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TextureCache: Fix 1D to 2D overlapps.
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@ -1057,9 +1057,6 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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std::vector<ImageId> right_aliased_ids;
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std::vector<ImageId> right_aliased_ids;
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std::vector<ImageId> bad_overlap_ids;
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std::vector<ImageId> bad_overlap_ids;
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ForEachImageInRegion(cpu_addr, size_bytes, [&](ImageId overlap_id, ImageBase& overlap) {
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ForEachImageInRegion(cpu_addr, size_bytes, [&](ImageId overlap_id, ImageBase& overlap) {
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if (info.type != overlap.info.type) {
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return;
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}
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if (info.type == ImageType::Linear) {
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if (info.type == ImageType::Linear) {
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if (info.pitch == overlap.info.pitch && gpu_addr == overlap.gpu_addr) {
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if (info.pitch == overlap.info.pitch && gpu_addr == overlap.gpu_addr) {
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// Alias linear images with the same pitch
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// Alias linear images with the same pitch
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