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fixup! hle: kernel: Add initial impl. of slab setup.
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@ -117,10 +117,6 @@ void InitializeSlabResourceCounts() {
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}
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}
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size_t CalculateSlabHeapGapSize() {
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return KernelSlabHeapGapsSize;
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}
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size_t CalculateTotalSlabHeapSize() {
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size_t size = 0;
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@ -136,7 +132,7 @@ size_t CalculateTotalSlabHeapSize() {
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#undef ADD_SLAB_SIZE
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// Add the reserved size.
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size += CalculateSlabHeapGapSize();
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size += KernelSlabHeapGapsSize;
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return size;
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}
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@ -158,7 +154,7 @@ void InitializeSlabHeaps(Core::System& system, KMemoryLayout& memory_layout) {
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}
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// Create an array to represent the gaps between the slabs.
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const size_t total_gap_size = CalculateSlabHeapGapSize();
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const size_t total_gap_size = KernelSlabHeapGapsSize;
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std::array<size_t, slab_types.size()> slab_gaps;
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for (size_t i = 0; i < slab_gaps.size(); i++) {
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// Note: This is an off-by-one error from Nintendo's intention, because GenerateRandomRange
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