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cheat_engine: Make use of designated initializers
Same behavior, but makes the member being assigned obvious.
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@ -199,17 +199,29 @@ void CheatEngine::Initialize() {
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metadata.title_id = system.CurrentProcess()->GetTitleID();
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const auto& page_table = system.CurrentProcess()->PageTable();
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metadata.heap_extents = {page_table.GetHeapRegionStart(), page_table.GetHeapRegionSize()};
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metadata.address_space_extents = {page_table.GetAddressSpaceStart(),
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page_table.GetAddressSpaceSize()};
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metadata.alias_extents = {page_table.GetAliasCodeRegionStart(),
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page_table.GetAliasCodeRegionSize()};
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metadata.heap_extents = {
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.base = page_table.GetHeapRegionStart(),
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.size = page_table.GetHeapRegionSize(),
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};
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metadata.address_space_extents = {
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.base = page_table.GetAddressSpaceStart(),
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.size = page_table.GetAddressSpaceSize(),
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};
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metadata.alias_extents = {
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.base = page_table.GetAliasCodeRegionStart(),
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.size = page_table.GetAliasCodeRegionSize(),
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};
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is_pending_reload.exchange(true);
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}
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void CheatEngine::SetMainMemoryParameters(VAddr main_region_begin, u64 main_region_size) {
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metadata.main_nso_extents = {main_region_begin, main_region_size};
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metadata.main_nso_extents = {
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.base = main_region_begin,
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.size = main_region_size,
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};
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}
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void CheatEngine::Reload(std::vector<CheatEntry> cheats) {
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