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GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL.
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@ -47,4 +47,27 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
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return {};
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return {};
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}
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}
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inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) {
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switch (filter_mode) {
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case Tegra::Texture::TextureFilter::Linear:
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return GL_LINEAR;
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case Tegra::Texture::TextureFilter::Nearest:
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return GL_NEAREST;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode=%u",
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static_cast<u32>(filter_mode));
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UNREACHABLE();
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return {};
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}
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inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
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switch (wrap_mode) {
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case Tegra::Texture::WrapMode::ClampToEdge:
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return GL_CLAMP_TO_EDGE;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode=%u", static_cast<u32>(wrap_mode));
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UNREACHABLE();
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return {};
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}
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} // namespace MaxwellToGL
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} // namespace MaxwellToGL
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