mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-27 03:14:17 +01:00
Merge pull request #1204 from lioncash/pimpl
core: Make the main System class use the PImpl idiom
This commit is contained in:
commit
f08d24e9c0
@ -27,19 +27,48 @@ namespace Core {
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/*static*/ System System::s_instance;
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System::System() = default;
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namespace {
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FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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const std::string& path) {
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// To account for split 00+01+etc files.
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std::string dir_name;
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std::string filename;
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Common::SplitPath(path, &dir_name, &filename, nullptr);
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if (filename == "00") {
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const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
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std::vector<FileSys::VirtualFile> concat;
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for (u8 i = 0; i < 0x10; ++i) {
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auto next = dir->GetFile(fmt::format("{:02X}", i));
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if (next != nullptr)
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concat.push_back(std::move(next));
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else {
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next = dir->GetFile(fmt::format("{:02x}", i));
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if (next != nullptr)
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concat.push_back(std::move(next));
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else
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break;
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}
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}
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System::~System() = default;
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if (concat.empty())
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return nullptr;
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return FileSys::ConcatenateFiles(concat, dir->GetName());
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}
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return vfs->OpenFile(path, FileSys::Mode::Read);
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}
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/// Runs a CPU core while the system is powered on
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static void RunCpuCore(std::shared_ptr<Cpu> cpu_state) {
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void RunCpuCore(std::shared_ptr<Cpu> cpu_state) {
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while (Core::System::GetInstance().IsPoweredOn()) {
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cpu_state->RunLoop(true);
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}
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}
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} // Anonymous namespace
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Cpu& System::CurrentCpuCore() {
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// If multicore is enabled, use host thread to figure out the current CPU core
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struct System::Impl {
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Cpu& CurrentCpuCore() {
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if (Settings::values.use_multi_core) {
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const auto& search = thread_to_cpu.find(std::this_thread::get_id());
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ASSERT(search != thread_to_cpu.end());
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@ -49,9 +78,9 @@ Cpu& System::CurrentCpuCore() {
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// Otherwise, use single-threaded mode active_core variable
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return *cpu_cores[active_core];
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}
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}
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System::ResultStatus System::RunLoop(bool tight_loop) {
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ResultStatus RunLoop(bool tight_loop) {
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status = ResultStatus::Success;
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// Update thread_to_cpu in case Core 0 is run from a different host thread
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@ -84,112 +113,9 @@ System::ResultStatus System::RunLoop(bool tight_loop) {
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}
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return status;
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}
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System::ResultStatus System::SingleStep() {
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return RunLoop(false);
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}
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static FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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const std::string& path) {
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// To account for split 00+01+etc files.
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std::string dir_name;
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std::string filename;
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Common::SplitPath(path, &dir_name, &filename, nullptr);
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if (filename == "00") {
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const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
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std::vector<FileSys::VirtualFile> concat;
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for (u8 i = 0; i < 0x10; ++i) {
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auto next = dir->GetFile(fmt::format("{:02X}", i));
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if (next != nullptr)
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concat.push_back(std::move(next));
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else {
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next = dir->GetFile(fmt::format("{:02x}", i));
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if (next != nullptr)
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concat.push_back(std::move(next));
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else
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break;
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}
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}
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if (concat.empty())
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return nullptr;
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return FileSys::ConcatenateFiles(concat, dir->GetName());
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}
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return vfs->OpenFile(path, FileSys::Mode::Read);
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}
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System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
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app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
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if (!app_loader) {
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LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
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return ResultStatus::ErrorGetLoader;
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}
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std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
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app_loader->LoadKernelSystemMode();
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if (system_mode.second != Loader::ResultStatus::Success) {
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LOG_CRITICAL(Core, "Failed to determine system mode (Error {})!",
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static_cast<int>(system_mode.second));
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return ResultStatus::ErrorSystemMode;
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}
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ResultStatus init_result{Init(emu_window)};
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if (init_result != ResultStatus::Success) {
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LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
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static_cast<int>(init_result));
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System::Shutdown();
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return init_result;
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}
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const Loader::ResultStatus load_result{app_loader->Load(current_process)};
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if (load_result != Loader::ResultStatus::Success) {
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LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
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System::Shutdown();
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return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
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static_cast<u32>(load_result));
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}
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status = ResultStatus::Success;
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return status;
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}
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void System::PrepareReschedule() {
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CurrentCpuCore().PrepareReschedule();
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}
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PerfStats::Results System::GetAndResetPerfStats() {
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return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
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}
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const std::shared_ptr<Kernel::Scheduler>& System::Scheduler(size_t core_index) {
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ASSERT(core_index < NUM_CPU_CORES);
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return cpu_cores[core_index]->Scheduler();
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}
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Kernel::KernelCore& System::Kernel() {
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return kernel;
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}
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const Kernel::KernelCore& System::Kernel() const {
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return kernel;
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}
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ARM_Interface& System::ArmInterface(size_t core_index) {
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ASSERT(core_index < NUM_CPU_CORES);
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return cpu_cores[core_index]->ArmInterface();
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}
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Cpu& System::CpuCore(size_t core_index) {
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ASSERT(core_index < NUM_CPU_CORES);
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return *cpu_cores[core_index];
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}
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System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
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ResultStatus Init(Frontend::EmuWindow& emu_window) {
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LOG_DEBUG(HW_Memory, "initialized OK");
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CoreTiming::Init();
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@ -238,9 +164,46 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
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perf_stats.BeginSystemFrame();
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return ResultStatus::Success;
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}
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}
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void System::Shutdown() {
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ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
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app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
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if (!app_loader) {
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LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
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return ResultStatus::ErrorGetLoader;
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}
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std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
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app_loader->LoadKernelSystemMode();
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if (system_mode.second != Loader::ResultStatus::Success) {
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LOG_CRITICAL(Core, "Failed to determine system mode (Error {})!",
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static_cast<int>(system_mode.second));
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return ResultStatus::ErrorSystemMode;
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}
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ResultStatus init_result{Init(emu_window)};
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if (init_result != ResultStatus::Success) {
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LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
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static_cast<int>(init_result));
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Shutdown();
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return init_result;
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}
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const Loader::ResultStatus load_result{app_loader->Load(current_process)};
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if (load_result != Loader::ResultStatus::Success) {
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LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
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Shutdown();
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return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
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static_cast<u32>(load_result));
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}
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status = ResultStatus::Success;
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return status;
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}
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void Shutdown() {
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// Log last frame performance stats
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auto perf_results = GetAndResetPerfStats();
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Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
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@ -280,14 +243,218 @@ void System::Shutdown() {
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app_loader.reset();
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LOG_DEBUG(Core, "Shutdown OK");
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}
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Loader::ResultStatus GetGameName(std::string& out) const {
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if (app_loader == nullptr)
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return Loader::ResultStatus::ErrorNotInitialized;
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return app_loader->ReadTitle(out);
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}
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void SetStatus(ResultStatus new_status, const char* details = nullptr) {
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status = new_status;
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if (details) {
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status_details = details;
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}
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}
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PerfStats::Results GetAndResetPerfStats() {
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return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
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}
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Kernel::KernelCore kernel;
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/// RealVfsFilesystem instance
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FileSys::VirtualFilesystem virtual_filesystem;
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/// AppLoader used to load the current executing application
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std::unique_ptr<Loader::AppLoader> app_loader;
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std::unique_ptr<VideoCore::RendererBase> renderer;
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std::unique_ptr<Tegra::GPU> gpu_core;
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std::shared_ptr<Tegra::DebugContext> debug_context;
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Kernel::SharedPtr<Kernel::Process> current_process;
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std::shared_ptr<ExclusiveMonitor> cpu_exclusive_monitor;
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std::shared_ptr<CpuBarrier> cpu_barrier;
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std::array<std::shared_ptr<Cpu>, NUM_CPU_CORES> cpu_cores;
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std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> cpu_core_threads;
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size_t active_core{}; ///< Active core, only used in single thread mode
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/// Service manager
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std::shared_ptr<Service::SM::ServiceManager> service_manager;
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/// Telemetry session for this emulation session
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std::unique_ptr<Core::TelemetrySession> telemetry_session;
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ResultStatus status = ResultStatus::Success;
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std::string status_details = "";
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/// Map of guest threads to CPU cores
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std::map<std::thread::id, std::shared_ptr<Cpu>> thread_to_cpu;
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Core::PerfStats perf_stats;
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Core::FrameLimiter frame_limiter;
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};
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System::System() : impl{std::make_unique<Impl>()} {}
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System::~System() = default;
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Cpu& System::CurrentCpuCore() {
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return impl->CurrentCpuCore();
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}
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System::ResultStatus System::RunLoop(bool tight_loop) {
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return impl->RunLoop(tight_loop);
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}
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System::ResultStatus System::SingleStep() {
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return RunLoop(false);
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}
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void System::InvalidateCpuInstructionCaches() {
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for (auto& cpu : impl->cpu_cores) {
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cpu->ArmInterface().ClearInstructionCache();
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}
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}
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System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
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return impl->Load(emu_window, filepath);
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}
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bool System::IsPoweredOn() const {
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return impl->cpu_barrier && impl->cpu_barrier->IsAlive();
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}
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void System::PrepareReschedule() {
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CurrentCpuCore().PrepareReschedule();
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}
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PerfStats::Results System::GetAndResetPerfStats() {
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return impl->GetAndResetPerfStats();
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}
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Core::TelemetrySession& System::TelemetrySession() const {
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return *impl->telemetry_session;
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}
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ARM_Interface& System::CurrentArmInterface() {
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return CurrentCpuCore().ArmInterface();
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}
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size_t System::CurrentCoreIndex() {
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return CurrentCpuCore().CoreIndex();
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}
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Kernel::Scheduler& System::CurrentScheduler() {
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return *CurrentCpuCore().Scheduler();
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}
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const std::shared_ptr<Kernel::Scheduler>& System::Scheduler(size_t core_index) {
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ASSERT(core_index < NUM_CPU_CORES);
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return impl->cpu_cores[core_index]->Scheduler();
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}
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Kernel::SharedPtr<Kernel::Process>& System::CurrentProcess() {
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return impl->current_process;
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}
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ARM_Interface& System::ArmInterface(size_t core_index) {
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ASSERT(core_index < NUM_CPU_CORES);
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return impl->cpu_cores[core_index]->ArmInterface();
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}
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Cpu& System::CpuCore(size_t core_index) {
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ASSERT(core_index < NUM_CPU_CORES);
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return *impl->cpu_cores[core_index];
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}
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ExclusiveMonitor& System::Monitor() {
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return *impl->cpu_exclusive_monitor;
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}
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Tegra::GPU& System::GPU() {
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return *impl->gpu_core;
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}
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const Tegra::GPU& System::GPU() const {
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return *impl->gpu_core;
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}
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VideoCore::RendererBase& System::Renderer() {
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return *impl->renderer;
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}
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const VideoCore::RendererBase& System::Renderer() const {
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return *impl->renderer;
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}
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Kernel::KernelCore& System::Kernel() {
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return impl->kernel;
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}
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const Kernel::KernelCore& System::Kernel() const {
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return impl->kernel;
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}
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Core::PerfStats& System::GetPerfStats() {
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return impl->perf_stats;
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}
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const Core::PerfStats& System::GetPerfStats() const {
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return impl->perf_stats;
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}
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Core::FrameLimiter& System::FrameLimiter() {
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return impl->frame_limiter;
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}
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const Core::FrameLimiter& System::FrameLimiter() const {
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return impl->frame_limiter;
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}
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Loader::ResultStatus System::GetGameName(std::string& out) const {
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return impl->GetGameName(out);
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}
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void System::SetStatus(ResultStatus new_status, const char* details) {
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impl->SetStatus(new_status, details);
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}
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const std::string& System::GetStatusDetails() const {
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return impl->status_details;
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}
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Loader::AppLoader& System::GetAppLoader() const {
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return *impl->app_loader;
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}
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void System::SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
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impl->debug_context = std::move(context);
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}
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std::shared_ptr<Tegra::DebugContext> System::GetGPUDebugContext() const {
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return impl->debug_context;
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}
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void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
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impl->virtual_filesystem = std::move(vfs);
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}
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FileSys::VirtualFilesystem System::GetFilesystem() const {
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return impl->virtual_filesystem;
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}
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System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
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return impl->Init(emu_window);
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}
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void System::Shutdown() {
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impl->Shutdown();
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}
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Service::SM::ServiceManager& System::ServiceManager() {
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return *service_manager;
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return *impl->service_manager;
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}
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const Service::SM::ServiceManager& System::ServiceManager() const {
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return *service_manager;
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return *impl->service_manager;
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}
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} // namespace Core
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|
138
src/core/core.h
138
src/core/core.h
@ -94,11 +94,7 @@ public:
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* This function should only be used by GDB Stub to support breakpoints, memory updates and
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* step/continue commands.
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*/
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void InvalidateCpuInstructionCaches() {
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for (auto& cpu : cpu_cores) {
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cpu->ArmInterface().ClearInstructionCache();
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}
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}
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void InvalidateCpuInstructionCaches();
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/// Shutdown the emulated system.
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void Shutdown();
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@ -117,17 +113,13 @@ public:
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* application).
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* @returns True if the emulated system is powered on, otherwise false.
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*/
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bool IsPoweredOn() const {
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return cpu_barrier && cpu_barrier->IsAlive();
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}
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bool IsPoweredOn() const;
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/**
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* Returns a reference to the telemetry session for this emulation session.
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* @returns Reference to the telemetry session.
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*/
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Core::TelemetrySession& TelemetrySession() const {
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return *telemetry_session;
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}
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Core::TelemetrySession& TelemetrySession() const;
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/// Prepare the core emulation for a reschedule
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void PrepareReschedule();
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@ -136,14 +128,13 @@ public:
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PerfStats::Results GetAndResetPerfStats();
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/// Gets an ARM interface to the CPU core that is currently running
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ARM_Interface& CurrentArmInterface() {
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return CurrentCpuCore().ArmInterface();
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}
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ARM_Interface& CurrentArmInterface();
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/// Gets the index of the currently running CPU core
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size_t CurrentCoreIndex() {
|
||||
return CurrentCpuCore().CoreIndex();
|
||||
}
|
||||
size_t CurrentCoreIndex();
|
||||
|
||||
/// Gets the scheduler for the CPU core that is currently running
|
||||
Kernel::Scheduler& CurrentScheduler();
|
||||
|
||||
/// Gets an ARM interface to the CPU core with the specified index
|
||||
ARM_Interface& ArmInterface(size_t core_index);
|
||||
@ -151,43 +142,26 @@ public:
|
||||
/// Gets a CPU interface to the CPU core with the specified index
|
||||
Cpu& CpuCore(size_t core_index);
|
||||
|
||||
/// Gets the exclusive monitor
|
||||
ExclusiveMonitor& Monitor();
|
||||
|
||||
/// Gets a mutable reference to the GPU interface
|
||||
Tegra::GPU& GPU() {
|
||||
return *gpu_core;
|
||||
}
|
||||
Tegra::GPU& GPU();
|
||||
|
||||
/// Gets an immutable reference to the GPU interface.
|
||||
const Tegra::GPU& GPU() const {
|
||||
return *gpu_core;
|
||||
}
|
||||
const Tegra::GPU& GPU() const;
|
||||
|
||||
/// Gets a mutable reference to the renderer.
|
||||
VideoCore::RendererBase& Renderer() {
|
||||
return *renderer;
|
||||
}
|
||||
VideoCore::RendererBase& Renderer();
|
||||
|
||||
/// Gets an immutable reference to the renderer.
|
||||
const VideoCore::RendererBase& Renderer() const {
|
||||
return *renderer;
|
||||
}
|
||||
|
||||
/// Gets the scheduler for the CPU core that is currently running
|
||||
Kernel::Scheduler& CurrentScheduler() {
|
||||
return *CurrentCpuCore().Scheduler();
|
||||
}
|
||||
|
||||
/// Gets the exclusive monitor
|
||||
ExclusiveMonitor& Monitor() {
|
||||
return *cpu_exclusive_monitor;
|
||||
}
|
||||
const VideoCore::RendererBase& Renderer() const;
|
||||
|
||||
/// Gets the scheduler for the CPU core with the specified index
|
||||
const std::shared_ptr<Kernel::Scheduler>& Scheduler(size_t core_index);
|
||||
|
||||
/// Gets the current process
|
||||
Kernel::SharedPtr<Kernel::Process>& CurrentProcess() {
|
||||
return current_process;
|
||||
}
|
||||
Kernel::SharedPtr<Kernel::Process>& CurrentProcess();
|
||||
|
||||
/// Provides a reference to the kernel instance.
|
||||
Kernel::KernelCore& Kernel();
|
||||
@ -195,49 +169,37 @@ public:
|
||||
/// Provides a constant reference to the kernel instance.
|
||||
const Kernel::KernelCore& Kernel() const;
|
||||
|
||||
/// Provides a reference to the internal PerfStats instance.
|
||||
Core::PerfStats& GetPerfStats();
|
||||
|
||||
/// Provides a constant reference to the internal PerfStats instance.
|
||||
const Core::PerfStats& GetPerfStats() const;
|
||||
|
||||
/// Provides a reference to the frame limiter;
|
||||
Core::FrameLimiter& FrameLimiter();
|
||||
|
||||
/// Provides a constant referent to the frame limiter
|
||||
const Core::FrameLimiter& FrameLimiter() const;
|
||||
|
||||
/// Gets the name of the current game
|
||||
Loader::ResultStatus GetGameName(std::string& out) const {
|
||||
if (app_loader == nullptr)
|
||||
return Loader::ResultStatus::ErrorNotInitialized;
|
||||
return app_loader->ReadTitle(out);
|
||||
}
|
||||
Loader::ResultStatus GetGameName(std::string& out) const;
|
||||
|
||||
PerfStats perf_stats;
|
||||
FrameLimiter frame_limiter;
|
||||
void SetStatus(ResultStatus new_status, const char* details);
|
||||
|
||||
void SetStatus(ResultStatus new_status, const char* details = nullptr) {
|
||||
status = new_status;
|
||||
if (details) {
|
||||
status_details = details;
|
||||
}
|
||||
}
|
||||
const std::string& GetStatusDetails() const;
|
||||
|
||||
const std::string& GetStatusDetails() const {
|
||||
return status_details;
|
||||
}
|
||||
|
||||
Loader::AppLoader& GetAppLoader() const {
|
||||
return *app_loader;
|
||||
}
|
||||
Loader::AppLoader& GetAppLoader() const;
|
||||
|
||||
Service::SM::ServiceManager& ServiceManager();
|
||||
const Service::SM::ServiceManager& ServiceManager() const;
|
||||
|
||||
void SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
|
||||
debug_context = std::move(context);
|
||||
}
|
||||
void SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context);
|
||||
|
||||
std::shared_ptr<Tegra::DebugContext> GetGPUDebugContext() const {
|
||||
return debug_context;
|
||||
}
|
||||
std::shared_ptr<Tegra::DebugContext> GetGPUDebugContext() const;
|
||||
|
||||
void SetFilesystem(FileSys::VirtualFilesystem vfs) {
|
||||
virtual_filesystem = std::move(vfs);
|
||||
}
|
||||
void SetFilesystem(FileSys::VirtualFilesystem vfs);
|
||||
|
||||
FileSys::VirtualFilesystem GetFilesystem() const {
|
||||
return virtual_filesystem;
|
||||
}
|
||||
FileSys::VirtualFilesystem GetFilesystem() const;
|
||||
|
||||
private:
|
||||
System();
|
||||
@ -253,34 +215,10 @@ private:
|
||||
*/
|
||||
ResultStatus Init(Frontend::EmuWindow& emu_window);
|
||||
|
||||
Kernel::KernelCore kernel;
|
||||
/// RealVfsFilesystem instance
|
||||
FileSys::VirtualFilesystem virtual_filesystem;
|
||||
/// AppLoader used to load the current executing application
|
||||
std::unique_ptr<Loader::AppLoader> app_loader;
|
||||
std::unique_ptr<VideoCore::RendererBase> renderer;
|
||||
std::unique_ptr<Tegra::GPU> gpu_core;
|
||||
std::shared_ptr<Tegra::DebugContext> debug_context;
|
||||
Kernel::SharedPtr<Kernel::Process> current_process;
|
||||
std::shared_ptr<ExclusiveMonitor> cpu_exclusive_monitor;
|
||||
std::shared_ptr<CpuBarrier> cpu_barrier;
|
||||
std::array<std::shared_ptr<Cpu>, NUM_CPU_CORES> cpu_cores;
|
||||
std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> cpu_core_threads;
|
||||
size_t active_core{}; ///< Active core, only used in single thread mode
|
||||
|
||||
/// Service manager
|
||||
std::shared_ptr<Service::SM::ServiceManager> service_manager;
|
||||
|
||||
/// Telemetry session for this emulation session
|
||||
std::unique_ptr<Core::TelemetrySession> telemetry_session;
|
||||
struct Impl;
|
||||
std::unique_ptr<Impl> impl;
|
||||
|
||||
static System s_instance;
|
||||
|
||||
ResultStatus status = ResultStatus::Success;
|
||||
std::string status_details = "";
|
||||
|
||||
/// Map of guest threads to CPU cores
|
||||
std::map<std::thread::id, std::shared_ptr<Cpu>> thread_to_cpu;
|
||||
};
|
||||
|
||||
inline ARM_Interface& CurrentArmInterface() {
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "core/core.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvmap.h"
|
||||
#include "core/perf_stats.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
|
||||
@ -31,7 +32,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
|
||||
transform, crop_rect};
|
||||
|
||||
auto& instance = Core::System::GetInstance();
|
||||
instance.perf_stats.EndGameFrame();
|
||||
instance.GetPerfStats().EndGameFrame();
|
||||
instance.Renderer().SwapBuffers(framebuffer);
|
||||
}
|
||||
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "core/hle/service/nvdrv/nvdrv.h"
|
||||
#include "core/hle/service/nvflinger/buffer_queue.h"
|
||||
#include "core/hle/service/nvflinger/nvflinger.h"
|
||||
#include "core/perf_stats.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
@ -137,7 +138,7 @@ void NVFlinger::Compose() {
|
||||
auto& system_instance = Core::System::GetInstance();
|
||||
|
||||
// There was no queued buffer to draw, render previous frame
|
||||
system_instance.perf_stats.EndGameFrame();
|
||||
system_instance.GetPerfStats().EndGameFrame();
|
||||
system_instance.Renderer().SwapBuffers({});
|
||||
continue;
|
||||
}
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "core/core_timing.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/memory.h"
|
||||
#include "core/perf_stats.h"
|
||||
#include "core/settings.h"
|
||||
#include "core/tracer/recorder.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
@ -115,7 +116,7 @@ RendererOpenGL::~RendererOpenGL() = default;
|
||||
void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) {
|
||||
ScopeAcquireGLContext acquire_context{render_window};
|
||||
|
||||
Core::System::GetInstance().perf_stats.EndSystemFrame();
|
||||
Core::System::GetInstance().GetPerfStats().EndSystemFrame();
|
||||
|
||||
// Maintain the rasterizer's state as a priority
|
||||
OpenGLState prev_state = OpenGLState::GetCurState();
|
||||
@ -140,8 +141,8 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
|
||||
|
||||
render_window.PollEvents();
|
||||
|
||||
Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs());
|
||||
Core::System::GetInstance().perf_stats.BeginSystemFrame();
|
||||
Core::System::GetInstance().FrameLimiter().DoFrameLimiting(CoreTiming::GetGlobalTimeUs());
|
||||
Core::System::GetInstance().GetPerfStats().BeginSystemFrame();
|
||||
|
||||
// Restore the rasterizer state
|
||||
prev_state.Apply();
|
||||
|
Loading…
Reference in New Issue
Block a user