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gl_device: Fix TestVariableAoffi test
This test is intended to be invalid GLSL, but it was being invalid in two points instead of one. The intention is to use a non-immediate parameter in a textureOffset like function. The problem is that this shader was being compiled as a separable shader object and the text was writting to gl_Position without a redeclaration, being invalid GLSL. Address that issue by using a user-defined output attribute.
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@ -43,8 +43,9 @@ bool Device::TestVariableAoffi() {
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// This is a unit test, please ignore me on apitrace bug reports.
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uniform sampler2D tex;
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uniform ivec2 variable_offset;
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out vec4 output_attribute;
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void main() {
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gl_Position = textureOffset(tex, vec2(0), variable_offset);
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output_attribute = textureOffset(tex, vec2(0), variable_offset);
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}
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)";
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const GLuint shader{glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &AOFFI_TEST)};
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