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https://github.com/yuzu-emu/yuzu.git
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Merge pull request #1653 from degasus/profiler
gl_rasterizer: Update microprofile scopes.
This commit is contained in:
commit
e5a0a23553
@ -11,7 +11,6 @@
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#include "audio_core/stream.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/settings.h"
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@ -104,10 +103,7 @@ void Stream::PlayNextBuffer() {
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CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
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}
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MICROPROFILE_DEFINE(AudioOutput, "Audio", "ReleaseActiveBuffer", MP_RGB(100, 100, 255));
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void Stream::ReleaseActiveBuffer() {
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MICROPROFILE_SCOPE(AudioOutput);
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ASSERT(active_buffer);
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released_buffers.push(std::move(active_buffer));
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release_callback();
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@ -562,9 +562,11 @@ void SwizzleFunc(const GLConversionArray& functions, const SurfaceParams& params
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}
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}
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MICROPROFILE_DEFINE(OpenGL_BlitSurface, "OpenGL", "BlitSurface", MP_RGB(128, 192, 64));
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static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
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GLuint read_fb_handle, GLuint draw_fb_handle, GLenum src_attachment = 0,
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GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
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MICROPROFILE_SCOPE(OpenGL_BlitSurface);
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const auto& src_params{src_surface->GetSurfaceParams()};
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const auto& dst_params{dst_surface->GetSurfaceParams()};
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@ -704,9 +706,11 @@ static void FastCopySurface(const Surface& src_surface, const Surface& dst_surfa
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0, 0, width, height, 1);
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}
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MICROPROFILE_DEFINE(OpenGL_CopySurface, "OpenGL", "CopySurface", MP_RGB(128, 192, 64));
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static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
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GLuint copy_pbo_handle, GLenum src_attachment = 0,
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GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
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MICROPROFILE_SCOPE(OpenGL_CopySurface);
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ASSERT_MSG(dst_attachment == 0, "Unimplemented");
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const auto& src_params{src_surface->GetSurfaceParams()};
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@ -975,7 +979,7 @@ static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelForm
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}
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}
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MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
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MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64));
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void CachedSurface::LoadGLBuffer() {
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MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
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gl_buffer.resize(params.max_mip_level);
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@ -1157,7 +1161,7 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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}
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MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
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MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
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void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
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if (params.type == SurfaceType::Fill)
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return;
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@ -5,21 +5,31 @@
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#include <utility>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "common/microprofile.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_state.h"
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MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation",
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MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion",
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MP_RGB(128, 128, 192));
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namespace OpenGL {
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void OGLTexture::Create() {
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if (handle != 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
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glGenTextures(1, &handle);
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}
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void OGLTexture::Release() {
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if (handle == 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
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glDeleteTextures(1, &handle);
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OpenGLState::GetCurState().UnbindTexture(handle).Apply();
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handle = 0;
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@ -28,12 +38,16 @@ void OGLTexture::Release() {
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void OGLSampler::Create() {
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if (handle != 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
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glGenSamplers(1, &handle);
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}
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void OGLSampler::Release() {
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if (handle == 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
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glDeleteSamplers(1, &handle);
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OpenGLState::GetCurState().ResetSampler(handle).Apply();
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handle = 0;
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@ -44,12 +58,16 @@ void OGLShader::Create(const char* source, GLenum type) {
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return;
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if (source == nullptr)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
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handle = GLShader::LoadShader(source, type);
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}
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void OGLShader::Release() {
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if (handle == 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
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glDeleteShader(handle);
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handle = 0;
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}
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@ -63,12 +81,16 @@ void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shade
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geo.Create(geo_shader, GL_GEOMETRY_SHADER);
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if (frag_shader)
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frag.Create(frag_shader, GL_FRAGMENT_SHADER);
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MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
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Create(separable_program, vert.handle, geo.handle, frag.handle);
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}
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void OGLProgram::Release() {
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if (handle == 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
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glDeleteProgram(handle);
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OpenGLState::GetCurState().ResetProgram(handle).Apply();
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handle = 0;
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@ -77,12 +99,16 @@ void OGLProgram::Release() {
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void OGLPipeline::Create() {
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if (handle != 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
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glGenProgramPipelines(1, &handle);
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}
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void OGLPipeline::Release() {
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if (handle == 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
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glDeleteProgramPipelines(1, &handle);
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OpenGLState::GetCurState().ResetPipeline(handle).Apply();
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handle = 0;
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@ -91,12 +117,16 @@ void OGLPipeline::Release() {
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void OGLBuffer::Create() {
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if (handle != 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
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glGenBuffers(1, &handle);
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}
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void OGLBuffer::Release() {
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if (handle == 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
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glDeleteBuffers(1, &handle);
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OpenGLState::GetCurState().ResetBuffer(handle).Apply();
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handle = 0;
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@ -105,12 +135,16 @@ void OGLBuffer::Release() {
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void OGLSync::Create() {
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if (handle != 0)
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return;
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// Don't profile here, this one is expected to happen ingame.
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handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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}
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void OGLSync::Release() {
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if (handle == 0)
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return;
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// Don't profile here, this one is expected to happen ingame.
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glDeleteSync(handle);
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handle = 0;
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}
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@ -118,12 +152,16 @@ void OGLSync::Release() {
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void OGLVertexArray::Create() {
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if (handle != 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
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glGenVertexArrays(1, &handle);
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}
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void OGLVertexArray::Release() {
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if (handle == 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
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glDeleteVertexArrays(1, &handle);
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OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
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handle = 0;
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@ -132,12 +170,16 @@ void OGLVertexArray::Release() {
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void OGLFramebuffer::Create() {
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if (handle != 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
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glGenFramebuffers(1, &handle);
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}
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void OGLFramebuffer::Release() {
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if (handle == 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
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glDeleteFramebuffers(1, &handle);
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OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
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handle = 0;
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@ -6,9 +6,13 @@
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#include <vector>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_stream_buffer.h"
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MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning",
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MP_RGB(128, 128, 192));
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namespace OpenGL {
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OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent)
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@ -75,6 +79,7 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a
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}
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if (invalidate || !persistent) {
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MICROPROFILE_SCOPE(OpenGL_StreamBuffer);
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GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) |
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(coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) |
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(invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT);
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