mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-28 00:04:21 +01:00
Merge pull request #2142 from lioncash/relocate
service/nvflinger: Relocate definitions of Layer and Display to the vi service
This commit is contained in:
commit
ef559f5741
@ -400,6 +400,10 @@ add_library(core STATIC
|
||||
hle/service/time/time.h
|
||||
hle/service/usb/usb.cpp
|
||||
hle/service/usb/usb.h
|
||||
hle/service/vi/display/vi_display.cpp
|
||||
hle/service/vi/display/vi_display.h
|
||||
hle/service/vi/layer/vi_layer.cpp
|
||||
hle/service/vi/layer/vi_layer.h
|
||||
hle/service/vi/vi.cpp
|
||||
hle/service/vi/vi.h
|
||||
hle/service/vi/vi_m.cpp
|
||||
|
@ -14,11 +14,12 @@
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/readable_event.h"
|
||||
#include "core/hle/kernel/writable_event.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
|
||||
#include "core/hle/service/nvdrv/nvdrv.h"
|
||||
#include "core/hle/service/nvflinger/buffer_queue.h"
|
||||
#include "core/hle/service/nvflinger/nvflinger.h"
|
||||
#include "core/hle/service/vi/display/vi_display.h"
|
||||
#include "core/hle/service/vi/layer/vi_layer.h"
|
||||
#include "core/perf_stats.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
|
||||
@ -27,7 +28,9 @@ namespace Service::NVFlinger {
|
||||
constexpr std::size_t SCREEN_REFRESH_RATE = 60;
|
||||
constexpr u64 frame_ticks = static_cast<u64>(Core::Timing::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
|
||||
|
||||
NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing) : core_timing{core_timing} {
|
||||
NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing)
|
||||
: displays{{0, "Default"}, {1, "External"}, {2, "Edid"}, {3, "Internal"}, {4, "Null"}},
|
||||
core_timing{core_timing} {
|
||||
// Schedule the screen composition events
|
||||
composition_event =
|
||||
core_timing.RegisterEvent("ScreenComposition", [this](u64 userdata, int cycles_late) {
|
||||
@ -53,7 +56,7 @@ std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
|
||||
ASSERT(name == "Default");
|
||||
|
||||
const auto itr = std::find_if(displays.begin(), displays.end(),
|
||||
[&](const Display& display) { return display.name == name; });
|
||||
[&](const VI::Display& display) { return display.name == name; });
|
||||
if (itr == displays.end()) {
|
||||
return {};
|
||||
}
|
||||
@ -106,9 +109,10 @@ std::shared_ptr<BufferQueue> NVFlinger::FindBufferQueue(u32 id) const {
|
||||
return *itr;
|
||||
}
|
||||
|
||||
Display* NVFlinger::FindDisplay(u64 display_id) {
|
||||
const auto itr = std::find_if(displays.begin(), displays.end(),
|
||||
[&](const Display& display) { return display.id == display_id; });
|
||||
VI::Display* NVFlinger::FindDisplay(u64 display_id) {
|
||||
const auto itr =
|
||||
std::find_if(displays.begin(), displays.end(),
|
||||
[&](const VI::Display& display) { return display.id == display_id; });
|
||||
|
||||
if (itr == displays.end()) {
|
||||
return nullptr;
|
||||
@ -117,9 +121,10 @@ Display* NVFlinger::FindDisplay(u64 display_id) {
|
||||
return &*itr;
|
||||
}
|
||||
|
||||
const Display* NVFlinger::FindDisplay(u64 display_id) const {
|
||||
const auto itr = std::find_if(displays.begin(), displays.end(),
|
||||
[&](const Display& display) { return display.id == display_id; });
|
||||
const VI::Display* NVFlinger::FindDisplay(u64 display_id) const {
|
||||
const auto itr =
|
||||
std::find_if(displays.begin(), displays.end(),
|
||||
[&](const VI::Display& display) { return display.id == display_id; });
|
||||
|
||||
if (itr == displays.end()) {
|
||||
return nullptr;
|
||||
@ -128,7 +133,7 @@ const Display* NVFlinger::FindDisplay(u64 display_id) const {
|
||||
return &*itr;
|
||||
}
|
||||
|
||||
Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
|
||||
VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
|
||||
auto* const display = FindDisplay(display_id);
|
||||
|
||||
if (display == nullptr) {
|
||||
@ -136,7 +141,7 @@ Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
|
||||
}
|
||||
|
||||
const auto itr = std::find_if(display->layers.begin(), display->layers.end(),
|
||||
[&](const Layer& layer) { return layer.id == layer_id; });
|
||||
[&](const VI::Layer& layer) { return layer.id == layer_id; });
|
||||
|
||||
if (itr == display->layers.end()) {
|
||||
return nullptr;
|
||||
@ -145,7 +150,7 @@ Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
|
||||
return &*itr;
|
||||
}
|
||||
|
||||
const Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
|
||||
const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
|
||||
const auto* const display = FindDisplay(display_id);
|
||||
|
||||
if (display == nullptr) {
|
||||
@ -153,7 +158,7 @@ const Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
|
||||
}
|
||||
|
||||
const auto itr = std::find_if(display->layers.begin(), display->layers.end(),
|
||||
[&](const Layer& layer) { return layer.id == layer_id; });
|
||||
[&](const VI::Layer& layer) { return layer.id == layer_id; });
|
||||
|
||||
if (itr == display->layers.end()) {
|
||||
return nullptr;
|
||||
@ -174,7 +179,7 @@ void NVFlinger::Compose() {
|
||||
// TODO(Subv): Support more than 1 layer.
|
||||
ASSERT_MSG(display.layers.size() == 1, "Max 1 layer per display is supported");
|
||||
|
||||
Layer& layer = display.layers[0];
|
||||
VI::Layer& layer = display.layers[0];
|
||||
auto& buffer_queue = layer.buffer_queue;
|
||||
|
||||
// Search for a queued buffer and acquire it
|
||||
@ -207,15 +212,4 @@ void NVFlinger::Compose() {
|
||||
}
|
||||
}
|
||||
|
||||
Layer::Layer(u64 id, std::shared_ptr<BufferQueue> queue) : id(id), buffer_queue(std::move(queue)) {}
|
||||
Layer::~Layer() = default;
|
||||
|
||||
Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
|
||||
fmt::format("Display VSync Event {}", id));
|
||||
}
|
||||
|
||||
Display::~Display() = default;
|
||||
|
||||
} // namespace Service::NVFlinger
|
||||
|
@ -4,7 +4,6 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
@ -26,31 +25,17 @@ class WritableEvent;
|
||||
|
||||
namespace Service::Nvidia {
|
||||
class Module;
|
||||
}
|
||||
} // namespace Service::Nvidia
|
||||
|
||||
namespace Service::VI {
|
||||
struct Display;
|
||||
struct Layer;
|
||||
} // namespace Service::VI
|
||||
|
||||
namespace Service::NVFlinger {
|
||||
|
||||
class BufferQueue;
|
||||
|
||||
struct Layer {
|
||||
Layer(u64 id, std::shared_ptr<BufferQueue> queue);
|
||||
~Layer();
|
||||
|
||||
u64 id;
|
||||
std::shared_ptr<BufferQueue> buffer_queue;
|
||||
};
|
||||
|
||||
struct Display {
|
||||
Display(u64 id, std::string name);
|
||||
~Display();
|
||||
|
||||
u64 id;
|
||||
std::string name;
|
||||
|
||||
std::vector<Layer> layers;
|
||||
Kernel::EventPair vsync_event;
|
||||
};
|
||||
|
||||
class NVFlinger final {
|
||||
public:
|
||||
explicit NVFlinger(Core::Timing::CoreTiming& core_timing);
|
||||
@ -88,26 +73,20 @@ public:
|
||||
|
||||
private:
|
||||
/// Finds the display identified by the specified ID.
|
||||
Display* FindDisplay(u64 display_id);
|
||||
VI::Display* FindDisplay(u64 display_id);
|
||||
|
||||
/// Finds the display identified by the specified ID.
|
||||
const Display* FindDisplay(u64 display_id) const;
|
||||
const VI::Display* FindDisplay(u64 display_id) const;
|
||||
|
||||
/// Finds the layer identified by the specified ID in the desired display.
|
||||
Layer* FindLayer(u64 display_id, u64 layer_id);
|
||||
VI::Layer* FindLayer(u64 display_id, u64 layer_id);
|
||||
|
||||
/// Finds the layer identified by the specified ID in the desired display.
|
||||
const Layer* FindLayer(u64 display_id, u64 layer_id) const;
|
||||
const VI::Layer* FindLayer(u64 display_id, u64 layer_id) const;
|
||||
|
||||
std::shared_ptr<Nvidia::Module> nvdrv;
|
||||
|
||||
std::array<Display, 5> displays{{
|
||||
{0, "Default"},
|
||||
{1, "External"},
|
||||
{2, "Edid"},
|
||||
{3, "Internal"},
|
||||
{4, "Null"},
|
||||
}};
|
||||
std::vector<VI::Display> displays;
|
||||
std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
|
||||
|
||||
/// Id to use for the next layer that is created, this counter is shared among all displays.
|
||||
|
22
src/core/hle/service/vi/display/vi_display.cpp
Normal file
22
src/core/hle/service/vi/display/vi_display.cpp
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright 2019 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/readable_event.h"
|
||||
#include "core/hle/service/vi/display/vi_display.h"
|
||||
#include "core/hle/service/vi/layer/vi_layer.h"
|
||||
|
||||
namespace Service::VI {
|
||||
|
||||
Display::Display(u64 id, std::string name) : id{id}, name{std::move(name)} {
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
|
||||
fmt::format("Display VSync Event {}", id));
|
||||
}
|
||||
|
||||
Display::~Display() = default;
|
||||
|
||||
} // namespace Service::VI
|
28
src/core/hle/service/vi/display/vi_display.h
Normal file
28
src/core/hle/service/vi/display/vi_display.h
Normal file
@ -0,0 +1,28 @@
|
||||
// Copyright 2019 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/writable_event.h"
|
||||
|
||||
namespace Service::VI {
|
||||
|
||||
struct Layer;
|
||||
|
||||
struct Display {
|
||||
Display(u64 id, std::string name);
|
||||
~Display();
|
||||
|
||||
u64 id;
|
||||
std::string name;
|
||||
|
||||
std::vector<Layer> layers;
|
||||
Kernel::EventPair vsync_event;
|
||||
};
|
||||
|
||||
} // namespace Service::VI
|
14
src/core/hle/service/vi/layer/vi_layer.cpp
Normal file
14
src/core/hle/service/vi/layer/vi_layer.cpp
Normal file
@ -0,0 +1,14 @@
|
||||
// Copyright 2019 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "core/hle/service/vi/layer/vi_layer.h"
|
||||
|
||||
namespace Service::VI {
|
||||
|
||||
Layer::Layer(u64 id, std::shared_ptr<NVFlinger::BufferQueue> queue)
|
||||
: id{id}, buffer_queue{std::move(queue)} {}
|
||||
|
||||
Layer::~Layer() = default;
|
||||
|
||||
} // namespace Service::VI
|
25
src/core/hle/service/vi/layer/vi_layer.h
Normal file
25
src/core/hle/service/vi/layer/vi_layer.h
Normal file
@ -0,0 +1,25 @@
|
||||
// Copyright 2019 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Service::NVFlinger {
|
||||
class BufferQueue;
|
||||
}
|
||||
|
||||
namespace Service::VI {
|
||||
|
||||
struct Layer {
|
||||
Layer(u64 id, std::shared_ptr<NVFlinger::BufferQueue> queue);
|
||||
~Layer();
|
||||
|
||||
u64 id;
|
||||
std::shared_ptr<NVFlinger::BufferQueue> buffer_queue;
|
||||
};
|
||||
|
||||
} // namespace Service::VI
|
Loading…
Reference in New Issue
Block a user