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const_buffer_locker: Minor style changes
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@ -4,6 +4,8 @@
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#pragma once
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#include <algorithm>
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#include <memory>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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@ -11,140 +13,92 @@
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namespace VideoCommon::Shader {
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using Tegra::Engines::SamplerDescriptor;
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ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage)
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: engine{nullptr}, shader_stage{shader_stage} {}
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: stage{shader_stage} {}
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ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
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Tegra::Engines::ConstBufferEngineInterface& engine)
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: engine{&engine}, shader_stage{shader_stage} {}
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bool ConstBufferLocker::IsEngineSet() const {
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return engine != nullptr;
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}
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void ConstBufferLocker::SetEngine(Tegra::Engines::ConstBufferEngineInterface& engine_) {
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engine = &engine_;
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}
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: stage{shader_stage}, engine{&engine} {}
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std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) {
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if (!keys) {
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keys = std::make_shared<KeyMap>();
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}
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auto& key_map = *keys;
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const std::pair<u32, u32> key = {buffer, offset};
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const auto iter = key_map.find(key);
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if (iter != key_map.end()) {
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return {iter->second};
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const auto iter = keys.find(key);
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if (iter != keys.end()) {
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return iter->second;
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}
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if (!IsEngineSet()) {
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if (!engine) {
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return {};
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}
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const u32 value = engine->AccessConstBuffer32(shader_stage, buffer, offset);
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key_map.emplace(key, value);
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return {value};
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const u32 value = engine->AccessConstBuffer32(stage, buffer, offset);
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keys.emplace(key, value);
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return value;
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}
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std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBoundSampler(u32 offset) {
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if (!bound_samplers) {
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bound_samplers = std::make_shared<BoundSamplerMap>();
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}
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auto& key_map = *bound_samplers;
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std::optional<SamplerDescriptor> ConstBufferLocker::ObtainBoundSampler(u32 offset) {
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const u32 key = offset;
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const auto iter = key_map.find(key);
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if (iter != key_map.end()) {
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return {iter->second};
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const auto iter = bound_samplers.find(key);
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if (iter != bound_samplers.end()) {
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return iter->second;
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}
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if (!IsEngineSet()) {
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if (!engine) {
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return {};
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}
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const Tegra::Engines::SamplerDescriptor value =
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engine->AccessBoundSampler(shader_stage, offset);
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key_map.emplace(key, value);
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return {value};
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const SamplerDescriptor value = engine->AccessBoundSampler(stage, offset);
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bound_samplers.emplace(key, value);
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return value;
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}
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std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBindlessSampler(
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u32 buffer, u32 offset) {
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if (!bindless_samplers) {
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bindless_samplers = std::make_shared<BindlessSamplerMap>();
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const std::pair key = {buffer, offset};
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const auto iter = bindless_samplers.find(key);
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if (iter != bindless_samplers.end()) {
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return iter->second;
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}
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auto& key_map = *bindless_samplers;
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const std::pair<u32, u32> key = {buffer, offset};
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const auto iter = key_map.find(key);
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if (iter != key_map.end()) {
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return {iter->second};
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}
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if (!IsEngineSet()) {
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if (!engine) {
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return {};
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}
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const Tegra::Engines::SamplerDescriptor value =
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engine->AccessBindlessSampler(shader_stage, buffer, offset);
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key_map.emplace(key, value);
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return {value};
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const SamplerDescriptor value = engine->AccessBindlessSampler(stage, buffer, offset);
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bindless_samplers.emplace(key, value);
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return value;
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}
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void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) {
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if (!keys) {
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keys = std::make_shared<KeyMap>();
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}
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const std::pair<u32, u32> key = {buffer, offset};
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(*keys)[key] = value;
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keys.insert_or_assign({buffer, offset}, value);
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}
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void ConstBufferLocker::InsertBoundSampler(u32 offset, Tegra::Engines::SamplerDescriptor sampler) {
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if (!bound_samplers) {
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bound_samplers = std::make_shared<BoundSamplerMap>();
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}
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(*bound_samplers)[offset] = sampler;
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void ConstBufferLocker::InsertBoundSampler(u32 offset, SamplerDescriptor sampler) {
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bound_samplers.insert_or_assign(offset, sampler);
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}
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void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset,
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Tegra::Engines::SamplerDescriptor sampler) {
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if (!bindless_samplers) {
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bindless_samplers = std::make_shared<BindlessSamplerMap>();
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}
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const std::pair<u32, u32> key = {buffer, offset};
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(*bindless_samplers)[key] = sampler;
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void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor sampler) {
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bindless_samplers.insert_or_assign({buffer, offset}, sampler);
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}
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bool ConstBufferLocker::IsConsistent() const {
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if (!IsEngineSet()) {
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if (!engine) {
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return false;
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}
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if (keys) {
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for (const auto& key_val : *keys) {
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const std::pair<u32, u32> key = key_val.first;
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const u32 value = key_val.second;
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const u32 other_value =
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engine->AccessConstBuffer32(shader_stage, key.first, key.second);
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if (other_value != value) {
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return false;
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}
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}
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}
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if (bound_samplers) {
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for (const auto& sampler_val : *bound_samplers) {
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const u32 key = sampler_val.first;
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const Tegra::Engines::SamplerDescriptor value = sampler_val.second;
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const Tegra::Engines::SamplerDescriptor other_value =
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engine->AccessBoundSampler(shader_stage, key);
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if (other_value.raw != value.raw) {
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return false;
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}
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}
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}
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if (bindless_samplers) {
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for (const auto& sampler_val : *bindless_samplers) {
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const std::pair<u32, u32> key = sampler_val.first;
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const Tegra::Engines::SamplerDescriptor value = sampler_val.second;
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const Tegra::Engines::SamplerDescriptor other_value =
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engine->AccessBindlessSampler(shader_stage, key.first, key.second);
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if (other_value.raw != value.raw) {
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return false;
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}
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}
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}
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return true;
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return std::all_of(keys.begin(), keys.end(),
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[](const auto& key) {
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const auto [value, other_value] = key.first;
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return value == other_value;
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}) &&
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std::all_of(bound_samplers.begin(), bound_samplers.end(),
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[this](const auto& sampler) {
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const auto [key, value] = sampler;
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const auto other_value = engine->AccessBoundSampler(stage, key);
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return value.raw == other_value.raw;
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}) &&
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std::all_of(
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bindless_samplers.begin(), bindless_samplers.end(), [this](const auto& sampler) {
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const auto [cbuf, offset] = sampler.first;
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const auto value = sampler.second;
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const auto other_value = engine->AccessBindlessSampler(stage, cbuf, offset);
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return value.raw == other_value.raw;
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});
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}
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} // namespace VideoCommon::Shader
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explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
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Tegra::Engines::ConstBufferEngineInterface& engine);
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// Checks if an engine is setup, it may be possible that during disk shader
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// cache run, the engines have not been created yet.
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bool IsEngineSet() const;
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// Use this to set/change the engine used for this shader.
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void SetEngine(Tegra::Engines::ConstBufferEngineInterface& engine);
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// Retrieves a key from the locker, if it's registered, it will give the
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// registered value, if not it will obtain it from maxwell3d and register it.
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/// Retrieves a key from the locker, if it's registered, it will give the registered value, if
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/// not it will obtain it from maxwell3d and register it.
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std::optional<u32> ObtainKey(u32 buffer, u32 offset);
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std::optional<Tegra::Engines::SamplerDescriptor> ObtainBoundSampler(u32 offset);
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std::optional<Tegra::Engines::SamplerDescriptor> ObtainBindlessSampler(u32 buffer, u32 offset);
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// Manually inserts a key.
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/// Inserts a key.
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void InsertKey(u32 buffer, u32 offset, u32 value);
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/// Inserts a bound sampler key.
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void InsertBoundSampler(u32 offset, Tegra::Engines::SamplerDescriptor sampler);
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/// Inserts a bindless sampler key.
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void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
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// Retrieves the number of keys registered.
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std::size_t NumKeys() const {
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if (!keys) {
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return 0;
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}
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return keys->size();
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}
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std::size_t NumBoundSamplers() const {
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if (!bound_samplers) {
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return 0;
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}
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return bound_samplers->size();
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}
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std::size_t NumBindlessSamplers() const {
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if (!bindless_samplers) {
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return 0;
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}
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return bindless_samplers->size();
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}
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// Gives an accessor to the key's database.
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// Pre: NumKeys > 0
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const KeyMap& AccessKeys() const {
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return *keys;
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}
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// Gives an accessor to the sampler's database.
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// Pre: NumBindlessSamplers > 0
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const BoundSamplerMap& AccessBoundSamplers() const {
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return *bound_samplers;
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}
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// Gives an accessor to the sampler's database.
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// Pre: NumBindlessSamplers > 0
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const BindlessSamplerMap& AccessBindlessSamplers() const {
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return *bindless_samplers;
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}
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// Checks keys & samplers against engine's current const buffers. Returns true if they
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// are the same value, false otherwise;
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/// Checks keys and samplers against engine's current const buffers. Returns true if they are
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/// the same value, false otherwise;
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bool IsConsistent() const;
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/// Gives an getter to the const buffer keys in the database.
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const KeyMap& GetKeys() const {
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return keys;
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}
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/// Gets samplers database.
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const BoundSamplerMap& GetBoundSamplers() const {
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return bound_samplers;
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}
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/// Gets bindless samplers database.
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const BindlessSamplerMap& GetBindlessSamplers() const {
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return bindless_samplers;
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}
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private:
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Tegra::Engines::ConstBufferEngineInterface* engine;
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Tegra::Engines::ShaderType shader_stage;
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// All containers are lazy initialized as most shaders don't use them.
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std::shared_ptr<KeyMap> keys{};
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std::shared_ptr<BoundSamplerMap> bound_samplers{};
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std::shared_ptr<BindlessSamplerMap> bindless_samplers{};
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const Tegra::Engines::ShaderType stage;
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Tegra::Engines::ConstBufferEngineInterface* engine = nullptr;
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KeyMap keys;
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BoundSamplerMap bound_samplers;
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BindlessSamplerMap bindless_samplers;
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};
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} // namespace VideoCommon::Shader
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