/ir/type.h"
|
||||
@ -123,6 +124,8 @@ struct Info {
|
||||
VaryingState stores;
|
||||
VaryingState passthrough;
|
||||
|
||||
std::map<IR::Attribute, IR::Attribute> legacy_stores_mapping;
|
||||
|
||||
bool loads_indexed_attributes{};
|
||||
|
||||
std::array<bool, 8> stores_frag_color{};
|
||||
|
@ -63,6 +63,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
|
||||
Shader::RuntimeInfo info;
|
||||
if (previous_program) {
|
||||
info.previous_stage_stores = previous_program->info.stores;
|
||||
info.previous_stage_legacy_stores_mapping = previous_program->info.legacy_stores_mapping;
|
||||
} else {
|
||||
// Mark all stores as available for vertex shaders
|
||||
info.previous_stage_stores.mask.set();
|
||||
|
@ -131,6 +131,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
|
||||
Shader::RuntimeInfo info;
|
||||
if (previous_program) {
|
||||
info.previous_stage_stores = previous_program->info.stores;
|
||||
info.previous_stage_legacy_stores_mapping = previous_program->info.legacy_stores_mapping;
|
||||
if (previous_program->is_geometry_passthrough) {
|
||||
info.previous_stage_stores.mask |= previous_program->info.passthrough.mask;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user