mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-30 13:14:15 +01:00
gl_rasterizer_cache: Implement compressed texture copies.
This commit is contained in:
parent
c7f2fb2151
commit
ebf5768340
@ -800,8 +800,6 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
|
||||
// Verify surface is compatible for blitting
|
||||
const auto& params{surface->GetSurfaceParams()};
|
||||
ASSERT(params.type == new_params.type);
|
||||
ASSERT_MSG(params.GetCompressionFactor(params.pixel_format) == 1,
|
||||
"Compressed texture reinterpretation is not supported");
|
||||
|
||||
// Create a new surface with the new parameters, and blit the previous surface to it
|
||||
Surface new_surface{std::make_shared<CachedSurface>(new_params)};
|
||||
@ -818,9 +816,13 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle);
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
|
||||
glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type,
|
||||
params.SizeInBytes(), nullptr);
|
||||
|
||||
if (source_format.compressed) {
|
||||
glGetCompressedTextureImage(surface->Texture().handle, 0,
|
||||
static_cast<GLsizei>(params.SizeInBytes()), nullptr);
|
||||
} else {
|
||||
glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type,
|
||||
static_cast<GLsizei>(params.SizeInBytes()), nullptr);
|
||||
}
|
||||
// If the new texture is bigger than the previous one, we need to fill in the rest with data
|
||||
// from the CPU.
|
||||
if (params.SizeInBytes() < new_params.SizeInBytes()) {
|
||||
@ -846,9 +848,17 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
|
||||
const auto& dest_rect{new_params.GetRect()};
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle);
|
||||
glTextureSubImage2D(
|
||||
new_surface->Texture().handle, 0, 0, 0, static_cast<GLsizei>(dest_rect.GetWidth()),
|
||||
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, dest_format.type, nullptr);
|
||||
if (dest_format.compressed) {
|
||||
glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
|
||||
static_cast<GLsizei>(dest_rect.GetWidth()),
|
||||
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
|
||||
static_cast<GLsizei>(new_params.SizeInBytes()), nullptr);
|
||||
} else {
|
||||
glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0,
|
||||
static_cast<GLsizei>(dest_rect.GetWidth()),
|
||||
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
|
||||
dest_format.type, nullptr);
|
||||
}
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
pbo.Release();
|
||||
|
Loading…
Reference in New Issue
Block a user