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maxwell_3d: Add dirty flags for depth bounds values
This is useful in Vulkan where we want to update depth bounds without caring if it's enabled or disabled through vkCmdSetDepthBounds.
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e11afeb34d
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@ -249,6 +249,11 @@ void Maxwell3D::InitDirtySettings() {
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dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_units)] = polygon_offset_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_factor)] = polygon_offset_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_clamp)] = polygon_offset_dirty_reg;
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// Depth bounds
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constexpr u32 depth_bounds_values_dirty_reg = DIRTY_REGS_POS(depth_bounds_values);
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dirty_pointers[MAXWELL3D_REG_INDEX(depth_bounds[0])] = depth_bounds_values_dirty_reg;
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dirty_pointers[MAXWELL3D_REG_INDEX(depth_bounds[1])] = depth_bounds_values_dirty_reg;
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}
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void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u32* parameters) {
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@ -687,7 +687,9 @@ public:
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u32 rt_separate_frag_data;
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INSERT_PADDING_WORDS(0xC);
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f32 depth_bounds[2];
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INSERT_PADDING_WORDS(0xA);
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struct {
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u32 address_high;
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@ -1201,6 +1203,7 @@ public:
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bool transform_feedback;
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bool color_mask;
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bool polygon_offset;
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bool depth_bounds_values;
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// Complementary
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bool viewport_transform;
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@ -1400,6 +1403,7 @@ ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
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ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);
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ASSERT_REG_POSITION(color_mask_common, 0x3E4);
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ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
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ASSERT_REG_POSITION(depth_bounds, 0x3EC);
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ASSERT_REG_POSITION(zeta, 0x3F8);
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ASSERT_REG_POSITION(clear_flags, 0x43E);
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ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
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