yuzu/src/video_core
ReinUsesLisp 1fe7df4517 vk_descriptor_pool: Initial implementation
Create a large descriptor pool where we allocate all our descriptors
from. It has to be wide enough to support any pipeline, hence its large
numbers.

If the descritor pool is filled, we allocate more memory at that moment.
This way we can take advantage of permissive drivers like Nvidia's that
allocate more descriptors than what the spec requires.
2020-01-01 16:44:06 -03:00
..
buffer_cache
debug_utils
engines Merge pull request #3239 from ReinUsesLisp/p2r 2019-12-31 20:37:16 -05:00
renderer_opengl Merge pull request #3250 from ReinUsesLisp/empty-fragment 2019-12-28 14:33:53 -04:00
renderer_vulkan vk_descriptor_pool: Initial implementation 2020-01-01 16:44:06 -03:00
shader Merge pull request #3239 from ReinUsesLisp/p2r 2019-12-31 20:37:16 -05:00
texture_cache Texture Cache: Improve documentation 2019-12-22 12:29:23 -04:00
textures Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios. 2019-12-22 12:24:34 -04:00
CMakeLists.txt vk_descriptor_pool: Initial implementation 2020-01-01 16:44:06 -03:00
dma_pusher.cpp
dma_pusher.h
gpu_asynch.cpp
gpu_asynch.h
gpu_synch.cpp
gpu_synch.h
gpu_thread.cpp
gpu_thread.h
gpu.cpp
gpu.h
macro_interpreter.cpp
macro_interpreter.h
memory_manager.cpp
memory_manager.h
morton.cpp
morton.h
rasterizer_accelerated.cpp Added missing include 2019-12-11 18:11:49 +00:00
rasterizer_accelerated.h
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h
renderer_base.cpp
renderer_base.h
sampler_cache.cpp
sampler_cache.h
surface.cpp
surface.h
video_core.cpp
video_core.h