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texture_cache: Use std::array for siblings_table
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@ -4,6 +4,8 @@
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#pragma once
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#include <algorithm>
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#include <array>
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#include <memory>
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#include <mutex>
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#include <set>
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@ -244,20 +246,19 @@ protected:
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for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
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SetEmptyColorBuffer(i);
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}
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SetEmptyDepthBuffer();
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staging_cache.SetSize(2);
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const auto make_siblings = [this](PixelFormat a, PixelFormat b) {
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siblings_table[a] = b;
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siblings_table[b] = a;
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siblings_table[static_cast<std::size_t>(a)] = b;
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siblings_table[static_cast<std::size_t>(b)] = a;
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};
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const auto max_formats = static_cast<u32>(PixelFormat::Max);
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siblings_table.reserve(max_formats);
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for (u32 i = 0; i < max_formats; i++) {
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siblings_table[static_cast<PixelFormat>(i)] = PixelFormat::Invalid;
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}
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std::fill(siblings_table.begin(), siblings_table.end(), PixelFormat::Invalid);
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make_siblings(PixelFormat::Z16, PixelFormat::R16U);
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make_siblings(PixelFormat::Z32F, PixelFormat::R32F);
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make_siblings(PixelFormat::Z32FS8, PixelFormat::RG32F);
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sampled_textures_stack.resize(64);
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}
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@ -426,7 +427,8 @@ private:
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const auto& cr_params = current_surface->GetSurfaceParams();
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TSurface new_surface;
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if (cr_params.pixel_format != params.pixel_format && !is_render &&
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siblings_table[cr_params.pixel_format] == params.pixel_format) {
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siblings_table[static_cast<std::size_t>(cr_params.pixel_format)] ==
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params.pixel_format) {
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SurfaceParams new_params = params;
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new_params.pixel_format = cr_params.pixel_format;
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new_params.component_type = cr_params.component_type;
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@ -472,7 +474,8 @@ private:
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if (!is_mirage) {
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return match_check();
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}
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if (!is_render && siblings_table[current_surface->GetFormat()] == params.pixel_format) {
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if (!is_render && siblings_table[static_cast<std::size_t>(current_surface->GetFormat())] ==
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params.pixel_format) {
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return match_check();
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}
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return RebuildSurface(current_surface, params, is_render);
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@ -786,7 +789,7 @@ private:
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// The siblings table is for formats that can inter exchange with one another
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// without causing issues. This is only valid when a conflict occurs on a non
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// rendering use.
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std::unordered_map<PixelFormat, PixelFormat> siblings_table;
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std::array<PixelFormat, static_cast<std::size_t>(PixelFormat::Max)> siblings_table;
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// The internal Cache is different for the Texture Cache. It's based on buckets
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// of 1MB. This fits better for the purpose of this cache as textures are normaly
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