mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-24 10:25:40 +01:00
shader: Implement D3D samplers
This commit is contained in:
parent
a8d46a5eae
commit
dd860b684c
@ -17,7 +17,7 @@ public:
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[[nodiscard]] virtual u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) = 0;
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[[nodiscard]] virtual TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) = 0;
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[[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
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[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
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@ -19,6 +19,9 @@ namespace {
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struct ConstBufferAddr {
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u32 index;
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u32 offset;
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u32 secondary_index;
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u32 secondary_offset;
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bool has_secondary;
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};
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struct TextureInst {
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@ -109,9 +112,38 @@ bool IsTextureInstruction(const IR::Inst& inst) {
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return IndexedInstruction(inst) != IR::Opcode::Void;
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}
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std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst);
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std::optional<ConstBufferAddr> Track(const IR::Value& value) {
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return IR::BreadthFirstSearch(value, TryGetConstBuffer);
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}
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std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst) {
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if (inst->GetOpcode() != IR::Opcode::GetCbufU32) {
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switch (inst->GetOpcode()) {
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default:
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return std::nullopt;
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case IR::Opcode::BitwiseOr32: {
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std::optional lhs{Track(inst->Arg(0))};
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std::optional rhs{Track(inst->Arg(1))};
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if (!lhs || !rhs) {
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return std::nullopt;
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}
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if (lhs->has_secondary || rhs->has_secondary) {
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return std::nullopt;
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}
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if (lhs->index > rhs->index || lhs->offset > rhs->offset) {
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std::swap(lhs, rhs);
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}
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return ConstBufferAddr{
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.index = lhs->index,
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.offset = lhs->offset,
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.secondary_index = rhs->index,
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.secondary_offset = rhs->offset,
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.has_secondary = true,
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};
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}
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case IR::Opcode::GetCbufU32:
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break;
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}
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const IR::Value index{inst->Arg(0)};
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const IR::Value offset{inst->Arg(1)};
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@ -127,13 +159,12 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst) {
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return ConstBufferAddr{
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.index{index.U32()},
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.offset{offset.U32()},
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.secondary_index = 0,
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.secondary_offset = 0,
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.has_secondary = false,
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};
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}
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std::optional<ConstBufferAddr> Track(const IR::Value& value) {
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return IR::BreadthFirstSearch(value, TryGetConstBuffer);
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}
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TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
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ConstBufferAddr addr;
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if (IsBindless(inst)) {
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@ -146,6 +177,9 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
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addr = ConstBufferAddr{
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.index = env.TextureBoundBuffer(),
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.offset = inst.Arg(0).U32(),
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.secondary_index = 0,
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.secondary_offset = 0,
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.has_secondary = false,
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};
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}
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return TextureInst{
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@ -155,6 +189,14 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
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};
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}
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TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
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const u32 secondary_index{cbuf.has_secondary ? cbuf.index : cbuf.secondary_index};
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const u32 secondary_offset{cbuf.has_secondary ? cbuf.offset : cbuf.secondary_offset};
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const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset)};
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const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)};
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return env.ReadTextureType(lhs_raw | rhs_raw);
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}
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class Descriptors {
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public:
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explicit Descriptors(TextureBufferDescriptors& texture_buffer_descriptors_,
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@ -167,8 +209,11 @@ public:
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u32 Add(const TextureBufferDescriptor& desc) {
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return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) {
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return desc.cbuf_index == existing.cbuf_index &&
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desc.cbuf_offset == existing.cbuf_offset;
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return desc.has_secondary == existing.has_secondary &&
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desc.cbuf_index == existing.cbuf_index &&
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desc.cbuf_offset == existing.cbuf_offset &&
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desc.secondary_cbuf_index == existing.secondary_cbuf_index &&
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desc.secondary_cbuf_offset == existing.secondary_cbuf_offset;
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});
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}
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@ -181,8 +226,12 @@ public:
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u32 Add(const TextureDescriptor& desc) {
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return Add(texture_descriptors, desc, [&desc](const auto& existing) {
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return desc.cbuf_index == existing.cbuf_index &&
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desc.cbuf_offset == existing.cbuf_offset && desc.type == existing.type;
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return desc.type == existing.type && desc.is_depth == existing.is_depth &&
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desc.has_secondary == existing.has_secondary &&
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desc.cbuf_index == existing.cbuf_index &&
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desc.cbuf_offset == existing.cbuf_offset &&
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desc.secondary_cbuf_index == existing.secondary_cbuf_index &&
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desc.secondary_cbuf_offset == existing.secondary_cbuf_offset;
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});
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}
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@ -247,14 +296,14 @@ void TexturePass(Environment& env, IR::Program& program) {
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auto flags{inst->Flags<IR::TextureInstInfo>()};
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switch (inst->GetOpcode()) {
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case IR::Opcode::ImageQueryDimensions:
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flags.type.Assign(env.ReadTextureType(cbuf.index, cbuf.offset));
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flags.type.Assign(ReadTextureType(env, cbuf));
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inst->SetFlags(flags);
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break;
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case IR::Opcode::ImageFetch:
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if (flags.type != TextureType::Color1D) {
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break;
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}
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if (env.ReadTextureType(cbuf.index, cbuf.offset) == TextureType::Buffer) {
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if (ReadTextureType(env, cbuf) == TextureType::Buffer) {
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// Replace with the bound texture type only when it's a texture buffer
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// If the instruction is 1D and the bound type is 2D, don't change the code and let
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// the rasterizer robustness handle it
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@ -270,6 +319,9 @@ void TexturePass(Environment& env, IR::Program& program) {
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switch (inst->GetOpcode()) {
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case IR::Opcode::ImageRead:
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case IR::Opcode::ImageWrite: {
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if (cbuf.has_secondary) {
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throw NotImplementedException("Unexpected separate sampler");
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}
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const bool is_written{inst->GetOpcode() == IR::Opcode::ImageWrite};
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if (flags.type == TextureType::Buffer) {
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index = descriptors.Add(ImageBufferDescriptor{
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@ -294,16 +346,22 @@ void TexturePass(Environment& env, IR::Program& program) {
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default:
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if (flags.type == TextureType::Buffer) {
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index = descriptors.Add(TextureBufferDescriptor{
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.has_secondary = cbuf.has_secondary,
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.cbuf_index = cbuf.index,
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.cbuf_offset = cbuf.offset,
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.secondary_cbuf_index = cbuf.secondary_index,
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.secondary_cbuf_offset = cbuf.secondary_offset,
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.count = 1,
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});
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} else {
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index = descriptors.Add(TextureDescriptor{
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.type = flags.type,
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.is_depth = flags.is_depth != 0,
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.has_secondary = cbuf.has_secondary,
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.cbuf_index = cbuf.index,
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.cbuf_offset = cbuf.offset,
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.secondary_cbuf_index = cbuf.secondary_index,
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.secondary_cbuf_offset = cbuf.secondary_offset,
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.count = 1,
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});
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}
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@ -61,8 +61,11 @@ struct StorageBufferDescriptor {
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};
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struct TextureBufferDescriptor {
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bool has_secondary;
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u32 cbuf_index;
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u32 cbuf_offset;
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u32 secondary_cbuf_index;
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u32 secondary_cbuf_offset;
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u32 count;
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};
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using TextureBufferDescriptors = boost::container::small_vector<TextureBufferDescriptor, 6>;
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@ -79,8 +82,11 @@ using ImageBufferDescriptors = boost::container::small_vector<ImageBufferDescrip
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struct TextureDescriptor {
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TextureType type;
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bool is_depth;
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bool has_secondary;
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u32 cbuf_index;
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u32 cbuf_offset;
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u32 secondary_cbuf_index;
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u32 secondary_cbuf_offset;
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u32 count;
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};
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using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>;
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@ -88,23 +88,34 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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boost::container::static_vector<u32, max_elements> image_view_indices;
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boost::container::static_vector<VkSampler, max_elements> samplers;
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const auto& launch_desc{kepler_compute.launch_description};
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const auto& cbufs{launch_desc.const_buffer_config};
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const bool via_header_index{launch_desc.linked_tsc};
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const auto read_handle{[&](u32 cbuf_index, u32 cbuf_offset) {
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ASSERT(((launch_desc.const_buffer_enable_mask >> cbuf_index) & 1) != 0);
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const GPUVAddr addr{cbufs[cbuf_index].Address() + cbuf_offset};
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const u32 raw_handle{gpu_memory.Read<u32>(addr)};
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return TextureHandle(raw_handle, via_header_index);
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const auto& qmd{kepler_compute.launch_description};
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const auto& cbufs{qmd.const_buffer_config};
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const bool via_header_index{qmd.linked_tsc != 0};
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const auto read_handle{[&](const auto& desc) {
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ASSERT(((qmd.const_buffer_enable_mask >> desc.cbuf_index) & 1) != 0);
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const GPUVAddr addr{cbufs[desc.cbuf_index].Address() + desc.cbuf_offset};
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if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> ||
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std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) {
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if (desc.has_secondary) {
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ASSERT(((qmd.const_buffer_enable_mask >> desc.secondary_cbuf_index) & 1) != 0);
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const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].Address() +
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desc.secondary_cbuf_offset};
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const u32 lhs_raw{gpu_memory.Read<u32>(addr)};
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const u32 rhs_raw{gpu_memory.Read<u32>(separate_addr)};
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const u32 raw{lhs_raw | rhs_raw};
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return TextureHandle{raw, via_header_index};
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}
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}
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return TextureHandle{gpu_memory.Read<u32>(addr), via_header_index};
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}};
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const auto add_image{[&](const auto& desc) {
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const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
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const TextureHandle handle{read_handle(desc)};
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image_view_indices.push_back(handle.image);
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}};
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std::ranges::for_each(info.texture_buffer_descriptors, add_image);
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std::ranges::for_each(info.image_buffer_descriptors, add_image);
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for (const auto& desc : info.texture_descriptors) {
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const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
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const TextureHandle handle{read_handle(desc)};
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image_view_indices.push_back(handle.image);
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Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler);
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@ -169,20 +169,31 @@ void GraphicsPipeline::Configure(bool is_indexed) {
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++index;
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}
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const auto& cbufs{maxwell3d.state.shader_stages[stage].const_buffers};
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const auto read_handle{[&](u32 cbuf_index, u32 cbuf_offset) {
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ASSERT(cbufs[cbuf_index].enabled);
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const GPUVAddr addr{cbufs[cbuf_index].address + cbuf_offset};
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const u32 raw_handle{gpu_memory.Read<u32>(addr)};
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return TextureHandle(raw_handle, via_header_index);
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const auto read_handle{[&](const auto& desc) {
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ASSERT(cbufs[desc.cbuf_index].enabled);
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const GPUVAddr addr{cbufs[desc.cbuf_index].address + desc.cbuf_offset};
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if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> ||
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std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) {
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if (desc.has_secondary) {
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ASSERT(cbufs[desc.secondary_cbuf_index].enabled);
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const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].address +
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desc.secondary_cbuf_offset};
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const u32 lhs_raw{gpu_memory.Read<u32>(addr)};
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const u32 rhs_raw{gpu_memory.Read<u32>(separate_addr)};
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const u32 raw{lhs_raw | rhs_raw};
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return TextureHandle{raw, via_header_index};
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}
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}
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return TextureHandle{gpu_memory.Read<u32>(addr), via_header_index};
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}};
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const auto add_image{[&](const auto& desc) {
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const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
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const TextureHandle handle{read_handle(desc)};
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image_view_indices.push_back(handle.image);
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}};
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std::ranges::for_each(info.texture_buffer_descriptors, add_image);
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std::ranges::for_each(info.image_buffer_descriptors, add_image);
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for (const auto& desc : info.texture_descriptors) {
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const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
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const TextureHandle handle{read_handle(desc)};
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image_view_indices.push_back(handle.image);
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Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.sampler)};
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@ -188,9 +188,7 @@ protected:
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}
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Shader::TextureType ReadTextureTypeImpl(GPUVAddr tic_addr, u32 tic_limit, bool via_header_index,
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GPUVAddr cbuf_addr, u32 cbuf_size, u32 cbuf_index,
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u32 cbuf_offset) {
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const u32 raw{cbuf_offset < cbuf_size ? gpu_memory->Read<u32>(cbuf_addr + cbuf_offset) : 0};
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u32 raw) {
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const TextureHandle handle{raw, via_header_index};
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const GPUVAddr descriptor_addr{tic_addr + handle.image * sizeof(Tegra::Texture::TICEntry)};
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Tegra::Texture::TICEntry entry;
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@ -219,7 +217,7 @@ protected:
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throw Shader::NotImplementedException("Unknown texture type");
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}
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}()};
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texture_types.emplace(MakeCbufKey(cbuf_index, cbuf_offset), result);
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texture_types.emplace(raw, result);
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return result;
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}
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@ -227,7 +225,7 @@ protected:
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GPUVAddr program_base{};
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std::vector<u64> code;
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std::unordered_map<u64, Shader::TextureType> texture_types;
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std::unordered_map<u32, Shader::TextureType> texture_types;
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std::unordered_map<u64, u32> cbuf_values;
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u32 local_memory_size{};
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@ -250,7 +248,7 @@ using Shader::Maxwell::TranslateProgram;
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// TODO: Move this to a separate file
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constexpr std::array<char, 8> MAGIC_NUMBER{'y', 'u', 'z', 'u', 'c', 'a', 'c', 'h'};
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constexpr u32 CACHE_VERSION{1};
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constexpr u32 CACHE_VERSION{2};
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class GraphicsEnvironment final : public GenericEnvironment {
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public:
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@ -308,13 +306,10 @@ public:
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return value;
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}
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Shader::TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) override {
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Shader::TextureType ReadTextureType(u32 handle) override {
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const auto& regs{maxwell3d->regs};
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const auto& cbuf{maxwell3d->state.shader_stages[stage_index].const_buffers[cbuf_index]};
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ASSERT(cbuf.enabled);
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const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex};
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return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, via_header_index,
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cbuf.address, cbuf.size, cbuf_index, cbuf_offset);
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return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, via_header_index, handle);
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}
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private:
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@ -352,13 +347,10 @@ public:
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return value;
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}
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Shader::TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) override {
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Shader::TextureType ReadTextureType(u32 handle) override {
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const auto& regs{kepler_compute->regs};
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const auto& qmd{kepler_compute->launch_description};
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ASSERT(((qmd.const_buffer_enable_mask.Value() >> cbuf_index) & 1) != 0);
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const auto& cbuf{qmd.const_buffer_config[cbuf_index]};
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return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0,
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cbuf.Address(), cbuf.size, cbuf_index, cbuf_offset);
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return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, handle);
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}
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private:
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@ -421,7 +413,7 @@ public:
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code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64)));
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file.read(reinterpret_cast<char*>(code.get()), code_size);
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for (size_t i = 0; i < num_texture_types; ++i) {
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u64 key;
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u32 key;
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Shader::TextureType type;
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file.read(reinterpret_cast<char*>(&key), sizeof(key))
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.read(reinterpret_cast<char*>(&type), sizeof(type));
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@ -457,8 +449,8 @@ public:
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return it->second;
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}
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Shader::TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) override {
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const auto it{texture_types.find(MakeCbufKey(cbuf_index, cbuf_offset))};
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Shader::TextureType ReadTextureType(u32 handle) override {
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const auto it{texture_types.find(handle)};
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if (it == texture_types.end()) {
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throw Shader::LogicError("Uncached read texture type");
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}
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@ -483,7 +475,7 @@ public:
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private:
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std::unique_ptr<u64[]> code;
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std::unordered_map<u64, Shader::TextureType> texture_types;
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std::unordered_map<u32, Shader::TextureType> texture_types;
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std::unordered_map<u64, u32> cbuf_values;
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std::array<u32, 3> workgroup_size{};
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u32 local_memory_size{};
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