mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-27 16:14:19 +01:00
065867e2c2
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
236 lines
7.3 KiB
CMake
236 lines
7.3 KiB
CMake
# Add a custom command to generate a new shader_cache_version hash when any of the following files change
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# NOTE: This is an approximation of what files affect shader generation, its possible something else
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# could affect the result, but much more unlikely than the following files. Keeping a list of files
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# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
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set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
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if (DEFINED ENV{AZURECIREPO})
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set(BUILD_REPOSITORY $ENV{AZURECIREPO})
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endif()
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if (DEFINED ENV{TITLEBARFORMATIDLE})
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set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE})
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endif ()
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if (DEFINED ENV{TITLEBARFORMATRUNNING})
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set(TITLE_BAR_FORMAT_RUNNING $ENV{TITLEBARFORMATRUNNING})
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endif ()
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if (DEFINED ENV{DISPLAYVERSION})
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set(DISPLAY_VERSION $ENV{DISPLAYVERSION})
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endif ()
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# Pass the path to git to the GenerateSCMRev.cmake as well
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find_package(Git QUIET)
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add_custom_command(OUTPUT scm_rev.cpp
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COMMAND ${CMAKE_COMMAND}
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-DSRC_DIR="${CMAKE_SOURCE_DIR}"
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-DBUILD_REPOSITORY="${BUILD_REPOSITORY}"
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-DTITLE_BAR_FORMAT_IDLE="${TITLE_BAR_FORMAT_IDLE}"
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-DTITLE_BAR_FORMAT_RUNNING="${TITLE_BAR_FORMAT_RUNNING}"
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-DBUILD_TAG="${BUILD_TAG}"
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-DBUILD_ID="${DISPLAY_VERSION}"
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-DGIT_EXECUTABLE="${GIT_EXECUTABLE}"
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-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
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DEPENDS
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# WARNING! It was too much work to try and make a common location for this list,
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# so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
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"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
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"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
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"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
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"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
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"${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
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"${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
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"${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
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"${VIDEO_CORE}/shader/decode/bfe.cpp"
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"${VIDEO_CORE}/shader/decode/bfi.cpp"
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"${VIDEO_CORE}/shader/decode/conversion.cpp"
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"${VIDEO_CORE}/shader/decode/ffma.cpp"
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"${VIDEO_CORE}/shader/decode/float_set.cpp"
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"${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/half_set.cpp"
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"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/hfma2.cpp"
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"${VIDEO_CORE}/shader/decode/image.cpp"
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"${VIDEO_CORE}/shader/decode/integer_set.cpp"
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"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/memory.cpp"
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"${VIDEO_CORE}/shader/decode/texture.cpp"
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"${VIDEO_CORE}/shader/decode/other.cpp"
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"${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
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"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/shift.cpp"
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"${VIDEO_CORE}/shader/decode/video.cpp"
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"${VIDEO_CORE}/shader/decode/warp.cpp"
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"${VIDEO_CORE}/shader/decode/xmad.cpp"
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"${VIDEO_CORE}/shader/ast.cpp"
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"${VIDEO_CORE}/shader/ast.h"
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"${VIDEO_CORE}/shader/compiler_settings.cpp"
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"${VIDEO_CORE}/shader/compiler_settings.h"
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"${VIDEO_CORE}/shader/control_flow.cpp"
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"${VIDEO_CORE}/shader/control_flow.h"
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"${VIDEO_CORE}/shader/decode.cpp"
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"${VIDEO_CORE}/shader/expr.cpp"
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"${VIDEO_CORE}/shader/expr.h"
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"${VIDEO_CORE}/shader/node.h"
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"${VIDEO_CORE}/shader/node_helper.cpp"
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"${VIDEO_CORE}/shader/node_helper.h"
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"${VIDEO_CORE}/shader/registry.cpp"
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"${VIDEO_CORE}/shader/registry.h"
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"${VIDEO_CORE}/shader/shader_ir.cpp"
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"${VIDEO_CORE}/shader/shader_ir.h"
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"${VIDEO_CORE}/shader/track.cpp"
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"${VIDEO_CORE}/shader/transform_feedback.cpp"
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"${VIDEO_CORE}/shader/transform_feedback.h"
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# and also check that the scm_rev files haven't changed
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"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
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"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
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# technically we should regenerate if the git version changed, but its not worth the effort imo
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"${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
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)
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add_library(common STATIC
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algorithm.h
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alignment.h
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assert.cpp
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assert.h
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atomic_ops.h
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detached_tasks.cpp
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detached_tasks.h
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bit_cast.h
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bit_field.h
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bit_set.h
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bit_util.h
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cityhash.cpp
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cityhash.h
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common_funcs.h
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common_sizes.h
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common_types.h
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concepts.h
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div_ceil.h
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dynamic_library.cpp
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dynamic_library.h
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fiber.cpp
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fiber.h
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fs/file.cpp
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fs/file.h
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fs/fs.cpp
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fs/fs.h
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fs/fs_paths.h
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fs/fs_types.h
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fs/fs_util.cpp
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fs/fs_util.h
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fs/path_util.cpp
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fs/path_util.h
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hash.h
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hex_util.cpp
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hex_util.h
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intrusive_red_black_tree.h
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logging/backend.cpp
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logging/backend.h
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logging/filter.cpp
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logging/filter.h
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logging/log.h
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logging/text_formatter.cpp
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logging/text_formatter.h
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lz4_compression.cpp
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lz4_compression.h
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math_util.h
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memory_detect.cpp
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memory_detect.h
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microprofile.cpp
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microprofile.h
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microprofileui.h
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misc.cpp
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nvidia_flags.cpp
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nvidia_flags.h
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page_table.cpp
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page_table.h
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param_package.cpp
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param_package.h
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parent_of_member.h
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quaternion.h
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ring_buffer.h
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scm_rev.cpp
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scm_rev.h
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scope_exit.h
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settings.cpp
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settings.h
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settings_input.cpp
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settings_input.h
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spin_lock.cpp
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spin_lock.h
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stream.cpp
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stream.h
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string_util.cpp
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string_util.h
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swap.h
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telemetry.cpp
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telemetry.h
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thread.cpp
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thread.h
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thread_queue_list.h
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thread_worker.cpp
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thread_worker.h
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threadsafe_queue.h
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time_zone.cpp
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time_zone.h
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tiny_mt.h
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tree.h
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uint128.h
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uuid.cpp
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uuid.h
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vector_math.h
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virtual_buffer.cpp
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virtual_buffer.h
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wall_clock.cpp
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wall_clock.h
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zstd_compression.cpp
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zstd_compression.h
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)
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if(ARCHITECTURE_x86_64)
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target_sources(common
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PRIVATE
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x64/cpu_detect.cpp
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x64/cpu_detect.h
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x64/native_clock.cpp
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x64/native_clock.h
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x64/xbyak_abi.h
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x64/xbyak_util.h
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)
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endif()
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if (MSVC)
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target_compile_definitions(common PRIVATE
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# The standard library doesn't provide any replacement for codecvt yet
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# so we can disable this deprecation warning for the time being.
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_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING
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)
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target_compile_options(common PRIVATE
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/W4
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/WX
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)
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else()
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target_compile_options(common PRIVATE
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-Werror
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$<$<CXX_COMPILER_ID:Clang>:-fsized-deallocation>
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)
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endif()
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create_target_directory_groups(common)
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target_link_libraries(common PUBLIC ${Boost_LIBRARIES} fmt::fmt microprofile)
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target_link_libraries(common PRIVATE lz4::lz4 xbyak)
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if (MSVC)
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target_link_libraries(common PRIVATE zstd::zstd)
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else()
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target_link_libraries(common PRIVATE zstd)
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endif()
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