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core: Update input interpreter
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parent
1b82d5bb4f
commit
e14ae06391
@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/core.h"
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#include "core/hid/hid_types.h"
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#include "core/hid/input_interpreter.h"
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#include "core/hid/input_interpreter.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/hid/hid.h"
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@ -38,25 +39,23 @@ void InputInterpreter::ResetButtonStates() {
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}
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}
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}
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}
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bool InputInterpreter::IsButtonPressed(HIDButton button) const {
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bool InputInterpreter::IsButtonPressed(Core::HID::NpadButton button) const {
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return (button_states[current_index] & (1U << static_cast<u8>(button))) != 0;
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return (button_states[current_index] & static_cast<u32>(button)) != 0;
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}
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}
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bool InputInterpreter::IsButtonPressedOnce(HIDButton button) const {
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bool InputInterpreter::IsButtonPressedOnce(Core::HID::NpadButton button) const {
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const bool current_press =
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const bool current_press = (button_states[current_index] & static_cast<u32>(button)) != 0;
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(button_states[current_index] & (1U << static_cast<u8>(button))) != 0;
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const bool previous_press = (button_states[previous_index] & static_cast<u32>(button)) != 0;
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const bool previous_press =
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(button_states[previous_index] & (1U << static_cast<u8>(button))) != 0;
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return current_press && !previous_press;
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return current_press && !previous_press;
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}
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}
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bool InputInterpreter::IsButtonHeld(HIDButton button) const {
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bool InputInterpreter::IsButtonHeld(Core::HID::NpadButton button) const {
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u32 held_buttons{button_states[0]};
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u32 held_buttons{button_states[0]};
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for (std::size_t i = 1; i < button_states.size(); ++i) {
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for (std::size_t i = 1; i < button_states.size(); ++i) {
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held_buttons &= button_states[i];
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held_buttons &= button_states[i];
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}
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}
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return (held_buttons & (1U << static_cast<u8>(button))) != 0;
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return (held_buttons & static_cast<u32>(button)) != 0;
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}
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}
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@ -12,46 +12,14 @@ namespace Core {
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class System;
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class System;
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}
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}
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namespace Core::HID {
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enum class NpadButton : u64;
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}
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namespace Service::HID {
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namespace Service::HID {
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class Controller_NPad;
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class Controller_NPad;
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}
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}
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enum class HIDButton : u8 {
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A,
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B,
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X,
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Y,
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LStick,
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RStick,
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L,
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R,
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ZL,
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ZR,
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Plus,
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Minus,
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DLeft,
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DUp,
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DRight,
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DDown,
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LStickLeft,
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LStickUp,
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LStickRight,
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LStickDown,
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RStickLeft,
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RStickUp,
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RStickRight,
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RStickDown,
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LeftSL,
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LeftSR,
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RightSL,
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RightSR,
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};
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/**
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/**
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* The InputInterpreter class interfaces with HID to retrieve button press states.
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* The InputInterpreter class interfaces with HID to retrieve button press states.
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* Input is intended to be polled every 50ms so that a button is considered to be
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* Input is intended to be polled every 50ms so that a button is considered to be
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@ -76,7 +44,7 @@ public:
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*
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*
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* @returns True when the button is pressed.
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* @returns True when the button is pressed.
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*/
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*/
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[[nodiscard]] bool IsButtonPressed(HIDButton button) const;
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[[nodiscard]] bool IsButtonPressed(Core::HID::NpadButton button) const;
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/**
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/**
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* Checks whether any of the buttons in the parameter list is pressed.
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* Checks whether any of the buttons in the parameter list is pressed.
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@ -85,7 +53,7 @@ public:
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*
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*
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* @returns True when at least one of the buttons is pressed.
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* @returns True when at least one of the buttons is pressed.
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*/
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*/
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template <HIDButton... T>
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template <Core::HID::NpadButton... T>
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[[nodiscard]] bool IsAnyButtonPressed() {
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[[nodiscard]] bool IsAnyButtonPressed() {
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return (IsButtonPressed(T) || ...);
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return (IsButtonPressed(T) || ...);
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}
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}
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@ -98,7 +66,7 @@ public:
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*
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*
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* @returns True when the button is pressed once.
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* @returns True when the button is pressed once.
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*/
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*/
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[[nodiscard]] bool IsButtonPressedOnce(HIDButton button) const;
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[[nodiscard]] bool IsButtonPressedOnce(Core::HID::NpadButton button) const;
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/**
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/**
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* Checks whether any of the buttons in the parameter list is pressed once.
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* Checks whether any of the buttons in the parameter list is pressed once.
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@ -107,7 +75,7 @@ public:
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*
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*
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* @returns True when at least one of the buttons is pressed once.
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* @returns True when at least one of the buttons is pressed once.
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*/
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*/
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template <HIDButton... T>
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template <Core::HID::NpadButton... T>
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[[nodiscard]] bool IsAnyButtonPressedOnce() const {
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[[nodiscard]] bool IsAnyButtonPressedOnce() const {
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return (IsButtonPressedOnce(T) || ...);
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return (IsButtonPressedOnce(T) || ...);
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}
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}
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@ -119,7 +87,7 @@ public:
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*
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*
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* @returns True when the button is held down.
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* @returns True when the button is held down.
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*/
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*/
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[[nodiscard]] bool IsButtonHeld(HIDButton button) const;
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[[nodiscard]] bool IsButtonHeld(Core::HID::NpadButton button) const;
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/**
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/**
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* Checks whether any of the buttons in the parameter list is held down.
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* Checks whether any of the buttons in the parameter list is held down.
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@ -128,7 +96,7 @@ public:
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*
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*
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* @returns True when at least one of the buttons is held down.
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* @returns True when at least one of the buttons is held down.
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*/
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*/
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template <HIDButton... T>
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template <Core::HID::NpadButton... T>
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[[nodiscard]] bool IsAnyButtonHeld() const {
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[[nodiscard]] bool IsAnyButtonHeld() const {
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return (IsButtonHeld(T) || ...);
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return (IsButtonHeld(T) || ...);
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}
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}
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@ -9,8 +9,6 @@
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#include "common/param_package.h"
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#include "common/param_package.h"
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#include "common/string_util.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/hid/emulated_controller.h
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#include "core/hid/hid_types.h
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#include "core/hle/lock.h"
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#include "core/hle/lock.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/hid/hid.h"
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@ -24,7 +24,6 @@
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#include "common/settings.h"
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#include "common/settings.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "input_common/main.h"
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#include "input_common/main.h"
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#include "input_common/udp/client.h"
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#include "yuzu_cmd/config.h"
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#include "yuzu_cmd/config.h"
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#include "yuzu_cmd/default_ini.h"
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#include "yuzu_cmd/default_ini.h"
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