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Merge pull request #10869 from 8bitDream/memory
android: Add a notice when RAM inadequate
This commit is contained in:
commit
dfa0e9479d
@ -27,13 +27,13 @@ import android.view.MotionEvent
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import android.view.Surface
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import android.view.Surface
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import android.view.View
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import android.view.View
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import android.view.inputmethod.InputMethodManager
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import android.view.inputmethod.InputMethodManager
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import android.widget.Toast
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import androidx.activity.viewModels
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import androidx.activity.viewModels
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import androidx.appcompat.app.AppCompatActivity
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import androidx.appcompat.app.AppCompatActivity
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import androidx.core.view.WindowCompat
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import androidx.core.view.WindowCompat
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import androidx.core.view.WindowInsetsCompat
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import androidx.core.view.WindowInsetsCompat
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import androidx.core.view.WindowInsetsControllerCompat
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import androidx.core.view.WindowInsetsControllerCompat
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import androidx.navigation.fragment.NavHostFragment
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import androidx.navigation.fragment.NavHostFragment
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import kotlin.math.roundToInt
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import org.yuzu.yuzu_emu.NativeLibrary
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import org.yuzu.yuzu_emu.NativeLibrary
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import org.yuzu.yuzu_emu.R
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import org.yuzu.yuzu_emu.R
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import org.yuzu.yuzu_emu.databinding.ActivityEmulationBinding
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import org.yuzu.yuzu_emu.databinding.ActivityEmulationBinding
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@ -44,8 +44,10 @@ import org.yuzu.yuzu_emu.model.Game
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import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
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import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
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import org.yuzu.yuzu_emu.utils.ForegroundService
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import org.yuzu.yuzu_emu.utils.ForegroundService
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import org.yuzu.yuzu_emu.utils.InputHandler
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import org.yuzu.yuzu_emu.utils.InputHandler
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import org.yuzu.yuzu_emu.utils.MemoryUtil
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import org.yuzu.yuzu_emu.utils.NfcReader
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import org.yuzu.yuzu_emu.utils.NfcReader
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import org.yuzu.yuzu_emu.utils.ThemeHelper
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import org.yuzu.yuzu_emu.utils.ThemeHelper
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import kotlin.math.roundToInt
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class EmulationActivity : AppCompatActivity(), SensorEventListener {
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class EmulationActivity : AppCompatActivity(), SensorEventListener {
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private lateinit var binding: ActivityEmulationBinding
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private lateinit var binding: ActivityEmulationBinding
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@ -102,6 +104,19 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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inputHandler = InputHandler()
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inputHandler = InputHandler()
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inputHandler.initialize()
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inputHandler.initialize()
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val memoryUtil = MemoryUtil(this)
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if (memoryUtil.isLessThan(8, MemoryUtil.Gb)) {
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Toast.makeText(
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this,
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getString(
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R.string.device_memory_inadequate,
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memoryUtil.getDeviceRAM(),
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"8 ${getString(R.string.memory_gigabyte)}"
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),
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Toast.LENGTH_LONG
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).show()
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}
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// Start a foreground service to prevent the app from getting killed in the background
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// Start a foreground service to prevent the app from getting killed in the background
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val startIntent = Intent(this, ForegroundService::class.java)
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val startIntent = Intent(this, ForegroundService::class.java)
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startForegroundService(startIntent)
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startForegroundService(startIntent)
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@ -0,0 +1,59 @@
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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package org.yuzu.yuzu_emu.utils
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import android.app.ActivityManager
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import android.content.Context
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import org.yuzu.yuzu_emu.R
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import java.util.Locale
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class MemoryUtil(val context: Context) {
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private val Long.floatForm: String
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get() = String.format(Locale.ROOT, "%.2f", this.toDouble())
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private fun bytesToSizeUnit(size: Long): String {
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return when {
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size < Kb -> "${size.floatForm} ${context.getString(R.string.memory_byte)}"
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size < Mb -> "${(size / Kb).floatForm} ${context.getString(R.string.memory_kilobyte)}"
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size < Gb -> "${(size / Mb).floatForm} ${context.getString(R.string.memory_megabyte)}"
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size < Tb -> "${(size / Gb).floatForm} ${context.getString(R.string.memory_gigabyte)}"
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size < Pb -> "${(size / Tb).floatForm} ${context.getString(R.string.memory_terabyte)}"
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size < Eb -> "${(size / Pb).floatForm} ${context.getString(R.string.memory_petabyte)}"
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else -> "${(size / Eb).floatForm} ${context.getString(R.string.memory_exabyte)}"
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}
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}
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private val totalMemory =
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with(context.getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager) {
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val memInfo = ActivityManager.MemoryInfo()
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getMemoryInfo(memInfo)
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memInfo.totalMem
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}
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fun isLessThan(minimum: Int, size: Long): Boolean {
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return when (size) {
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Kb -> totalMemory < Mb && totalMemory < minimum
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Mb -> totalMemory < Gb && (totalMemory / Mb) < minimum
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Gb -> totalMemory < Tb && (totalMemory / Gb) < minimum
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Tb -> totalMemory < Pb && (totalMemory / Tb) < minimum
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Pb -> totalMemory < Eb && (totalMemory / Pb) < minimum
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Eb -> totalMemory / Eb < minimum
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else -> totalMemory < Kb && totalMemory < minimum
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}
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}
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fun getDeviceRAM(): String {
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return bytesToSizeUnit(totalMemory)
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}
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companion object {
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const val Kb: Long = 1024
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const val Mb = Kb * 1024
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const val Gb = Mb * 1024
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const val Tb = Gb * 1024
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const val Pb = Tb * 1024
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const val Eb = Pb * 1024
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}
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}
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@ -270,6 +270,7 @@
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<string name="fatal_error">Fatal Error</string>
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<string name="fatal_error">Fatal Error</string>
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<string name="fatal_error_message">A fatal error occurred. Check the log for details.\nContinuing emulation may result in crashes and bugs.</string>
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<string name="fatal_error_message">A fatal error occurred. Check the log for details.\nContinuing emulation may result in crashes and bugs.</string>
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<string name="performance_warning">Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled.</string>
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<string name="performance_warning">Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled.</string>
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<string name="device_memory_inadequate">Device RAM: %1$s\nRecommended: %2$s</string>
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<!-- Region Names -->
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<!-- Region Names -->
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<string name="region_japan">Japan</string>
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<string name="region_japan">Japan</string>
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@ -300,6 +301,15 @@
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<string name="language_traditional_chinese">Traditional Chinese (正體中文)</string>
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<string name="language_traditional_chinese">Traditional Chinese (正體中文)</string>
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<string name="language_brazilian_portuguese">Brazilian Portuguese (Português do Brasil)</string>
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<string name="language_brazilian_portuguese">Brazilian Portuguese (Português do Brasil)</string>
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<!-- Memory Sizes -->
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<string name="memory_byte">Byte</string>
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<string name="memory_kilobyte">KB</string>
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<string name="memory_megabyte">MB</string>
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<string name="memory_gigabyte">GB</string>
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<string name="memory_terabyte">TB</string>
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<string name="memory_petabyte">PB</string>
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<string name="memory_exabyte">EB</string>
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<!-- Renderer APIs -->
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<!-- Renderer APIs -->
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<string name="renderer_vulkan">Vulkan</string>
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<string name="renderer_vulkan">Vulkan</string>
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<string name="renderer_none">None</string>
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<string name="renderer_none">None</string>
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