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shader_recompiler: use minimal clip distance array
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@ -1528,7 +1528,8 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
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if (stage == Stage::Fragment) {
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throw NotImplementedException("Storing ClipDistance in fragment stage");
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}
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const Id type{TypeArray(F32[1], Const(std::min(8U, profile.max_user_clip_distances)))};
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const Id type{TypeArray(
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F32[1], Const(std::min(info.used_clip_distances, profile.max_user_clip_distances)))};
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clip_distances = DefineOutput(*this, type, invocations, spv::BuiltIn::ClipDistance);
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}
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if (info.stores[IR::Attribute::Layer] &&
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@ -913,7 +913,11 @@ void GatherInfoFromHeader(Environment& env, Info& info) {
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}
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for (size_t index = 0; index < 8; ++index) {
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const u16 mask{header.vtg.omap_systemc.clip_distances};
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info.stores.Set(IR::Attribute::ClipDistance0 + index, ((mask >> index) & 1) != 0);
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const bool used{((mask >> index) & 1) != 0};
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info.stores.Set(IR::Attribute::ClipDistance0 + index, used);
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if (used) {
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info.used_clip_distances = static_cast<u32>(index) + 1;
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}
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}
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info.stores.Set(IR::Attribute::PrimitiveId,
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header.vtg.omap_systemb.primitive_array_id != 0);
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@ -227,6 +227,8 @@ struct Info {
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bool requires_layer_emulation{};
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IR::Attribute emulated_layer{};
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u32 used_clip_distances{};
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boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
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constant_buffer_descriptors;
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boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
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