mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-01 02:04:26 +01:00
14c825bd1c
- We must always use a GPU thread now, even with synchronous GPU.
64 lines
2.2 KiB
C++
64 lines
2.2 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <memory>
|
|
|
|
#include "common/logging/log.h"
|
|
#include "core/core.h"
|
|
#include "core/settings.h"
|
|
#include "video_core/renderer_base.h"
|
|
#include "video_core/renderer_opengl/renderer_opengl.h"
|
|
#include "video_core/renderer_vulkan/renderer_vulkan.h"
|
|
#include "video_core/video_core.h"
|
|
|
|
namespace {
|
|
|
|
std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
|
|
Core::System& system, Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu,
|
|
std::unique_ptr<Core::Frontend::GraphicsContext> context) {
|
|
auto& telemetry_session = system.TelemetrySession();
|
|
auto& cpu_memory = system.Memory();
|
|
|
|
switch (Settings::values.renderer_backend.GetValue()) {
|
|
case Settings::RendererBackend::OpenGL:
|
|
return std::make_unique<OpenGL::RendererOpenGL>(telemetry_session, emu_window, cpu_memory,
|
|
gpu, std::move(context));
|
|
case Settings::RendererBackend::Vulkan:
|
|
return std::make_unique<Vulkan::RendererVulkan>(telemetry_session, emu_window, cpu_memory,
|
|
gpu, std::move(context));
|
|
default:
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
} // Anonymous namespace
|
|
|
|
namespace VideoCore {
|
|
|
|
std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) {
|
|
const bool use_nvdec = Settings::values.use_nvdec_emulation.GetValue();
|
|
std::unique_ptr<Tegra::GPU> gpu = std::make_unique<Tegra::GPU>(
|
|
system, Settings::values.use_asynchronous_gpu_emulation.GetValue(), use_nvdec);
|
|
|
|
auto context = emu_window.CreateSharedContext();
|
|
const auto scope = context->Acquire();
|
|
|
|
auto renderer = CreateRenderer(system, emu_window, *gpu, std::move(context));
|
|
if (!renderer->Init()) {
|
|
return nullptr;
|
|
}
|
|
|
|
gpu->BindRenderer(std::move(renderer));
|
|
return gpu;
|
|
}
|
|
|
|
u16 GetResolutionScaleFactor(const RendererBase& renderer) {
|
|
return static_cast<u16>(
|
|
Settings::values.resolution_factor.GetValue() != 0
|
|
? Settings::values.resolution_factor.GetValue()
|
|
: renderer.GetRenderWindow().GetFramebufferLayout().GetScalingRatio());
|
|
}
|
|
|
|
} // namespace VideoCore
|