mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-24 07:45:38 +01:00
Merge pull request #2495 from lioncash/cache
gl_shader_disk_cache: Minor cleanup
This commit is contained in:
commit
fadf66993c
@ -104,8 +104,9 @@ bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
|
||||
return true;
|
||||
}
|
||||
|
||||
ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system)
|
||||
: system{system}, precompiled_cache_virtual_file_offset{0} {}
|
||||
ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {}
|
||||
|
||||
ShaderDiskCacheOpenGL::~ShaderDiskCacheOpenGL() = default;
|
||||
|
||||
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
|
||||
ShaderDiskCacheOpenGL::LoadTransferable() {
|
||||
@ -243,7 +244,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto entry = LoadDecompiledEntry();
|
||||
auto entry = LoadDecompiledEntry();
|
||||
if (!entry) {
|
||||
return {};
|
||||
}
|
||||
@ -287,13 +288,13 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<u8> code(code_size);
|
||||
std::string code(code_size, '\0');
|
||||
if (!LoadArrayFromPrecompiled(code.data(), code.size())) {
|
||||
return {};
|
||||
}
|
||||
|
||||
ShaderDiskCacheDecompiled entry;
|
||||
entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size);
|
||||
entry.code = std::move(code);
|
||||
|
||||
u32 const_buffers_count{};
|
||||
if (!LoadObjectFromPrecompiled(const_buffers_count)) {
|
||||
@ -303,12 +304,12 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
|
||||
for (u32 i = 0; i < const_buffers_count; ++i) {
|
||||
u32 max_offset{};
|
||||
u32 index{};
|
||||
u8 is_indirect{};
|
||||
bool is_indirect{};
|
||||
if (!LoadObjectFromPrecompiled(max_offset) || !LoadObjectFromPrecompiled(index) ||
|
||||
!LoadObjectFromPrecompiled(is_indirect)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index);
|
||||
entry.entries.const_buffers.emplace_back(max_offset, is_indirect, index);
|
||||
}
|
||||
|
||||
u32 samplers_count{};
|
||||
@ -320,18 +321,17 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
|
||||
u64 offset{};
|
||||
u64 index{};
|
||||
u32 type{};
|
||||
u8 is_array{};
|
||||
u8 is_shadow{};
|
||||
u8 is_bindless{};
|
||||
bool is_array{};
|
||||
bool is_shadow{};
|
||||
bool is_bindless{};
|
||||
if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) ||
|
||||
!LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_array) ||
|
||||
!LoadObjectFromPrecompiled(is_shadow) || !LoadObjectFromPrecompiled(is_bindless)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.samplers.emplace_back(static_cast<std::size_t>(offset),
|
||||
static_cast<std::size_t>(index),
|
||||
static_cast<Tegra::Shader::TextureType>(type),
|
||||
is_array != 0, is_shadow != 0, is_bindless != 0);
|
||||
entry.entries.samplers.emplace_back(
|
||||
static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
|
||||
static_cast<Tegra::Shader::TextureType>(type), is_array, is_shadow, is_bindless);
|
||||
}
|
||||
|
||||
u32 global_memory_count{};
|
||||
@ -342,21 +342,20 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
|
||||
for (u32 i = 0; i < global_memory_count; ++i) {
|
||||
u32 cbuf_index{};
|
||||
u32 cbuf_offset{};
|
||||
u8 is_read{};
|
||||
u8 is_written{};
|
||||
bool is_read{};
|
||||
bool is_written{};
|
||||
if (!LoadObjectFromPrecompiled(cbuf_index) || !LoadObjectFromPrecompiled(cbuf_offset) ||
|
||||
!LoadObjectFromPrecompiled(is_read) || !LoadObjectFromPrecompiled(is_written)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read != 0,
|
||||
is_written != 0);
|
||||
entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read,
|
||||
is_written);
|
||||
}
|
||||
|
||||
for (auto& clip_distance : entry.entries.clip_distances) {
|
||||
u8 clip_distance_raw{};
|
||||
if (!LoadObjectFromPrecompiled(clip_distance_raw))
|
||||
if (!LoadObjectFromPrecompiled(clip_distance)) {
|
||||
return {};
|
||||
clip_distance = clip_distance_raw != 0;
|
||||
}
|
||||
}
|
||||
|
||||
u64 shader_length{};
|
||||
@ -384,7 +383,7 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
|
||||
for (const auto& cbuf : entries.const_buffers) {
|
||||
if (!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetMaxOffset())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetIndex())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0))) {
|
||||
!SaveObjectToPrecompiled(cbuf.IsIndirect())) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -396,9 +395,9 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
|
||||
if (!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetOffset())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetIndex())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u32>(sampler.GetType())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(sampler.IsArray() ? 1 : 0)) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(sampler.IsBindless() ? 1 : 0))) {
|
||||
!SaveObjectToPrecompiled(sampler.IsArray()) ||
|
||||
!SaveObjectToPrecompiled(sampler.IsShadow()) ||
|
||||
!SaveObjectToPrecompiled(sampler.IsBindless())) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -409,14 +408,13 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
|
||||
for (const auto& gmem : entries.global_memory_entries) {
|
||||
if (!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufIndex())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufOffset())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(gmem.IsRead() ? 1 : 0)) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(gmem.IsWritten() ? 1 : 0))) {
|
||||
!SaveObjectToPrecompiled(gmem.IsRead()) || !SaveObjectToPrecompiled(gmem.IsWritten())) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
for (const bool clip_distance : entries.clip_distances) {
|
||||
if (!SaveObjectToPrecompiled(static_cast<u8>(clip_distance ? 1 : 0))) {
|
||||
if (!SaveObjectToPrecompiled(clip_distance)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -70,14 +70,14 @@ namespace std {
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::BaseBindings> {
|
||||
std::size_t operator()(const OpenGL::BaseBindings& bindings) const {
|
||||
std::size_t operator()(const OpenGL::BaseBindings& bindings) const noexcept {
|
||||
return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::ShaderDiskCacheUsage> {
|
||||
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const {
|
||||
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const noexcept {
|
||||
return static_cast<std::size_t>(usage.unique_identifier) ^
|
||||
std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16;
|
||||
}
|
||||
@ -162,6 +162,7 @@ struct ShaderDiskCacheDump {
|
||||
class ShaderDiskCacheOpenGL {
|
||||
public:
|
||||
explicit ShaderDiskCacheOpenGL(Core::System& system);
|
||||
~ShaderDiskCacheOpenGL();
|
||||
|
||||
/// Loads transferable cache. If file has a old version or on failure, it deletes the file.
|
||||
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
|
||||
@ -259,20 +260,35 @@ private:
|
||||
return SaveArrayToPrecompiled(&object, 1);
|
||||
}
|
||||
|
||||
bool SaveObjectToPrecompiled(bool object) {
|
||||
const auto value = static_cast<u8>(object);
|
||||
return SaveArrayToPrecompiled(&value, 1);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
bool LoadObjectFromPrecompiled(T& object) {
|
||||
return LoadArrayFromPrecompiled(&object, 1);
|
||||
}
|
||||
|
||||
// Copre system
|
||||
bool LoadObjectFromPrecompiled(bool& object) {
|
||||
u8 value;
|
||||
const bool read_ok = LoadArrayFromPrecompiled(&value, 1);
|
||||
if (!read_ok) {
|
||||
return false;
|
||||
}
|
||||
|
||||
object = value != 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Core system
|
||||
Core::System& system;
|
||||
// Stored transferable shaders
|
||||
std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
|
||||
// Stores whole precompiled cache which will be read from or saved to the precompiled chache
|
||||
// file
|
||||
// Stores whole precompiled cache which will be read from/saved to the precompiled cache file
|
||||
FileSys::VectorVfsFile precompiled_cache_virtual_file;
|
||||
// Stores the current offset of the precompiled cache file for IO purposes
|
||||
std::size_t precompiled_cache_virtual_file_offset;
|
||||
std::size_t precompiled_cache_virtual_file_offset = 0;
|
||||
|
||||
// The cache has been loaded at boot
|
||||
bool tried_to_load{};
|
||||
|
Loading…
Reference in New Issue
Block a user