vonchenplus
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94652e122d
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Remove glsl handle legacy related code
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2021-12-18 14:03:40 +08:00 |
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Feng Chen
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e49184e606
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Merge branch 'yuzu-emu:master' into convert_legacy
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2021-12-18 13:57:14 +08:00 |
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Mai M
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edbde7a220
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Merge pull request #7522 from ameerj/shader-recompiler-filenames
shader_recompiler/backend: Minor organization and refactoring to reduce compile time overhead
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2021-12-07 18:27:50 -05:00 |
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ameerj
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7105204a7e
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emit_spirv: Reduce emit_spirv.h include overhead
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
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2021-12-05 18:11:19 -05:00 |
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ameerj
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1e1f7b3234
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glasm: Move implemented instructions from not_implemented.cpp
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2021-12-05 18:11:19 -05:00 |
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ameerj
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f32b2bcd20
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shader_recompiler: Adjust emit_context includes
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2021-12-05 18:11:19 -05:00 |
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ameerj
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5286a7bc4c
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shader_recompiler: Rename backend emit_context files
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2021-12-05 16:33:44 -05:00 |
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ameerj
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41aec2773f
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general: Add missing copyright notices
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2021-12-05 16:18:53 -05:00 |
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Feng Chen
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4dd85f86a8
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Implement convert legacy to generic
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2021-11-19 22:53:58 +08:00 |
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Fernando Sahmkow
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6f98690963
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ShaderCache: Better fix for Shuffling gl_FragCoord
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2021-11-16 22:11:33 +01:00 |
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FernandoS27
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de1c8c5c2c
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Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
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2021-11-16 22:11:33 +01:00 |
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ameerj
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618de4e787
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vulkan: Fix rescaling push constant usage
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2021-11-16 22:11:31 +01:00 |
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ameerj
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581ea90062
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rescaling_pass: Fix IR errors when unscalable texture types are encountered
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2021-11-16 22:11:30 +01:00 |
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ameerj
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99eec162da
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rescaling_pass: Logic simplification and minor style cleanup
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2021-11-16 22:11:30 +01:00 |
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ameerj
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276565973f
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rescaling_pass: Scale ImageFetch offset if it exists
Plus some code deduplication
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2021-11-16 22:11:30 +01:00 |
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ameerj
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dd66384451
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rescaling_pass: Enable PatchImageQueryDimensions on fragment stages
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2021-11-16 22:11:30 +01:00 |
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ameerj
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b027fac794
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gl_texture_cache/rescaling_pass: minor cleanup
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2021-11-16 22:11:30 +01:00 |
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ameerj
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edb5844240
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rescaling_pass: Fix and simplify shuffle/fragcoord pass
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2021-11-16 22:11:30 +01:00 |
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Fernando Sahmkow
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b3a9c8f108
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Shader: Don't rescale FragCoord if used by Shuffle
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2021-11-16 22:11:30 +01:00 |
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ameerj
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68e038404c
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shader, video_core: Fix GCC build errors
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2021-11-16 22:11:29 +01:00 |
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ameerj
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65781f88f8
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emit_spirv: Fix RescalingLayout alignment
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2021-11-16 22:11:29 +01:00 |
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Fernando Sahmkow
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dfa8291526
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RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
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2021-11-16 22:11:29 +01:00 |
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Fernando Sahmkow
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8f78444de3
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shader: Fix TextureSize check on rescaling.
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2021-11-16 22:11:29 +01:00 |
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ameerj
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dc28284437
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emit_spirv: Fix RescalingLayout alignment
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2021-11-16 22:11:29 +01:00 |
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ReinUsesLisp
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e66d5b88a6
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shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
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2021-11-16 22:11:29 +01:00 |
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ReinUsesLisp
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fc9bb3c3fe
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shader: Properly blacklist and scale image loads
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2021-11-16 22:11:29 +01:00 |
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ReinUsesLisp
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cfeb161c7e
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glsl/glasm: Pass and use scaling parameters in shaders
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2021-11-16 22:11:29 +01:00 |
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ameerj
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f086c82e1f
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gl_graphics_pipeline: Add downscale factor to shader uniforms
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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656adee630
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spirv: Implement rescaling patching
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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01379c5e3c
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shader/rescaling_pass: Patch more instructions
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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c15332c44f
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shader: Add IsTextureScaled opcode
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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c892359d1b
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shader: Add copy constructor to instructions
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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95761cc6a7
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shader: Add integer division opcodes
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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e580299467
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shader: Fix rescaling pass
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2021-11-16 22:11:28 +01:00 |
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ReinUsesLisp
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1672e9ba09
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shader: Fix resolution scaling pass
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2021-11-16 22:11:27 +01:00 |
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ReinUsesLisp
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fb924ea85c
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shader: Add resolution down factor opcode
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2021-11-16 22:11:27 +01:00 |
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Fernando Sahmkow
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360e897ccd
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ShaderDecompiler: Add initial support for rescaling.
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2021-11-16 22:11:27 +01:00 |
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bunnei
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30442d8a89
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Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
shader: Spirv support legacy attribute v2
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2021-11-14 02:07:45 -08:00 |
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Feng Chen
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f2a4204245
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Simply legacy attribute implement
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2021-11-04 09:26:16 +08:00 |
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bunnei
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7ce29ea74e
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Merge pull request #7262 from FernandoS27/Buffalo-buffalo-Buffalo-buffalo-buffalo
ShaderCache: Order Phi Arguments from farthest away to nearest.
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2021-11-02 16:34:03 -07:00 |
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Fernando Sahmkow
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2d4bbd83e6
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Shader Cahe: Fix Phi Nodes on GLASM.
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2021-11-02 00:59:25 +01:00 |
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Fernando Sahmkow
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194579bc4f
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ShaderCache: Fix Phi Nodes Type on OGL.
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2021-11-01 22:26:17 +01:00 |
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Fernando Sahmkow
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c50ad56bf5
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ShaderCache: Order Phi Arguments from farthest away to nearest.
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2021-10-31 19:34:15 +01:00 |
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vonchenplus
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49f9a44235
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Support gl_FogFragCoord attribute
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2021-10-31 23:34:17 +08:00 |
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Fernando S
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7aa0d97eed
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Merge pull request #7201 from ameerj/spirv-depth-sampling
emit_spirv_image: Fix depth image implicit lod sample in non-fragment stages
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2021-10-30 16:45:58 +02:00 |
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vonchenplus
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36c21ff6cb
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Support gl_BackSecondaryColor attribute
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2021-10-26 23:14:40 +08:00 |
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vonchenplus
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92bebecf46
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Support gl_FrontSecondaryColor attribute
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2021-10-26 23:09:44 +08:00 |
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vonchenplus
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b04c7b6343
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Support gl_BackColor attribute
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2021-10-26 23:01:57 +08:00 |
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Fernando Sahmkow
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e5291e2031
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TexturePass: Fix clamping of images as this allowed negative indices.
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2021-10-24 20:46:36 +02:00 |
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ameerj
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06894b0711
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emit_spirv_image: Fix depth image implicit lod sample in compute
Ensures all drivers behave the same way in this case.
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2021-10-17 17:09:11 -04:00 |
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