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native_clock: Wait for 10 seconds instead of 30
It was experimentally determined to be sufficient.
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@ -72,13 +72,13 @@ NativeClock::NativeClock(u64 emulated_cpu_frequency_, u64 emulated_clock_frequen
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u64 rtsc_frequency_)
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: WallClock(emulated_cpu_frequency_, emulated_clock_frequency_, true), rtsc_frequency{
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rtsc_frequency_} {
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// Thread to re-adjust the RDTSC frequency after 30 seconds has elapsed.
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// Thread to re-adjust the RDTSC frequency after 10 seconds has elapsed.
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time_sync_thread = std::jthread{[this](std::stop_token token) {
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// Get the current time.
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const auto start_time = Common::RealTimeClock::Now();
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const u64 tsc_start = FencedRDTSC();
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// Wait for 30 seconds.
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if (!Common::StoppableTimedWait(token, std::chrono::seconds{30})) {
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// Wait for 10 seconds.
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if (!Common::StoppableTimedWait(token, std::chrono::seconds{10})) {
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return;
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}
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const auto end_time = Common::RealTimeClock::Now();
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