mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-04 07:43:44 +01:00
2feb1a8ba6
Instead we can simply provide accessors to the required data instead of giving external read/write access to the variables directly.
57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include "common/common_types.h"
|
|
#include "core/hle/kernel/object.h"
|
|
#include "core/hle/kernel/wait_object.h"
|
|
|
|
namespace Kernel {
|
|
|
|
class Event final : public WaitObject {
|
|
public:
|
|
/**
|
|
* Creates an event
|
|
* @param reset_type ResetType describing how to create event
|
|
* @param name Optional name of event
|
|
*/
|
|
static SharedPtr<Event> Create(ResetType reset_type, std::string name = "Unknown");
|
|
|
|
std::string GetTypeName() const override {
|
|
return "Event";
|
|
}
|
|
std::string GetName() const override {
|
|
return name;
|
|
}
|
|
|
|
static const HandleType HANDLE_TYPE = HandleType::Event;
|
|
HandleType GetHandleType() const override {
|
|
return HANDLE_TYPE;
|
|
}
|
|
|
|
ResetType GetResetType() const {
|
|
return reset_type;
|
|
}
|
|
|
|
bool ShouldWait(Thread* thread) const override;
|
|
void Acquire(Thread* thread) override;
|
|
|
|
void WakeupAllWaitingThreads() override;
|
|
|
|
void Signal();
|
|
void Clear();
|
|
|
|
private:
|
|
Event();
|
|
~Event() override;
|
|
|
|
ResetType reset_type; ///< Current ResetType
|
|
|
|
bool signaled; ///< Whether the event has already been signaled
|
|
std::string name; ///< Name of event (optional)
|
|
};
|
|
|
|
} // namespace Kernel
|