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https://github.com/yuzu-emu/yuzu.git
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shader: Split SSY and PBK stack
Hardware testing revealed that SSY and PBK push to a different stack, allowing code like this: SSY label1; PBK label2; SYNC; label1: PBK; label2: EXIT;
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@ -143,6 +143,24 @@ u32 GetGenericAttributeIndex(Attribute::Index index) {
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return static_cast<u32>(index) - static_cast<u32>(Attribute::Index::Attribute_0);
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return static_cast<u32>(index) - static_cast<u32>(Attribute::Index::Attribute_0);
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}
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}
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constexpr const char* GetFlowStackPrefix(MetaStackClass stack) {
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switch (stack) {
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case MetaStackClass::Ssy:
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return "ssy";
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case MetaStackClass::Pbk:
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return "pbk";
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}
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return {};
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}
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std::string FlowStackName(MetaStackClass stack) {
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return fmt::format("{}_flow_stack", GetFlowStackPrefix(stack));
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}
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std::string FlowStackTopName(MetaStackClass stack) {
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return fmt::format("{}_flow_stack_top", GetFlowStackPrefix(stack));
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}
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class GLSLDecompiler final {
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class GLSLDecompiler final {
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public:
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public:
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explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderStage stage,
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explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderStage stage,
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@ -173,8 +191,10 @@ public:
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// TODO(Subv): Figure out the actual depth of the flow stack, for now it seems
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// TODO(Subv): Figure out the actual depth of the flow stack, for now it seems
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// unlikely that shaders will use 20 nested SSYs and PBKs.
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// unlikely that shaders will use 20 nested SSYs and PBKs.
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constexpr u32 FLOW_STACK_SIZE = 20;
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constexpr u32 FLOW_STACK_SIZE = 20;
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code.AddLine("uint flow_stack[{}];", FLOW_STACK_SIZE);
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for (const auto stack : std::array{MetaStackClass::Ssy, MetaStackClass::Pbk}) {
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code.AddLine("uint flow_stack_top = 0u;");
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code.AddLine("uint {}[{}];", FlowStackName(stack), FLOW_STACK_SIZE);
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code.AddLine("uint {} = 0u;", FlowStackTopName(stack));
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}
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code.AddLine("while (true) {{");
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code.AddLine("while (true) {{");
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++code.scope;
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++code.scope;
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@ -1438,15 +1458,18 @@ private:
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}
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}
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std::string PushFlowStack(Operation operation) {
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std::string PushFlowStack(Operation operation) {
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const auto stack = std::get<MetaStackClass>(operation.GetMeta());
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const auto target = std::get_if<ImmediateNode>(&*operation[0]);
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const auto target = std::get_if<ImmediateNode>(&*operation[0]);
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UNIMPLEMENTED_IF(!target);
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UNIMPLEMENTED_IF(!target);
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code.AddLine("flow_stack[flow_stack_top++] = 0x{:x}u;", target->GetValue());
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code.AddLine("{}[{}++] = 0x{:x}u;", FlowStackName(stack), FlowStackTopName(stack),
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target->GetValue());
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return {};
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return {};
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}
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}
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std::string PopFlowStack(Operation operation) {
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std::string PopFlowStack(Operation operation) {
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code.AddLine("jmp_to = flow_stack[--flow_stack_top];");
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const auto stack = std::get<MetaStackClass>(operation.GetMeta());
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code.AddLine("jmp_to = {}[--{}];", FlowStackName(stack), FlowStackTopName(stack));
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code.AddLine("break;");
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code.AddLine("break;");
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return {};
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return {};
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}
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}
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@ -132,20 +132,16 @@ public:
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branch_labels.push_back(label);
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branch_labels.push_back(label);
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}
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}
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// TODO(Rodrigo): Figure out the actual depth of the flow stack, for now it seems unlikely
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// that shaders will use 20 nested SSYs and PBKs.
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constexpr u32 FLOW_STACK_SIZE = 20;
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const Id flow_stack_type = TypeArray(t_uint, Constant(t_uint, FLOW_STACK_SIZE));
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jmp_to = Emit(OpVariable(TypePointer(spv::StorageClass::Function, t_uint),
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jmp_to = Emit(OpVariable(TypePointer(spv::StorageClass::Function, t_uint),
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spv::StorageClass::Function, Constant(t_uint, first_address)));
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spv::StorageClass::Function, Constant(t_uint, first_address)));
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flow_stack = Emit(OpVariable(TypePointer(spv::StorageClass::Function, flow_stack_type),
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std::tie(ssy_flow_stack, ssy_flow_stack_top) = CreateFlowStack();
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spv::StorageClass::Function, ConstantNull(flow_stack_type)));
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std::tie(pbk_flow_stack, pbk_flow_stack_top) = CreateFlowStack();
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flow_stack_top =
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Emit(OpVariable(t_func_uint, spv::StorageClass::Function, Constant(t_uint, 0)));
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Name(jmp_to, "jmp_to");
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Name(jmp_to, "jmp_to");
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Name(flow_stack, "flow_stack");
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Name(ssy_flow_stack, "ssy_flow_stack");
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Name(flow_stack_top, "flow_stack_top");
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Name(ssy_flow_stack_top, "ssy_flow_stack_top");
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Name(pbk_flow_stack, "pbk_flow_stack");
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Name(pbk_flow_stack_top, "pbk_flow_stack_top");
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Emit(OpBranch(loop_label));
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Emit(OpBranch(loop_label));
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Emit(loop_label);
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Emit(loop_label);
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@ -952,6 +948,7 @@ private:
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const auto target = std::get_if<ImmediateNode>(&*operation[0]);
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const auto target = std::get_if<ImmediateNode>(&*operation[0]);
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ASSERT(target);
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ASSERT(target);
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const auto [flow_stack, flow_stack_top] = GetFlowStack(operation);
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const Id current = Emit(OpLoad(t_uint, flow_stack_top));
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const Id current = Emit(OpLoad(t_uint, flow_stack_top));
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const Id next = Emit(OpIAdd(t_uint, current, Constant(t_uint, 1)));
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const Id next = Emit(OpIAdd(t_uint, current, Constant(t_uint, 1)));
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const Id access = Emit(OpAccessChain(t_func_uint, flow_stack, current));
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const Id access = Emit(OpAccessChain(t_func_uint, flow_stack, current));
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@ -962,6 +959,7 @@ private:
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}
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}
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Id PopFlowStack(Operation operation) {
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Id PopFlowStack(Operation operation) {
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const auto [flow_stack, flow_stack_top] = GetFlowStack(operation);
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const Id current = Emit(OpLoad(t_uint, flow_stack_top));
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const Id current = Emit(OpLoad(t_uint, flow_stack_top));
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const Id previous = Emit(OpISub(t_uint, current, Constant(t_uint, 1)));
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const Id previous = Emit(OpISub(t_uint, current, Constant(t_uint, 1)));
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const Id access = Emit(OpAccessChain(t_func_uint, flow_stack, previous));
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const Id access = Emit(OpAccessChain(t_func_uint, flow_stack, previous));
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@ -1172,6 +1170,31 @@ private:
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Emit(skip_label);
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Emit(skip_label);
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}
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}
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std::tuple<Id, Id> CreateFlowStack() {
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// TODO(Rodrigo): Figure out the actual depth of the flow stack, for now it seems unlikely
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// that shaders will use 20 nested SSYs and PBKs.
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constexpr u32 FLOW_STACK_SIZE = 20;
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constexpr auto storage_class = spv::StorageClass::Function;
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const Id flow_stack_type = TypeArray(t_uint, Constant(t_uint, FLOW_STACK_SIZE));
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const Id stack = Emit(OpVariable(TypePointer(storage_class, flow_stack_type), storage_class,
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ConstantNull(flow_stack_type)));
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const Id top = Emit(OpVariable(t_func_uint, storage_class, Constant(t_uint, 0)));
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return std::tie(stack, top);
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}
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std::pair<Id, Id> GetFlowStack(Operation operation) {
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const auto stack_class = std::get<MetaStackClass>(operation.GetMeta());
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switch (stack_class) {
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case MetaStackClass::Ssy:
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return {ssy_flow_stack, ssy_flow_stack_top};
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case MetaStackClass::Pbk:
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return {pbk_flow_stack, pbk_flow_stack_top};
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}
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UNREACHABLE();
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return {};
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}
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static constexpr OperationDecompilersArray operation_decompilers = {
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static constexpr OperationDecompilersArray operation_decompilers = {
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&SPIRVDecompiler::Assign,
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&SPIRVDecompiler::Assign,
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@ -1414,8 +1437,10 @@ private:
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Id execute_function{};
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Id execute_function{};
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Id jmp_to{};
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Id jmp_to{};
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Id flow_stack_top{};
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Id ssy_flow_stack_top{};
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Id flow_stack{};
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Id pbk_flow_stack_top{};
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Id ssy_flow_stack{};
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Id pbk_flow_stack{};
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Id continue_label{};
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Id continue_label{};
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std::map<u32, Id> labels;
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std::map<u32, Id> labels;
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};
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};
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@ -109,22 +109,20 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
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UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
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UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
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"Constant buffer flow is not supported");
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"Constant buffer flow is not supported");
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// The SSY opcode tells the GPU where to re-converge divergent execution paths, it sets the
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// The SSY opcode tells the GPU where to re-converge divergent execution paths with SYNC.
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// target of the jump that the SYNC instruction will make. The SSY opcode has a similar
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// structure to the BRA opcode.
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const u32 target = pc + instr.bra.GetBranchTarget();
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const u32 target = pc + instr.bra.GetBranchTarget();
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bb.push_back(Operation(OperationCode::PushFlowStack, Immediate(target)));
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bb.push_back(
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Operation(OperationCode::PushFlowStack, MetaStackClass::Ssy, Immediate(target)));
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break;
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break;
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}
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}
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case OpCode::Id::PBK: {
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case OpCode::Id::PBK: {
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UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
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UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
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"Constant buffer PBK is not supported");
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"Constant buffer PBK is not supported");
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// PBK pushes to a stack the address where BRK will jump to. This shares stack with SSY but
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// PBK pushes to a stack the address where BRK will jump to.
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// using SYNC on a PBK address will kill the shader execution. We don't emulate this because
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// it's very unlikely a driver will emit such invalid shader.
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const u32 target = pc + instr.bra.GetBranchTarget();
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const u32 target = pc + instr.bra.GetBranchTarget();
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bb.push_back(Operation(OperationCode::PushFlowStack, Immediate(target)));
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bb.push_back(
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Operation(OperationCode::PushFlowStack, MetaStackClass::Pbk, Immediate(target)));
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break;
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break;
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}
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}
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case OpCode::Id::SYNC: {
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case OpCode::Id::SYNC: {
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@ -133,7 +131,7 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
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static_cast<u32>(cc));
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static_cast<u32>(cc));
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// The SYNC opcode jumps to the address previously set by the SSY opcode
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// The SYNC opcode jumps to the address previously set by the SSY opcode
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bb.push_back(Operation(OperationCode::PopFlowStack));
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bb.push_back(Operation(OperationCode::PopFlowStack, MetaStackClass::Ssy));
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break;
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break;
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}
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}
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case OpCode::Id::BRK: {
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case OpCode::Id::BRK: {
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@ -142,7 +140,7 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
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static_cast<u32>(cc));
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static_cast<u32>(cc));
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// The BRK opcode jumps to the address previously set by the PBK opcode
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// The BRK opcode jumps to the address previously set by the PBK opcode
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bb.push_back(Operation(OperationCode::PopFlowStack));
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bb.push_back(Operation(OperationCode::PopFlowStack, MetaStackClass::Pbk));
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break;
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break;
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}
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}
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case OpCode::Id::IPA: {
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case OpCode::Id::IPA: {
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@ -174,6 +174,11 @@ enum class InternalFlag {
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Amount = 4,
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Amount = 4,
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};
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};
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enum class MetaStackClass {
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Ssy,
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Pbk,
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};
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class OperationNode;
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class OperationNode;
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class ConditionalNode;
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class ConditionalNode;
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class GprNode;
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class GprNode;
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@ -285,7 +290,7 @@ struct MetaTexture {
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};
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};
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/// Parameters that modify an operation but are not part of any particular operand
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/// Parameters that modify an operation but are not part of any particular operand
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using Meta = std::variant<MetaArithmetic, MetaTexture, Tegra::Shader::HalfType>;
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using Meta = std::variant<MetaArithmetic, MetaTexture, MetaStackClass, Tegra::Shader::HalfType>;
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/// Holds any kind of operation that can be done in the IR
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/// Holds any kind of operation that can be done in the IR
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class OperationNode final {
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class OperationNode final {
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