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yuzu/configure_gamelist: Make combo box strings translatable
Given these are shown to the user, they should be translatable. While we're at it, also set up the dialog to automatically retranslate the dialog along with the combo boxes if it receives a LanguageChange event.
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@ -11,6 +11,23 @@
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#include "yuzu/configuration/configure_gamelist.h"
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#include "yuzu/ui_settings.h"
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namespace {
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constexpr std::array<std::pair<u32, const char*>, 5> default_icon_sizes{{
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std::make_pair(0, QT_TR_NOOP("None")),
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std::make_pair(32, QT_TR_NOOP("Small (32x32)")),
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std::make_pair(64, QT_TR_NOOP("Standard (64x64)")),
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std::make_pair(128, QT_TR_NOOP("Large (128x128)")),
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std::make_pair(256, QT_TR_NOOP("Full Size (256x256)")),
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}};
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constexpr std::array<const char*, 4> row_text_names{{
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QT_TR_NOOP("Filename"),
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QT_TR_NOOP("Filetype"),
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QT_TR_NOOP("Title ID"),
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QT_TR_NOOP("Title Name"),
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}};
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} // Anonymous namespace
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ConfigureGameList::ConfigureGameList(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGameList) {
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ui->setupUi(this);
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@ -41,33 +58,39 @@ void ConfigureGameList::setConfiguration() {
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ui->row_2_text_combobox->findData(UISettings::values.row_2_text_id));
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}
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void ConfigureGameList::InitializeIconSizeComboBox() {
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static const std::array<std::pair<u32, std::string>, 5> default_icon_sizes{{
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std::make_pair(0, "None"), std::make_pair(32, "Small"),
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std::make_pair(64, "Standard"), std::make_pair(128, "Large"),
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std::make_pair(256, "Full Size"),
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}};
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void ConfigureGameList::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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return;
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}
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QWidget::changeEvent(event);
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}
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void ConfigureGameList::RetranslateUI() {
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ui->retranslateUi(this);
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for (int i = 0; i < ui->icon_size_combobox->count(); i++) {
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ui->icon_size_combobox->setItemText(i, tr(default_icon_sizes[i].second));
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}
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for (int i = 0; i < ui->row_1_text_combobox->count(); i++) {
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const QString name = tr(row_text_names[i]);
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ui->row_1_text_combobox->setItemText(i, name);
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ui->row_2_text_combobox->setItemText(i, name);
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}
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}
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void ConfigureGameList::InitializeIconSizeComboBox() {
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for (const auto& size : default_icon_sizes) {
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ui->icon_size_combobox->addItem(QString::fromStdString(size.second + " (" +
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std::to_string(size.first) + "x" +
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std::to_string(size.first) + ")"),
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size.first);
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ui->icon_size_combobox->addItem(size.second, size.first);
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}
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}
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void ConfigureGameList::InitializeRowComboBoxes() {
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static const std::array<std::string, 4> row_text_names{{
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"Filename",
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"Filetype",
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"Title ID",
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"Title Name",
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}};
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for (size_t i = 0; i < row_text_names.size(); ++i) {
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ui->row_1_text_combobox->addItem(QString::fromStdString(row_text_names[i]),
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QVariant::fromValue(i));
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ui->row_2_text_combobox->addItem(QString::fromStdString(row_text_names[i]),
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QVariant::fromValue(i));
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ui->row_1_text_combobox->addItem(row_text_names[i], QVariant::fromValue(i));
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ui->row_2_text_combobox->addItem(row_text_names[i], QVariant::fromValue(i));
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}
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}
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@ -23,6 +23,9 @@ public:
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private:
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void setConfiguration();
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void changeEvent(QEvent*) override;
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void RetranslateUI();
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void InitializeIconSizeComboBox();
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void InitializeRowComboBoxes();
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