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gl_shader_decompiler: Remove texture temporal in TLD4
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8d58e5da71
commit
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@ -2972,15 +2972,13 @@ private:
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if (depth_compare) {
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if (depth_compare) {
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regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
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regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
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} else {
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} else {
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shader.AddLine("vec4 texture_tmp = " + texture + ';');
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std::size_t dest_elem{};
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std::size_t dest_elem{};
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for (std::size_t elem = 0; elem < 4; ++elem) {
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for (std::size_t elem = 0; elem < 4; ++elem) {
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if (!instr.tex.IsComponentEnabled(elem)) {
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if (!instr.tex.IsComponentEnabled(elem)) {
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// Skip disabled components
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// Skip disabled components
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continue;
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continue;
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}
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}
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regs.SetRegisterToFloat(instr.gpr0, elem, "texture_tmp", 1, 4, false,
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regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
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dest_elem);
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++dest_elem;
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++dest_elem;
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}
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}
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}
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}
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