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Merge pull request #12527 from DCNick3/log-more-sdl-errors
Report more SDL errors
This commit is contained in:
commit
f6ee53af14
@ -20,7 +20,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Co
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: input_subsystem{input_subsystem_}, system{system_} {
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: input_subsystem{input_subsystem_}, system{system_} {
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input_subsystem->Initialize();
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input_subsystem->Initialize();
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
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LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
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LOG_CRITICAL(Frontend, "Failed to initialize SDL2: {}, Exiting...", SDL_GetError());
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exit(1);
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exit(1);
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}
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}
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SDL_SetMainReady();
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SDL_SetMainReady();
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@ -28,7 +28,8 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
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SDL_SysWMinfo wm;
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SDL_SysWMinfo wm;
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SDL_VERSION(&wm.version);
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SDL_VERSION(&wm.version);
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if (SDL_GetWindowWMInfo(render_window, &wm) == SDL_FALSE) {
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if (SDL_GetWindowWMInfo(render_window, &wm) == SDL_FALSE) {
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LOG_CRITICAL(Frontend, "Failed to get information from the window manager");
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LOG_CRITICAL(Frontend, "Failed to get information from the window manager: {}",
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SDL_GetError());
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std::exit(EXIT_FAILURE);
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std::exit(EXIT_FAILURE);
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}
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}
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