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Shader Debugger: Fix only first vertex attribute being loaded
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c1beb2ce20
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@ -475,6 +475,7 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
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auto& shader_config = Pica::g_state.regs.vs;
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for (auto instr : shader_setup.program_code)
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info.code.push_back({instr});
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int num_attributes = Pica::g_state.regs.vertex_attributes.GetNumTotalAttributes();
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for (auto pattern : shader_setup.swizzle_data)
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info.swizzle_info.push_back({pattern});
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@ -483,19 +484,18 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
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info.labels.insert({ entry_point, "main" });
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// Generate debug information
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debug_data = Pica::Shader::ProduceDebugInfo(input_vertex, 1, shader_config, shader_setup);
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debug_data = Pica::Shader::ProduceDebugInfo(input_vertex, num_attributes, shader_config, shader_setup);
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// Reload widget state
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// Only show input attributes which are used as input to the shader
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for (unsigned int attr = 0; attr < 16; ++attr) {
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input_data_container[attr]->setVisible(false);
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}
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for (unsigned int attr = 0; attr < Pica::g_state.regs.vertex_attributes.GetNumTotalAttributes(); ++attr) {
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for (unsigned int attr = 0; attr < num_attributes; ++attr) {
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unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr);
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input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr));
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input_data_container[source_attr]->setVisible(true);
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}
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// Only show input attributes which are used as input to the shader
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for (unsigned int attr = num_attributes; attr < 16; ++attr) {
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input_data_container[attr]->setVisible(false);
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}
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// Initialize debug info text for current cycle count
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cycle_index->setMaximum(debug_data.records.size() - 1);
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