MonsterDruide1
115bf20448
TAS: Show all script lengths for multiplayer
2023-01-07 21:15:37 +01:00
Fernando S
5bcbb8de45
Merge pull request #9559 from FernandoS27/cached-writes
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VideoCore: Implement Cached Writes, use fastmem for reading GPU memory and eliminate old stuffs
2023-01-06 07:31:39 -05:00
Fernando Sahmkow
f6245dc40a
MacroHLE: eliminate 2 rushed macros.
2023-01-05 20:53:31 -05:00
liamwhite
eaca61e073
Merge pull request #9528 from liamwhite/mvk-nulldesc
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renderer_vulkan: implement fallback path for null buffer descriptors
2023-01-05 18:31:55 -05:00
liamwhite
3e33a878dc
Merge pull request #9536 from liamwhite/debug-utils
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vulkan_common: unify VK_EXT_debug_utils and selection of validation layer
2023-01-05 18:31:45 -05:00
Wollnashorn
e07976a22b
video_core/vulkan: Vulkan driver pipelines now contain cache version
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So that old cache can get deleted when the cache version changes and does not grow infinitely
2023-01-05 21:03:01 +01:00
Wollnashorn
9c9008ac81
video_core/vulkan: Driver pipeline cache will now be deleted with the shader cache
2023-01-05 21:03:01 +01:00
Wollnashorn
8945fafcc0
config: Set the Vulkan driver pipeline cache option to be global
2023-01-05 21:03:01 +01:00
Wollnashorn
f2aa816679
video_core/vulkan: Added check if Vulkan pipeline path has been set
2023-01-05 21:03:01 +01:00
Wollnashorn
f4626512ff
config: Better wording for VK pipeline cache option and enable by default
2023-01-05 21:03:01 +01:00
Wollnashorn
67d4f190f7
yuzu-cmd: Removed use_vulkan_driver_pipeline_cache
from default_ini.h
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The addition of the use_vulkan_driver_pipeline_cache option into the default ini string literal caused the 16,384-byte limit of the MSVC compiler to be exceeded.
2023-01-05 21:03:01 +01:00
Wollnashorn
16809c1fa7
video_core/vulkan: Added VkPipelineCache
to store Vulkan pipelines
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As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.
These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00
Fernando Sahmkow
b56ad93bbc
BufferBase: Don't ignore GPU pages.
2023-01-05 14:00:10 -05:00
Fernando Sahmkow
2d0c4f2b1d
Fermi2D: sync cache flushes
2023-01-05 06:43:28 -05:00
Fernando Sahmkow
af5ecb0b15
MemoryManager: use fastmem directly.
2023-01-05 06:06:33 -05:00
Fernando Sahmkow
6c7eb81f7d
video_core: Cache GPU internal writes.
2023-01-05 05:23:39 -05:00
Fernando Sahmkow
4d9af4a9d2
Vulkan: Fix drivers that don't support dynamic_state_2 up
2023-01-05 00:11:16 -05:00
Liam
66ae79de13
renderer_vulkan: implement fallback path for null descriptors
2023-01-04 22:14:01 -05:00
liamwhite
b78328f19a
Merge pull request #9501 from FernandoS27/yfc-rel-2
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Yuzu Fried Chicken Part 1.5: MacroHLE Rework and Dynamic State
2023-01-04 21:20:00 -05:00
Fernando Sahmkow
3ecc03ec1b
yuzu-ui: Add setting for disabling macro HLE
2023-01-04 14:56:52 -05:00
Fernando Sahmkow
a0c697124c
Video_core: Address feedback
2023-01-04 14:39:42 -05:00
Fernando Sahmkow
03ccd8bf43
Texture Cache: Implement async texture downloads.
2023-01-03 22:52:15 -05:00
liamwhite
bbeb6e460c
Merge pull request #9518 from gidoly/revert-9504-pg2
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Revert "k_page_group: synchronize"
2023-01-03 21:40:57 -05:00
Fernando Sahmkow
ddbf851ef6
Vulkan: Update blacklisting to latest driver versions.
2023-01-03 21:16:43 -05:00
Fernando Sahmkow
a045e860dd
ShaderCompiler: Inline driver specific constants.
2023-01-03 16:29:25 -05:00
Fernando Sahmkow
b62ffb612d
Vulkan: rework stencil tracking.
2023-01-03 16:29:16 -05:00
MonsterDruide1
04cb05fce0
TAS: Immediately switch stick to TAS on input
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Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2023-01-03 20:08:25 +01:00
Alexandre Bouvier
eceee8c3d9
cmake: move find-modules to root cmake dir
2023-01-02 18:22:07 +01:00
liamwhite
6804a43f49
Merge pull request #9540 from MonsterDruide1/tas-sanitized-record
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TAS: Record sanitized instead of raw stick inputs
2023-01-02 09:51:29 -05:00
german77
80bcc18788
service: nifm: Initialize request state
2023-01-01 20:58:08 -06:00
german77
ebd811b535
service: nifm: Match documentation names
2023-01-01 20:58:01 -06:00
Liam
f9c6d39a6c
vulkan_common: blacklist radv from extended_dynamic_state2 on drivers before 22.3.1
2023-01-01 16:43:58 -05:00
Liam
4814d87385
video_core: fix build
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
d09aa0182f
MacroHLE: Final cleanup and fixes.
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
581a7d785b
Rasterizer: Setup skeleton for Host Conditional rendering
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
3630bfaef3
RasterizerMemory: Add filtering for flushing/invalidation operations.
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
2793304117
Vulkan: Allow stagging buffer deferrals.
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
8d694701bc
MacroHLE: Add OpenGL Support
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
4c82e47edd
Vulkan: Add other additional pipeline specs
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
d33251db93
Vulkan: Implement Dynamic State 3
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
f800e485c9
Vulkan Implement Dynamic State 2 LogicOp and PatchVertices
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
c897c55e3c
Vulkan: Implement Dynamic States 2
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
cb1497d0d7
DMAPusher: Improve collection of non executing methods
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
ce448ce770
Revert Buffer cache changes and setup additional macros.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
18637766ef
MacroHLE: Reduce massive calculations on sizing estimation.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
aad0cbf024
MacroHLE: Add HLE replacement for base vertex and base instance.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
93ac5a6a6d
MacroHLE: Add Index Buffer size estimation.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
c541559767
MacroHLE: Refactor MacroHLE system.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
0f89828073
MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
a5a94f52ff
MacroHLE: Add MultidrawIndirect HLE Macro.
2023-01-01 16:43:57 -05:00