glasm: Implement gl_Layer stores

This commit is contained in:
ReinUsesLisp 2021-05-21 21:14:11 -03:00 committed by ameerj
parent 89e341d56a
commit e565eb361a

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@ -134,6 +134,13 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value,
ctx.Add("MOV.F result.clip[{}].x,{};", index, value); ctx.Add("MOV.F result.clip[{}].x,{};", index, value);
break; break;
} }
case IR::Attribute::Layer:
if (ctx.stage == Stage::Geometry || ctx.profile.support_viewport_index_layer_non_geometry) {
ctx.Add("MOV.F result.layer.x,{};", value);
} else {
// LOG_WARNING
}
break;
case IR::Attribute::ViewportIndex: case IR::Attribute::ViewportIndex:
if (ctx.stage == Stage::Geometry || ctx.profile.support_viewport_index_layer_non_geometry) { if (ctx.stage == Stage::Geometry || ctx.profile.support_viewport_index_layer_non_geometry) {
ctx.Add("MOV.F result.viewport.x,{};", value); ctx.Add("MOV.F result.viewport.x,{};", value);