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rasterizer: Rename DrawTriangles to DrawArrays.
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@ -15,8 +15,8 @@ class RasterizerInterface {
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public:
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virtual ~RasterizerInterface() {}
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/// Draw the current batch of triangles
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virtual void DrawTriangles() = 0;
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/// Draw the current batch of vertex arrays
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virtual void DrawArrays() = 0;
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/// Notify rasterizer that the specified Maxwell register has been changed
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virtual void NotifyMaxwellRegisterChanged(u32 id) = 0;
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@ -212,12 +212,12 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
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}
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accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
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DrawTriangles();
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DrawArrays();
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return true;
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}
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void RasterizerOpenGL::DrawTriangles() {
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void RasterizerOpenGL::DrawArrays() {
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if (accelerate_draw == AccelDraw::Disabled)
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return;
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@ -29,7 +29,7 @@ public:
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RasterizerOpenGL();
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~RasterizerOpenGL() override;
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void DrawTriangles() override;
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void DrawArrays() override;
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void NotifyMaxwellRegisterChanged(u32 id) override;
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void FlushAll() override;
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void FlushRegion(VAddr addr, u64 size) override;
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