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https://github.com/yuzu-emu/yuzu.git
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Merge pull request #388 from bunnei/refactor-rasterizer-cache
Refactor rasterizer cache
This commit is contained in:
commit
ea3151f475
@ -325,15 +325,29 @@ u8* GetPhysicalPointer(PAddr address) {
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return target_pointer;
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}
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void RasterizerMarkRegionCached(VAddr start, u64 size, bool cached) {
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if (start == 0) {
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void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached) {
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if (gpu_addr == 0) {
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return;
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}
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u64 num_pages = ((start + size - 1) >> PAGE_BITS) - (start >> PAGE_BITS) + 1;
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VAddr vaddr = start;
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// Iterate over a contiguous CPU address space, which corresponds to the specified GPU address
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// space, marking the region as un/cached. The region is marked un/cached at a granularity of
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// CPU pages, hence why we iterate on a CPU page basis (note: GPU page size is different). This
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// assumes the specified GPU address region is contiguous as well.
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u64 num_pages = ((gpu_addr + size - 1) >> PAGE_BITS) - (gpu_addr >> PAGE_BITS) + 1;
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for (unsigned i = 0; i < num_pages; ++i, gpu_addr += PAGE_SIZE) {
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boost::optional<VAddr> maybe_vaddr =
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Core::System::GetInstance().GPU().memory_manager->GpuToCpuAddress(gpu_addr);
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// The GPU <-> CPU virtual memory mapping is not 1:1
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if (!maybe_vaddr) {
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LOG_ERROR(HW_Memory,
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"Trying to flush a cached region to an invalid physical address %08X",
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gpu_addr);
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continue;
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}
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VAddr vaddr = *maybe_vaddr;
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for (unsigned i = 0; i < num_pages; ++i, vaddr += PAGE_SIZE) {
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PageType& page_type = current_page_table->attributes[vaddr >> PAGE_BITS];
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if (cached) {
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@ -347,6 +361,10 @@ void RasterizerMarkRegionCached(VAddr start, u64 size, bool cached) {
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page_type = PageType::RasterizerCachedMemory;
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current_page_table->pointers[vaddr >> PAGE_BITS] = nullptr;
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break;
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case PageType::RasterizerCachedMemory:
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// There can be more than one GPU region mapped per CPU region, so it's common that
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// this area is already marked as cached.
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break;
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default:
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UNREACHABLE();
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}
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@ -357,6 +375,10 @@ void RasterizerMarkRegionCached(VAddr start, u64 size, bool cached) {
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// It is not necessary for a process to have this region mapped into its address
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// space, for example, a system module need not have a VRAM mapping.
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break;
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case PageType::Memory:
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// There can be more than one GPU region mapped per CPU region, so it's common that
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// this area is already unmarked as cached.
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break;
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case PageType::RasterizerCachedMemory: {
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u8* pointer = GetPointerFromVMA(vaddr & ~PAGE_MASK);
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if (pointer == nullptr) {
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@ -394,19 +416,29 @@ void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
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VAddr overlap_start = std::max(start, region_start);
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VAddr overlap_end = std::min(end, region_end);
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std::vector<Tegra::GPUVAddr> gpu_addresses =
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Core::System::GetInstance().GPU().memory_manager->CpuToGpuAddress(overlap_start);
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if (gpu_addresses.empty()) {
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return;
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}
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u64 overlap_size = overlap_end - overlap_start;
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auto* rasterizer = VideoCore::g_renderer->Rasterizer();
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switch (mode) {
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case FlushMode::Flush:
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rasterizer->FlushRegion(overlap_start, overlap_size);
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break;
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case FlushMode::Invalidate:
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rasterizer->InvalidateRegion(overlap_start, overlap_size);
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break;
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case FlushMode::FlushAndInvalidate:
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rasterizer->FlushAndInvalidateRegion(overlap_start, overlap_size);
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break;
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for (const auto& gpu_address : gpu_addresses) {
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auto* rasterizer = VideoCore::g_renderer->Rasterizer();
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switch (mode) {
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case FlushMode::Flush:
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rasterizer->FlushRegion(gpu_address, overlap_size);
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break;
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case FlushMode::Invalidate:
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rasterizer->InvalidateRegion(gpu_address, overlap_size);
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break;
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case FlushMode::FlushAndInvalidate:
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rasterizer->FlushAndInvalidateRegion(gpu_address, overlap_size);
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break;
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}
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}
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};
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@ -14,6 +14,7 @@
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#include <boost/optional.hpp>
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#include "common/common_types.h"
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#include "core/memory_hook.h"
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#include "video_core/memory_manager.h"
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namespace Kernel {
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class Process;
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@ -258,7 +259,7 @@ enum class FlushMode {
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/**
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* Mark each page touching the region as cached.
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*/
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void RasterizerMarkRegionCached(VAddr start, u64 size, bool cached);
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void RasterizerMarkRegionCached(Tegra::GPUVAddr start, u64 size, bool cached);
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/**
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* Flushes and invalidates any externally cached rasterizer resources touching the given virtual
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@ -90,11 +90,9 @@ void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params)
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}
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void GPU::ProcessCommandList(GPUVAddr address, u32 size) {
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// TODO(Subv): PhysicalToVirtualAddress is a misnomer, it converts a GPU VAddr into an
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// application VAddr.
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const VAddr head_address = memory_manager->PhysicalToVirtualAddress(address);
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VAddr current_addr = head_address;
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while (current_addr < head_address + size * sizeof(CommandHeader)) {
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const boost::optional<VAddr> head_address = memory_manager->GpuToCpuAddress(address);
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VAddr current_addr = *head_address;
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while (current_addr < *head_address + size * sizeof(CommandHeader)) {
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const CommandHeader header = {Memory::Read32(current_addr)};
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current_addr += sizeof(u32);
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@ -145,7 +145,7 @@ void Maxwell3D::ProcessQueryGet() {
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GPUVAddr sequence_address = regs.query.QueryAddress();
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// Since the sequence address is given as a GPU VAddr, we have to convert it to an application
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// VAddr before writing.
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VAddr address = memory_manager.PhysicalToVirtualAddress(sequence_address);
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boost::optional<VAddr> address = memory_manager.GpuToCpuAddress(sequence_address);
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// TODO(Subv): Support the other query units.
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ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop,
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@ -153,7 +153,7 @@ void Maxwell3D::ProcessQueryGet() {
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ASSERT_MSG(regs.query.query_get.short_query,
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"Writing the entire query result structure is unimplemented");
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u32 value = Memory::Read32(address);
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u32 value = Memory::Read32(*address);
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u32 result = 0;
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// TODO(Subv): Support the other query variables
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@ -173,7 +173,7 @@ void Maxwell3D::ProcessQueryGet() {
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case Regs::QueryMode::Write2: {
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// Write the current query sequence to the sequence address.
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u32 sequence = regs.query.query_sequence;
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Memory::Write32(address, sequence);
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Memory::Write32(*address, sequence);
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// TODO(Subv): Write the proper query response structure to the address when not using short
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// mode.
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@ -225,10 +225,10 @@ void Maxwell3D::ProcessCBData(u32 value) {
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// Don't allow writing past the end of the buffer.
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ASSERT(regs.const_buffer.cb_pos + sizeof(u32) <= regs.const_buffer.cb_size);
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VAddr address =
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memory_manager.PhysicalToVirtualAddress(buffer_address + regs.const_buffer.cb_pos);
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boost::optional<VAddr> address =
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memory_manager.GpuToCpuAddress(buffer_address + regs.const_buffer.cb_pos);
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Memory::Write32(address, value);
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Memory::Write32(*address, value);
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// Increment the current buffer position.
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regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
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@ -238,10 +238,10 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
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GPUVAddr tic_base_address = regs.tic.TICAddress();
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GPUVAddr tic_address_gpu = tic_base_address + tic_index * sizeof(Texture::TICEntry);
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VAddr tic_address_cpu = memory_manager.PhysicalToVirtualAddress(tic_address_gpu);
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boost::optional<VAddr> tic_address_cpu = memory_manager.GpuToCpuAddress(tic_address_gpu);
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Texture::TICEntry tic_entry;
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Memory::ReadBlock(tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
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Memory::ReadBlock(*tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
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ASSERT_MSG(tic_entry.header_version == Texture::TICHeaderVersion::BlockLinear ||
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tic_entry.header_version == Texture::TICHeaderVersion::Pitch,
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@ -268,10 +268,10 @@ Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
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GPUVAddr tsc_base_address = regs.tsc.TSCAddress();
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GPUVAddr tsc_address_gpu = tsc_base_address + tsc_index * sizeof(Texture::TSCEntry);
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VAddr tsc_address_cpu = memory_manager.PhysicalToVirtualAddress(tsc_address_gpu);
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boost::optional<VAddr> tsc_address_cpu = memory_manager.GpuToCpuAddress(tsc_address_gpu);
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Texture::TSCEntry tsc_entry;
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Memory::ReadBlock(tsc_address_cpu, &tsc_entry, sizeof(Texture::TSCEntry));
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Memory::ReadBlock(*tsc_address_cpu, &tsc_entry, sizeof(Texture::TSCEntry));
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return tsc_entry;
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}
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@ -293,7 +293,7 @@ std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderSt
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current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) {
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Texture::TextureHandle tex_handle{
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Memory::Read32(memory_manager.PhysicalToVirtualAddress(current_texture))};
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Memory::Read32(*memory_manager.GpuToCpuAddress(current_texture))};
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Texture::FullTextureInfo tex_info{};
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// TODO(Subv): Use the shader to determine which textures are actually accessed.
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@ -8,90 +8,112 @@
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namespace Tegra {
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PAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
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boost::optional<PAddr> paddr = FindFreeBlock(size, align);
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ASSERT(paddr);
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GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
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boost::optional<GPUVAddr> gpu_addr = FindFreeBlock(size, align);
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ASSERT(gpu_addr);
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for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
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ASSERT(PageSlot(*paddr + offset) == static_cast<u64>(PageStatus::Unmapped));
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PageSlot(*paddr + offset) = static_cast<u64>(PageStatus::Allocated);
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ASSERT(PageSlot(*gpu_addr + offset) == static_cast<u64>(PageStatus::Unmapped));
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PageSlot(*gpu_addr + offset) = static_cast<u64>(PageStatus::Allocated);
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}
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return *paddr;
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return *gpu_addr;
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}
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PAddr MemoryManager::AllocateSpace(PAddr paddr, u64 size, u64 align) {
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GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
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for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
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ASSERT(PageSlot(paddr + offset) == static_cast<u64>(PageStatus::Unmapped));
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PageSlot(paddr + offset) = static_cast<u64>(PageStatus::Allocated);
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ASSERT(PageSlot(gpu_addr + offset) == static_cast<u64>(PageStatus::Unmapped));
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PageSlot(gpu_addr + offset) = static_cast<u64>(PageStatus::Allocated);
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}
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return paddr;
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return gpu_addr;
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}
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PAddr MemoryManager::MapBufferEx(VAddr vaddr, u64 size) {
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boost::optional<PAddr> paddr = FindFreeBlock(size, PAGE_SIZE);
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ASSERT(paddr);
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GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
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boost::optional<GPUVAddr> gpu_addr = FindFreeBlock(size, PAGE_SIZE);
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ASSERT(gpu_addr);
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for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
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ASSERT(PageSlot(*paddr + offset) == static_cast<u64>(PageStatus::Unmapped));
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PageSlot(*paddr + offset) = vaddr + offset;
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ASSERT(PageSlot(*gpu_addr + offset) == static_cast<u64>(PageStatus::Unmapped));
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PageSlot(*gpu_addr + offset) = cpu_addr + offset;
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}
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return *paddr;
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MappedRegion region{cpu_addr, *gpu_addr, size};
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mapped_regions.push_back(region);
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return *gpu_addr;
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}
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PAddr MemoryManager::MapBufferEx(VAddr vaddr, PAddr paddr, u64 size) {
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ASSERT((paddr & PAGE_MASK) == 0);
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GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size) {
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ASSERT((gpu_addr & PAGE_MASK) == 0);
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for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
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ASSERT(PageSlot(paddr + offset) == static_cast<u64>(PageStatus::Allocated));
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PageSlot(paddr + offset) = vaddr + offset;
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ASSERT(PageSlot(gpu_addr + offset) == static_cast<u64>(PageStatus::Allocated));
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PageSlot(gpu_addr + offset) = cpu_addr + offset;
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}
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return paddr;
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MappedRegion region{cpu_addr, gpu_addr, size};
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mapped_regions.push_back(region);
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return gpu_addr;
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}
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boost::optional<PAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
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PAddr paddr = 0;
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boost::optional<GPUVAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
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GPUVAddr gpu_addr = 0;
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u64 free_space = 0;
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align = (align + PAGE_MASK) & ~PAGE_MASK;
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while (paddr + free_space < MAX_ADDRESS) {
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if (!IsPageMapped(paddr + free_space)) {
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while (gpu_addr + free_space < MAX_ADDRESS) {
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if (!IsPageMapped(gpu_addr + free_space)) {
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free_space += PAGE_SIZE;
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if (free_space >= size) {
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return paddr;
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return gpu_addr;
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}
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} else {
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paddr += free_space + PAGE_SIZE;
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gpu_addr += free_space + PAGE_SIZE;
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free_space = 0;
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paddr = Common::AlignUp(paddr, align);
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gpu_addr = Common::AlignUp(gpu_addr, align);
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}
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}
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return {};
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}
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VAddr MemoryManager::PhysicalToVirtualAddress(PAddr paddr) {
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VAddr base_addr = PageSlot(paddr);
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boost::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) {
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VAddr base_addr = PageSlot(gpu_addr);
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ASSERT(base_addr != static_cast<u64>(PageStatus::Unmapped));
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return base_addr + (paddr & PAGE_MASK);
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if (base_addr == static_cast<u64>(PageStatus::Allocated)) {
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return {};
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}
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return base_addr + (gpu_addr & PAGE_MASK);
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}
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bool MemoryManager::IsPageMapped(PAddr paddr) {
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return PageSlot(paddr) != static_cast<u64>(PageStatus::Unmapped);
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std::vector<GPUVAddr> MemoryManager::CpuToGpuAddress(VAddr cpu_addr) const {
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std::vector<GPUVAddr> results;
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for (const auto& region : mapped_regions) {
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if (cpu_addr >= region.cpu_addr && cpu_addr < (region.cpu_addr + region.size)) {
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u64 offset = cpu_addr - region.cpu_addr;
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results.push_back(region.gpu_addr + offset);
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}
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}
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return results;
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}
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VAddr& MemoryManager::PageSlot(PAddr paddr) {
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auto& block = page_table[(paddr >> (PAGE_BITS + PAGE_TABLE_BITS)) & PAGE_TABLE_MASK];
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bool MemoryManager::IsPageMapped(GPUVAddr gpu_addr) {
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return PageSlot(gpu_addr) != static_cast<u64>(PageStatus::Unmapped);
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}
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VAddr& MemoryManager::PageSlot(GPUVAddr gpu_addr) {
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auto& block = page_table[(gpu_addr >> (PAGE_BITS + PAGE_TABLE_BITS)) & PAGE_TABLE_MASK];
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if (!block) {
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block = std::make_unique<PageBlock>();
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for (unsigned index = 0; index < PAGE_BLOCK_SIZE; index++) {
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(*block)[index] = static_cast<u64>(PageStatus::Unmapped);
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}
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}
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return (*block)[(paddr >> PAGE_BITS) & PAGE_BLOCK_MASK];
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return (*block)[(gpu_addr >> PAGE_BITS) & PAGE_BLOCK_MASK];
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}
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} // namespace Tegra
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|
@ -6,8 +6,11 @@
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#include <array>
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#include <memory>
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#include <vector>
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|
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#include <boost/optional.hpp>
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#include "common/common_types.h"
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#include "core/memory.h"
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namespace Tegra {
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@ -18,20 +21,21 @@ class MemoryManager final {
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public:
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MemoryManager() = default;
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PAddr AllocateSpace(u64 size, u64 align);
|
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PAddr AllocateSpace(PAddr paddr, u64 size, u64 align);
|
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PAddr MapBufferEx(VAddr vaddr, u64 size);
|
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PAddr MapBufferEx(VAddr vaddr, PAddr paddr, u64 size);
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VAddr PhysicalToVirtualAddress(PAddr paddr);
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GPUVAddr AllocateSpace(u64 size, u64 align);
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GPUVAddr AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align);
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GPUVAddr MapBufferEx(VAddr cpu_addr, u64 size);
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GPUVAddr MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size);
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boost::optional<VAddr> GpuToCpuAddress(GPUVAddr gpu_addr);
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std::vector<GPUVAddr> CpuToGpuAddress(VAddr cpu_addr) const;
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static constexpr u64 PAGE_BITS = 16;
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static constexpr u64 PAGE_SIZE = 1 << PAGE_BITS;
|
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static constexpr u64 PAGE_MASK = PAGE_SIZE - 1;
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private:
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boost::optional<PAddr> FindFreeBlock(u64 size, u64 align = 1);
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bool IsPageMapped(PAddr paddr);
|
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VAddr& PageSlot(PAddr paddr);
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boost::optional<GPUVAddr> FindFreeBlock(u64 size, u64 align = 1);
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bool IsPageMapped(GPUVAddr gpu_addr);
|
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VAddr& PageSlot(GPUVAddr gpu_addr);
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||||
|
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enum class PageStatus : u64 {
|
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Unmapped = 0xFFFFFFFFFFFFFFFFULL,
|
||||
@ -48,6 +52,14 @@ private:
|
||||
|
||||
using PageBlock = std::array<VAddr, PAGE_BLOCK_SIZE>;
|
||||
std::array<std::unique_ptr<PageBlock>, PAGE_TABLE_SIZE> page_table{};
|
||||
|
||||
struct MappedRegion {
|
||||
VAddr cpu_addr;
|
||||
GPUVAddr gpu_addr;
|
||||
u64 size;
|
||||
};
|
||||
|
||||
std::vector<MappedRegion> mapped_regions;
|
||||
};
|
||||
|
||||
} // namespace Tegra
|
||||
|
@ -6,6 +6,7 @@
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
|
||||
struct ScreenInfo;
|
||||
|
||||
@ -25,14 +26,14 @@ public:
|
||||
virtual void FlushAll() = 0;
|
||||
|
||||
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
|
||||
virtual void FlushRegion(VAddr addr, u64 size) = 0;
|
||||
virtual void FlushRegion(Tegra::GPUVAddr addr, u64 size) = 0;
|
||||
|
||||
/// Notify rasterizer that any caches of the specified region should be invalidated
|
||||
virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
|
||||
virtual void InvalidateRegion(Tegra::GPUVAddr addr, u64 size) = 0;
|
||||
|
||||
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
|
||||
/// and invalidated
|
||||
virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
|
||||
virtual void FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) = 0;
|
||||
|
||||
/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
|
||||
virtual bool AccelerateDisplayTransfer(const void* config) {
|
||||
|
@ -150,9 +150,8 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
|
||||
u64 size = end - start + 1;
|
||||
|
||||
// Copy vertex array data
|
||||
const VAddr data_addr{memory_manager->PhysicalToVirtualAddress(start)};
|
||||
res_cache.FlushRegion(data_addr, size, nullptr);
|
||||
Memory::ReadBlock(data_addr, array_ptr, size);
|
||||
res_cache.FlushRegion(start, size, nullptr);
|
||||
Memory::ReadBlock(*memory_manager->GpuToCpuAddress(start), array_ptr, size);
|
||||
|
||||
// Bind the vertex array to the buffer at the current offset.
|
||||
glBindVertexBuffer(index, stream_buffer->GetHandle(), buffer_offset, vertex_array.stride);
|
||||
@ -233,8 +232,8 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
|
||||
// Fetch program code from memory
|
||||
GLShader::ProgramCode program_code;
|
||||
const u64 gpu_address{gpu.regs.code_address.CodeAddress() + shader_config.offset};
|
||||
const VAddr cpu_address{gpu.memory_manager.PhysicalToVirtualAddress(gpu_address)};
|
||||
Memory::ReadBlock(cpu_address, program_code.data(), program_code.size() * sizeof(u64));
|
||||
const boost::optional<VAddr> cpu_address{gpu.memory_manager.GpuToCpuAddress(gpu_address)};
|
||||
Memory::ReadBlock(*cpu_address, program_code.data(), program_code.size() * sizeof(u64));
|
||||
GLShader::ShaderSetup setup{std::move(program_code)};
|
||||
|
||||
GLShader::ShaderEntries shader_resources;
|
||||
@ -394,9 +393,9 @@ void RasterizerOpenGL::DrawArrays() {
|
||||
GLintptr index_buffer_offset = 0;
|
||||
if (is_indexed) {
|
||||
const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
|
||||
const VAddr index_data_addr{
|
||||
memory_manager->PhysicalToVirtualAddress(regs.index_array.StartAddress())};
|
||||
Memory::ReadBlock(index_data_addr, offseted_buffer, index_buffer_size);
|
||||
const boost::optional<VAddr> index_data_addr{
|
||||
memory_manager->GpuToCpuAddress(regs.index_array.StartAddress())};
|
||||
Memory::ReadBlock(*index_data_addr, offseted_buffer, index_buffer_size);
|
||||
|
||||
index_buffer_offset = buffer_offset;
|
||||
offseted_buffer += index_buffer_size;
|
||||
@ -519,17 +518,17 @@ void RasterizerOpenGL::FlushAll() {
|
||||
res_cache.FlushAll();
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
|
||||
void RasterizerOpenGL::FlushRegion(Tegra::GPUVAddr addr, u64 size) {
|
||||
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
|
||||
res_cache.FlushRegion(addr, size);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
|
||||
void RasterizerOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, u64 size) {
|
||||
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
|
||||
res_cache.InvalidateRegion(addr, size, nullptr);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
|
||||
void RasterizerOpenGL::FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) {
|
||||
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
|
||||
res_cache.FlushRegion(addr, size);
|
||||
res_cache.InvalidateRegion(addr, size, nullptr);
|
||||
@ -560,7 +559,8 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& framebu
|
||||
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
|
||||
|
||||
SurfaceParams src_params;
|
||||
src_params.addr = framebuffer_addr;
|
||||
src_params.cpu_addr = framebuffer_addr;
|
||||
src_params.addr = res_cache.TryFindFramebufferGpuAddress(framebuffer_addr).get_value_or(0);
|
||||
src_params.width = std::min(framebuffer.width, pixel_stride);
|
||||
src_params.height = framebuffer.height;
|
||||
src_params.stride = pixel_stride;
|
||||
@ -659,9 +659,9 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
|
||||
buffer_draw_state.enabled = true;
|
||||
buffer_draw_state.bindpoint = current_bindpoint + bindpoint;
|
||||
|
||||
VAddr addr = gpu.memory_manager->PhysicalToVirtualAddress(buffer.address);
|
||||
boost::optional<VAddr> addr = gpu.memory_manager->GpuToCpuAddress(buffer.address);
|
||||
std::vector<u8> data(used_buffer.GetSize() * sizeof(float));
|
||||
Memory::ReadBlock(addr, data.data(), data.size());
|
||||
Memory::ReadBlock(*addr, data.data(), data.size());
|
||||
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer_draw_state.ssbo);
|
||||
glBufferData(GL_SHADER_STORAGE_BUFFER, data.size(), data.data(), GL_DYNAMIC_DRAW);
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include <glad/glad.h>
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
@ -29,9 +30,9 @@ public:
|
||||
void DrawArrays() override;
|
||||
void NotifyMaxwellRegisterChanged(u32 method) override;
|
||||
void FlushAll() override;
|
||||
void FlushRegion(VAddr addr, u64 size) override;
|
||||
void InvalidateRegion(VAddr addr, u64 size) override;
|
||||
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
|
||||
void FlushRegion(Tegra::GPUVAddr addr, u64 size) override;
|
||||
void InvalidateRegion(Tegra::GPUVAddr addr, u64 size) override;
|
||||
void FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) override;
|
||||
bool AccelerateDisplayTransfer(const void* config) override;
|
||||
bool AccelerateTextureCopy(const void* config) override;
|
||||
bool AccelerateFill(const void* config) override;
|
||||
|
@ -41,18 +41,15 @@ struct FormatTuple {
|
||||
GLenum format;
|
||||
GLenum type;
|
||||
bool compressed;
|
||||
// How many pixels in the original texture are equivalent to one pixel in the compressed
|
||||
// texture.
|
||||
u32 compression_factor;
|
||||
};
|
||||
|
||||
static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false, 1}, // ABGR8
|
||||
{GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false, 1}, // B5G6R5
|
||||
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false, 1}, // A2B10G10R10
|
||||
{GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // DXT1
|
||||
{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // DXT23
|
||||
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true, 16}, // DXT45
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // ABGR8
|
||||
{GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false}, // B5G6R5
|
||||
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false}, // A2B10G10R10
|
||||
{GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1
|
||||
{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23
|
||||
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45
|
||||
}};
|
||||
|
||||
static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
|
||||
@ -83,26 +80,30 @@ static u16 GetResolutionScaleFactor() {
|
||||
}
|
||||
|
||||
template <bool morton_to_gl, PixelFormat format>
|
||||
void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, VAddr base, VAddr start,
|
||||
VAddr end) {
|
||||
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / 8;
|
||||
void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::GPUVAddr base,
|
||||
Tegra::GPUVAddr start, Tegra::GPUVAddr end) {
|
||||
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
|
||||
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
|
||||
const auto& gpu = Core::System::GetInstance().GPU();
|
||||
|
||||
if (morton_to_gl) {
|
||||
auto data = Tegra::Texture::UnswizzleTexture(
|
||||
base, SurfaceParams::TextureFormatFromPixelFormat(format), stride, height,
|
||||
block_height);
|
||||
*gpu.memory_manager->GpuToCpuAddress(base),
|
||||
SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height);
|
||||
std::memcpy(gl_buffer, data.data(), data.size());
|
||||
} else {
|
||||
// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check
|
||||
// the configuration for this and perform more generic un/swizzle
|
||||
LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
|
||||
VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
|
||||
Memory::GetPointer(base), gl_buffer, morton_to_gl);
|
||||
NGLOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
|
||||
VideoCore::MortonCopyPixels128(
|
||||
stride, height, bytes_per_pixel, gl_bytes_per_pixel,
|
||||
Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(base)), gl_buffer,
|
||||
morton_to_gl);
|
||||
}
|
||||
}
|
||||
|
||||
static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr),
|
||||
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra::GPUVAddr,
|
||||
Tegra::GPUVAddr),
|
||||
SurfaceParams::MaxPixelFormat>
|
||||
morton_to_gl_fns = {
|
||||
MortonCopy<true, PixelFormat::ABGR8>, MortonCopy<true, PixelFormat::B5G6R5>,
|
||||
@ -110,7 +111,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr),
|
||||
MortonCopy<true, PixelFormat::DXT23>, MortonCopy<true, PixelFormat::DXT45>,
|
||||
};
|
||||
|
||||
static constexpr std::array<void (*)(u32, u32, u32, u8*, VAddr, VAddr, VAddr),
|
||||
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr, Tegra::GPUVAddr,
|
||||
Tegra::GPUVAddr),
|
||||
SurfaceParams::MaxPixelFormat>
|
||||
gl_to_morton_fns = {
|
||||
MortonCopy<false, PixelFormat::ABGR8>,
|
||||
@ -219,9 +221,9 @@ SurfaceParams SurfaceParams::FromInterval(SurfaceInterval interval) const {
|
||||
SurfaceParams params = *this;
|
||||
const u32 tiled_size = is_tiled ? 8 : 1;
|
||||
const u64 stride_tiled_bytes = BytesInPixels(stride * tiled_size);
|
||||
VAddr aligned_start =
|
||||
Tegra::GPUVAddr aligned_start =
|
||||
addr + Common::AlignDown(boost::icl::first(interval) - addr, stride_tiled_bytes);
|
||||
VAddr aligned_end =
|
||||
Tegra::GPUVAddr aligned_end =
|
||||
addr + Common::AlignUp(boost::icl::last_next(interval) - addr, stride_tiled_bytes);
|
||||
|
||||
if (aligned_end - aligned_start > stride_tiled_bytes) {
|
||||
@ -342,6 +344,13 @@ bool SurfaceParams::CanTexCopy(const SurfaceParams& texcopy_params) const {
|
||||
return FromInterval(texcopy_params.GetInterval()).GetInterval() == texcopy_params.GetInterval();
|
||||
}
|
||||
|
||||
VAddr SurfaceParams::GetCpuAddr() const {
|
||||
// When this function is used, only cpu_addr or (GPU) addr should be set, not both
|
||||
ASSERT(!(cpu_addr && addr));
|
||||
const auto& gpu = Core::System::GetInstance().GPU();
|
||||
return cpu_addr.get_value_or(*gpu.memory_manager->GpuToCpuAddress(addr));
|
||||
}
|
||||
|
||||
bool CachedSurface::CanFill(const SurfaceParams& dest_surface,
|
||||
SurfaceInterval fill_interval) const {
|
||||
if (type == SurfaceType::Fill && IsRegionValid(fill_interval) &&
|
||||
@ -349,9 +358,9 @@ bool CachedSurface::CanFill(const SurfaceParams& dest_surface,
|
||||
boost::icl::last_next(fill_interval) <= end && // dest_surface is within our fill range
|
||||
dest_surface.FromInterval(fill_interval).GetInterval() ==
|
||||
fill_interval) { // make sure interval is a rectangle in dest surface
|
||||
if (fill_size * 8 != dest_surface.GetFormatBpp()) {
|
||||
if (fill_size * CHAR_BIT != dest_surface.GetFormatBpp()) {
|
||||
// Check if bits repeat for our fill_size
|
||||
const u32 dest_bytes_per_pixel = std::max(dest_surface.GetFormatBpp() / 8, 1u);
|
||||
const u32 dest_bytes_per_pixel = std::max(dest_surface.GetFormatBpp() / CHAR_BIT, 1u);
|
||||
std::vector<u8> fill_test(fill_size * dest_bytes_per_pixel);
|
||||
|
||||
for (u32 i = 0; i < dest_bytes_per_pixel; ++i)
|
||||
@ -456,15 +465,15 @@ void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surfac
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
|
||||
void CachedSurface::LoadGLBuffer(VAddr load_start, VAddr load_end) {
|
||||
void CachedSurface::LoadGLBuffer(Tegra::GPUVAddr load_start, Tegra::GPUVAddr load_end) {
|
||||
ASSERT(type != SurfaceType::Fill);
|
||||
|
||||
u8* const texture_src_data = Memory::GetPointer(addr);
|
||||
u8* const texture_src_data = Memory::GetPointer(GetCpuAddr());
|
||||
if (texture_src_data == nullptr)
|
||||
return;
|
||||
|
||||
if (gl_buffer == nullptr) {
|
||||
gl_buffer_size = width * height * GetGLBytesPerPixel(pixel_format);
|
||||
gl_buffer_size = GetActualWidth() * GetActualHeight() * GetGLBytesPerPixel(pixel_format);
|
||||
gl_buffer.reset(new u8[gl_buffer_size]);
|
||||
}
|
||||
|
||||
@ -479,14 +488,15 @@ void CachedSurface::LoadGLBuffer(VAddr load_start, VAddr load_end) {
|
||||
std::memcpy(&gl_buffer[start_offset], texture_src_data + start_offset,
|
||||
bytes_per_pixel * width * height);
|
||||
} else {
|
||||
morton_to_gl_fns[static_cast<size_t>(pixel_format)](
|
||||
stride, block_height, height, &gl_buffer[0], addr, load_start, load_end);
|
||||
morton_to_gl_fns[static_cast<size_t>(pixel_format)](GetActualWidth(), block_height,
|
||||
GetActualHeight(), &gl_buffer[0], addr,
|
||||
load_start, load_end);
|
||||
}
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
|
||||
void CachedSurface::FlushGLBuffer(VAddr flush_start, VAddr flush_end) {
|
||||
u8* const dst_buffer = Memory::GetPointer(addr);
|
||||
void CachedSurface::FlushGLBuffer(Tegra::GPUVAddr flush_start, Tegra::GPUVAddr flush_end) {
|
||||
u8* const dst_buffer = Memory::GetPointer(GetCpuAddr());
|
||||
if (dst_buffer == nullptr)
|
||||
return;
|
||||
|
||||
@ -536,7 +546,8 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_TextureUL);
|
||||
|
||||
ASSERT(gl_buffer_size == width * height * GetGLBytesPerPixel(pixel_format));
|
||||
ASSERT(gl_buffer_size ==
|
||||
GetActualWidth() * GetActualHeight() * GetGLBytesPerPixel(pixel_format));
|
||||
|
||||
// Load data from memory to the surface
|
||||
GLint x0 = static_cast<GLint>(rect.left);
|
||||
@ -571,11 +582,9 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
if (tuple.compressed) {
|
||||
glCompressedTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format,
|
||||
static_cast<GLsizei>(rect.GetWidth()),
|
||||
static_cast<GLsizei>(rect.GetHeight()), 0,
|
||||
rect.GetWidth() * rect.GetHeight() *
|
||||
GetGLBytesPerPixel(pixel_format) / tuple.compression_factor,
|
||||
&gl_buffer[buffer_offset]);
|
||||
static_cast<GLsizei>(rect.GetWidth() * GetCompresssionFactor()),
|
||||
static_cast<GLsizei>(rect.GetHeight() * GetCompresssionFactor()), 0,
|
||||
size, &gl_buffer[buffer_offset]);
|
||||
} else {
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
|
||||
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
|
||||
@ -945,6 +954,33 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatc
|
||||
return surface;
|
||||
}
|
||||
|
||||
boost::optional<Tegra::GPUVAddr> RasterizerCacheOpenGL::TryFindFramebufferGpuAddress(
|
||||
VAddr cpu_addr) const {
|
||||
// Tries to find the GPU address of a framebuffer based on the CPU address. This is because
|
||||
// final output framebuffers are specified by CPU address, but internally our GPU cache uses GPU
|
||||
// addresses. We iterate through all cached framebuffers, and compare their starting CPU address
|
||||
// to the one provided. This is obviously not great, and won't work if the framebuffer overlaps
|
||||
// surfaces.
|
||||
|
||||
std::vector<Tegra::GPUVAddr> gpu_addresses;
|
||||
for (const auto& pair : surface_cache) {
|
||||
for (const auto& surface : pair.second) {
|
||||
const VAddr surface_cpu_addr = surface->GetCpuAddr();
|
||||
if (cpu_addr >= surface_cpu_addr && cpu_addr < (surface_cpu_addr + surface->size)) {
|
||||
ASSERT_MSG(cpu_addr == surface_cpu_addr, "overlapping surfaces are unsupported");
|
||||
gpu_addresses.push_back(surface->addr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (gpu_addresses.empty()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
ASSERT_MSG(gpu_addresses.size() == 1, ">1 surface is unsupported");
|
||||
return gpu_addresses[0];
|
||||
}
|
||||
|
||||
SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams& params,
|
||||
ScaleMatch match_res_scale,
|
||||
bool load_if_create) {
|
||||
@ -1028,11 +1064,11 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
|
||||
auto& gpu = Core::System::GetInstance().GPU();
|
||||
|
||||
SurfaceParams params;
|
||||
params.addr = gpu.memory_manager->PhysicalToVirtualAddress(config.tic.Address());
|
||||
params.width = config.tic.Width();
|
||||
params.height = config.tic.Height();
|
||||
params.addr = config.tic.Address();
|
||||
params.is_tiled = config.tic.IsTiled();
|
||||
params.pixel_format = SurfaceParams::PixelFormatFromTextureFormat(config.tic.format);
|
||||
params.width = config.tic.Width() / params.GetCompresssionFactor();
|
||||
params.height = config.tic.Height() / params.GetCompresssionFactor();
|
||||
|
||||
// TODO(Subv): Different types per component are not supported.
|
||||
ASSERT(config.tic.r_type.Value() == config.tic.g_type.Value() &&
|
||||
@ -1045,7 +1081,7 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
|
||||
params.block_height = config.tic.BlockHeight();
|
||||
} else {
|
||||
// Use the texture-provided stride value if the texture isn't tiled.
|
||||
params.stride = params.PixelsInBytes(config.tic.Pitch());
|
||||
params.stride = static_cast<u32>(params.PixelsInBytes(config.tic.Pitch()));
|
||||
}
|
||||
|
||||
params.UpdateParams();
|
||||
@ -1073,11 +1109,10 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
|
||||
SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
|
||||
bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport) {
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
|
||||
const auto& config = regs.rt[0];
|
||||
|
||||
// TODO(bunnei): This is hard corded to use just the first render buffer
|
||||
LOG_WARNING(Render_OpenGL, "hard-coded for render target 0!");
|
||||
NGLOG_WARNING(Render_OpenGL, "hard-coded for render target 0!");
|
||||
|
||||
// update resolution_scale_factor and reset cache if changed
|
||||
// TODO (bunnei): This code was ported as-is from Citra, and is technically not thread-safe. We
|
||||
@ -1106,7 +1141,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
|
||||
color_params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
|
||||
SurfaceParams depth_params = color_params;
|
||||
|
||||
color_params.addr = memory_manager->PhysicalToVirtualAddress(config.Address());
|
||||
color_params.addr = config.Address();
|
||||
color_params.pixel_format = SurfaceParams::PixelFormatFromRenderTargetFormat(config.format);
|
||||
color_params.component_type = SurfaceParams::ComponentTypeFromRenderTarget(config.format);
|
||||
color_params.UpdateParams();
|
||||
@ -1122,8 +1157,8 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
|
||||
// Make sure that framebuffers don't overlap if both color and depth are being used
|
||||
if (using_color_fb && using_depth_fb &&
|
||||
boost::icl::length(color_vp_interval & depth_vp_interval)) {
|
||||
LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
|
||||
"overlapping framebuffers not supported!");
|
||||
NGLOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
|
||||
"overlapping framebuffers not supported!");
|
||||
using_depth_fb = false;
|
||||
}
|
||||
|
||||
@ -1222,7 +1257,8 @@ void RasterizerCacheOpenGL::DuplicateSurface(const Surface& src_surface,
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, VAddr addr, u64 size) {
|
||||
void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, Tegra::GPUVAddr addr,
|
||||
u64 size) {
|
||||
if (size == 0)
|
||||
return;
|
||||
|
||||
@ -1261,7 +1297,7 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, VAddr addr,
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::FlushRegion(VAddr addr, u64 size, Surface flush_surface) {
|
||||
void RasterizerCacheOpenGL::FlushRegion(Tegra::GPUVAddr addr, u64 size, Surface flush_surface) {
|
||||
if (size == 0)
|
||||
return;
|
||||
|
||||
@ -1297,7 +1333,8 @@ void RasterizerCacheOpenGL::FlushAll() {
|
||||
FlushRegion(0, Kernel::VMManager::MAX_ADDRESS);
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::InvalidateRegion(VAddr addr, u64 size, const Surface& region_owner) {
|
||||
void RasterizerCacheOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, u64 size,
|
||||
const Surface& region_owner) {
|
||||
if (size == 0)
|
||||
return;
|
||||
|
||||
@ -1390,10 +1427,10 @@ void RasterizerCacheOpenGL::UnregisterSurface(const Surface& surface) {
|
||||
surface_cache.subtract({surface->GetInterval(), SurfaceSet{surface}});
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
|
||||
const u64 num_pages =
|
||||
((addr + size - 1) >> Memory::PAGE_BITS) - (addr >> Memory::PAGE_BITS) + 1;
|
||||
const u64 page_start = addr >> Memory::PAGE_BITS;
|
||||
void RasterizerCacheOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {
|
||||
const u64 num_pages = ((addr + size - 1) >> Tegra::MemoryManager::PAGE_BITS) -
|
||||
(addr >> Tegra::MemoryManager::PAGE_BITS) + 1;
|
||||
const u64 page_start = addr >> Tegra::MemoryManager::PAGE_BITS;
|
||||
const u64 page_end = page_start + num_pages;
|
||||
|
||||
// Interval maps will erase segments if count reaches 0, so if delta is negative we have to
|
||||
@ -1406,8 +1443,10 @@ void RasterizerCacheOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int del
|
||||
const auto interval = pair.first & pages_interval;
|
||||
const int count = pair.second;
|
||||
|
||||
const VAddr interval_start_addr = boost::icl::first(interval) << Memory::PAGE_BITS;
|
||||
const VAddr interval_end_addr = boost::icl::last_next(interval) << Memory::PAGE_BITS;
|
||||
const Tegra::GPUVAddr interval_start_addr = boost::icl::first(interval)
|
||||
<< Tegra::MemoryManager::PAGE_BITS;
|
||||
const Tegra::GPUVAddr interval_end_addr = boost::icl::last_next(interval)
|
||||
<< Tegra::MemoryManager::PAGE_BITS;
|
||||
const u64 interval_size = interval_end_addr - interval_start_addr;
|
||||
|
||||
if (delta > 0 && count == delta)
|
||||
|
@ -17,12 +17,14 @@
|
||||
#ifdef __GNUC__
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
#include <boost/optional.hpp>
|
||||
#include <glad/glad.h>
|
||||
#include "common/assert.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/math_util.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
||||
@ -30,9 +32,9 @@ struct CachedSurface;
|
||||
using Surface = std::shared_ptr<CachedSurface>;
|
||||
using SurfaceSet = std::set<Surface>;
|
||||
|
||||
using SurfaceRegions = boost::icl::interval_set<VAddr>;
|
||||
using SurfaceMap = boost::icl::interval_map<VAddr, Surface>;
|
||||
using SurfaceCache = boost::icl::interval_map<VAddr, SurfaceSet>;
|
||||
using SurfaceRegions = boost::icl::interval_set<Tegra::GPUVAddr>;
|
||||
using SurfaceMap = boost::icl::interval_map<Tegra::GPUVAddr, Surface>;
|
||||
using SurfaceCache = boost::icl::interval_map<Tegra::GPUVAddr, SurfaceSet>;
|
||||
|
||||
using SurfaceInterval = SurfaceCache::interval_type;
|
||||
static_assert(std::is_same<SurfaceRegions::interval_type, SurfaceCache::interval_type>() &&
|
||||
@ -82,23 +84,49 @@ struct SurfaceParams {
|
||||
Invalid = 4,
|
||||
};
|
||||
|
||||
static constexpr unsigned int GetFormatBpp(PixelFormat format) {
|
||||
/**
|
||||
* Gets the compression factor for the specified PixelFormat. This applies to just the
|
||||
* "compressed width" and "compressed height", not the overall compression factor of a
|
||||
* compressed image. This is used for maintaining proper surface sizes for compressed texture
|
||||
* formats.
|
||||
*/
|
||||
static constexpr u32 GetCompresssionFactor(PixelFormat format) {
|
||||
if (format == PixelFormat::Invalid)
|
||||
return 0;
|
||||
|
||||
constexpr std::array<unsigned int, MaxPixelFormat> bpp_table = {
|
||||
constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{
|
||||
1, // ABGR8
|
||||
1, // B5G6R5
|
||||
1, // A2B10G10R10
|
||||
4, // DXT1
|
||||
4, // DXT23
|
||||
4, // DXT45
|
||||
}};
|
||||
|
||||
ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
|
||||
return compression_factor_table[static_cast<size_t>(format)];
|
||||
}
|
||||
u32 GetCompresssionFactor() const {
|
||||
return GetCompresssionFactor(pixel_format);
|
||||
}
|
||||
|
||||
static constexpr u32 GetFormatBpp(PixelFormat format) {
|
||||
if (format == PixelFormat::Invalid)
|
||||
return 0;
|
||||
|
||||
constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
|
||||
32, // ABGR8
|
||||
16, // B5G6R5
|
||||
32, // A2B10G10R10
|
||||
64, // DXT1
|
||||
128, // DXT23
|
||||
128, // DXT45
|
||||
};
|
||||
}};
|
||||
|
||||
ASSERT(static_cast<size_t>(format) < bpp_table.size());
|
||||
return bpp_table[static_cast<size_t>(format)];
|
||||
}
|
||||
unsigned int GetFormatBpp() const {
|
||||
u32 GetFormatBpp() const {
|
||||
return GetFormatBpp(pixel_format);
|
||||
}
|
||||
|
||||
@ -253,6 +281,24 @@ struct SurfaceParams {
|
||||
// Returns the region of the biggest valid rectange within interval
|
||||
SurfaceInterval GetCopyableInterval(const Surface& src_surface) const;
|
||||
|
||||
/**
|
||||
* Gets the actual width (in pixels) of the surface. This is provided because `width` is used
|
||||
* for tracking the surface region in memory, which may be compressed for certain formats. In
|
||||
* this scenario, `width` is actually the compressed width.
|
||||
*/
|
||||
u32 GetActualWidth() const {
|
||||
return width * GetCompresssionFactor();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the actual height (in pixels) of the surface. This is provided because `height` is used
|
||||
* for tracking the surface region in memory, which may be compressed for certain formats. In
|
||||
* this scenario, `height` is actually the compressed height.
|
||||
*/
|
||||
u32 GetActualHeight() const {
|
||||
return height * GetCompresssionFactor();
|
||||
}
|
||||
|
||||
u32 GetScaledWidth() const {
|
||||
return width * res_scale;
|
||||
}
|
||||
@ -277,6 +323,8 @@ struct SurfaceParams {
|
||||
return pixels * GetFormatBpp(pixel_format) / CHAR_BIT;
|
||||
}
|
||||
|
||||
VAddr GetCpuAddr() const;
|
||||
|
||||
bool ExactMatch(const SurfaceParams& other_surface) const;
|
||||
bool CanSubRect(const SurfaceParams& sub_surface) const;
|
||||
bool CanExpand(const SurfaceParams& expanded_surface) const;
|
||||
@ -285,8 +333,9 @@ struct SurfaceParams {
|
||||
MathUtil::Rectangle<u32> GetSubRect(const SurfaceParams& sub_surface) const;
|
||||
MathUtil::Rectangle<u32> GetScaledSubRect(const SurfaceParams& sub_surface) const;
|
||||
|
||||
VAddr addr = 0;
|
||||
VAddr end = 0;
|
||||
Tegra::GPUVAddr addr = 0;
|
||||
Tegra::GPUVAddr end = 0;
|
||||
boost::optional<VAddr> cpu_addr;
|
||||
u64 size = 0;
|
||||
|
||||
u32 width = 0;
|
||||
@ -325,15 +374,15 @@ struct CachedSurface : SurfaceParams {
|
||||
if (format == PixelFormat::Invalid)
|
||||
return 0;
|
||||
|
||||
return SurfaceParams::GetFormatBpp(format) / 8;
|
||||
return SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
|
||||
}
|
||||
|
||||
std::unique_ptr<u8[]> gl_buffer;
|
||||
size_t gl_buffer_size = 0;
|
||||
|
||||
// Read/Write data in Switch memory to/from gl_buffer
|
||||
void LoadGLBuffer(VAddr load_start, VAddr load_end);
|
||||
void FlushGLBuffer(VAddr flush_start, VAddr flush_end);
|
||||
void LoadGLBuffer(Tegra::GPUVAddr load_start, Tegra::GPUVAddr load_end);
|
||||
void FlushGLBuffer(Tegra::GPUVAddr flush_start, Tegra::GPUVAddr flush_end);
|
||||
|
||||
// Upload/Download data in gl_buffer in/to this surface's texture
|
||||
void UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
|
||||
@ -362,6 +411,9 @@ public:
|
||||
Surface GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale,
|
||||
bool load_if_create);
|
||||
|
||||
/// Tries to find a framebuffer GPU address based on the provided CPU address
|
||||
boost::optional<Tegra::GPUVAddr> TryFindFramebufferGpuAddress(VAddr cpu_addr) const;
|
||||
|
||||
/// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from
|
||||
/// Switch memory to OpenGL and caches it (if not already cached)
|
||||
SurfaceRect_Tuple GetSurfaceSubRect(const SurfaceParams& params, ScaleMatch match_res_scale,
|
||||
@ -381,10 +433,10 @@ public:
|
||||
SurfaceRect_Tuple GetTexCopySurface(const SurfaceParams& params);
|
||||
|
||||
/// Write any cached resources overlapping the region back to memory (if dirty)
|
||||
void FlushRegion(VAddr addr, u64 size, Surface flush_surface = nullptr);
|
||||
void FlushRegion(Tegra::GPUVAddr addr, u64 size, Surface flush_surface = nullptr);
|
||||
|
||||
/// Mark region as being invalidated by region_owner (nullptr if Switch memory)
|
||||
void InvalidateRegion(VAddr addr, u64 size, const Surface& region_owner);
|
||||
void InvalidateRegion(Tegra::GPUVAddr addr, u64 size, const Surface& region_owner);
|
||||
|
||||
/// Flush all cached resources tracked by this cache manager
|
||||
void FlushAll();
|
||||
@ -393,7 +445,7 @@ private:
|
||||
void DuplicateSurface(const Surface& src_surface, const Surface& dest_surface);
|
||||
|
||||
/// Update surface's texture for given region when necessary
|
||||
void ValidateSurface(const Surface& surface, VAddr addr, u64 size);
|
||||
void ValidateSurface(const Surface& surface, Tegra::GPUVAddr addr, u64 size);
|
||||
|
||||
/// Create a new surface
|
||||
Surface CreateSurface(const SurfaceParams& params);
|
||||
@ -405,7 +457,7 @@ private:
|
||||
void UnregisterSurface(const Surface& surface);
|
||||
|
||||
/// Increase/decrease the number of surface in pages touching the specified region
|
||||
void UpdatePagesCachedCount(VAddr addr, u64 size, int delta);
|
||||
void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta);
|
||||
|
||||
SurfaceCache surface_cache;
|
||||
PageMap cached_pages;
|
||||
|
@ -152,7 +152,8 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
|
||||
screen_info.display_texture = screen_info.texture.resource.handle;
|
||||
screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
|
||||
|
||||
Rasterizer()->FlushRegion(framebuffer_addr, size_in_bytes);
|
||||
Memory::RasterizerFlushVirtualRegion(framebuffer_addr, size_in_bytes,
|
||||
Memory::FlushMode::Flush);
|
||||
|
||||
VideoCore::MortonCopyPixels128(framebuffer.width, framebuffer.height, bytes_per_pixel, 4,
|
||||
Memory::GetPointer(framebuffer_addr),
|
||||
@ -269,10 +270,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
GLint internal_format;
|
||||
switch (framebuffer.pixel_format) {
|
||||
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
|
||||
// Use RGBA8 and swap in the fragment shader
|
||||
internal_format = GL_RGBA;
|
||||
texture.gl_format = GL_RGBA;
|
||||
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8;
|
||||
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
gl_framebuffer_data.resize(texture.width * texture.height * 4);
|
||||
break;
|
||||
default:
|
||||
|
@ -4,6 +4,7 @@
|
||||
|
||||
#include <cstring>
|
||||
#include "common/assert.h"
|
||||
#include "core/memory.h"
|
||||
#include "video_core/textures/decoders.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
||||
|
@ -378,10 +378,10 @@ void GraphicsSurfaceWidget::OnUpdate() {
|
||||
// TODO: Implement a good way to visualize alpha components!
|
||||
|
||||
QImage decoded_image(surface_width, surface_height, QImage::Format_ARGB32);
|
||||
VAddr address = gpu.memory_manager->PhysicalToVirtualAddress(surface_address);
|
||||
boost::optional<VAddr> address = gpu.memory_manager->GpuToCpuAddress(surface_address);
|
||||
|
||||
auto unswizzled_data =
|
||||
Tegra::Texture::UnswizzleTexture(address, surface_format, surface_width, surface_height);
|
||||
Tegra::Texture::UnswizzleTexture(*address, surface_format, surface_width, surface_height);
|
||||
|
||||
auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format,
|
||||
surface_width, surface_height);
|
||||
@ -437,9 +437,9 @@ void GraphicsSurfaceWidget::SaveSurface() {
|
||||
pixmap->save(&file, "PNG");
|
||||
} else if (selectedFilter == bin_filter) {
|
||||
auto& gpu = Core::System::GetInstance().GPU();
|
||||
VAddr address = gpu.memory_manager->PhysicalToVirtualAddress(surface_address);
|
||||
boost::optional<VAddr> address = gpu.memory_manager->GpuToCpuAddress(surface_address);
|
||||
|
||||
const u8* buffer = Memory::GetPointer(address);
|
||||
const u8* buffer = Memory::GetPointer(*address);
|
||||
ASSERT_MSG(buffer != nullptr, "Memory not accessible");
|
||||
|
||||
QFile file(filename);
|
||||
|
Loading…
Reference in New Issue
Block a user