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yuzu/game_list_worker: Specify string conversions explicitly
Allows the game list worker code to compile successfully with implicit string conversions disabled.
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@ -45,7 +45,7 @@ bool HasSupportedFileExtension(const std::string& file_name) {
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}
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}
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bool IsExtractedNCAMain(const std::string& file_name) {
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bool IsExtractedNCAMain(const std::string& file_name) {
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return QFileInfo(QString::fromStdString(file_name)).fileName() == "main";
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return QFileInfo(QString::fromStdString(file_name)).fileName() == QStringLiteral("main");
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}
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}
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QString FormatGameName(const std::string& physical_name) {
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QString FormatGameName(const std::string& physical_name) {
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@ -97,7 +97,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
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const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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// The game list uses this as compatibility number for untested games
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// The game list uses this as compatibility number for untested games
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QString compatibility{"99"};
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QString compatibility{QStringLiteral("99")};
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if (it != compatibility_list.end()) {
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if (it != compatibility_list.end()) {
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compatibility = it->second.first;
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compatibility = it->second.first;
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}
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}
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