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https://github.com/yuzu-emu/yuzu.git
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249 lines
6.1 KiB
C++
249 lines
6.1 KiB
C++
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <bitset>
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#include <map>
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#include "common/common_types.h"
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#include "shader_recompiler/frontend/ir/type.h"
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#include "shader_recompiler/varying_state.h"
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#include <boost/container/small_vector.hpp>
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#include <boost/container/static_vector.hpp>
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namespace Shader {
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enum class ReplaceConstant : u32 {
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BaseInstance,
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BaseVertex,
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DrawID,
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};
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enum class TextureType : u32 {
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Color1D,
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ColorArray1D,
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Color2D,
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ColorArray2D,
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Color3D,
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ColorCube,
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ColorArrayCube,
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Buffer,
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Color2DRect,
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};
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constexpr u32 NUM_TEXTURE_TYPES = 9;
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enum class TexturePixelFormat : u32 {
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A8B8G8R8_SNORM,
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R8_SNORM,
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R8G8_SNORM,
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R16G16B16A16_SNORM,
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R16G16_SNORM,
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R16_SNORM,
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OTHER
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};
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enum class ImageFormat : u32 {
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Typeless,
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R8_UINT,
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R8_SINT,
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R16_UINT,
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R16_SINT,
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R32_UINT,
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R32G32_UINT,
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R32G32B32A32_UINT,
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};
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enum class Interpolation {
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Smooth,
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Flat,
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NoPerspective,
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};
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struct ConstantBufferDescriptor {
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u32 index;
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u32 count;
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auto operator<=>(const ConstantBufferDescriptor&) const = default;
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};
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struct StorageBufferDescriptor {
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u32 cbuf_index;
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u32 cbuf_offset;
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u32 count;
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bool is_written;
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auto operator<=>(const StorageBufferDescriptor&) const = default;
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};
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struct TextureBufferDescriptor {
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bool has_secondary;
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u32 cbuf_index;
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u32 cbuf_offset;
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u32 shift_left;
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u32 secondary_cbuf_index;
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u32 secondary_cbuf_offset;
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u32 secondary_shift_left;
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u32 count;
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u32 size_shift;
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auto operator<=>(const TextureBufferDescriptor&) const = default;
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};
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using TextureBufferDescriptors = boost::container::small_vector<TextureBufferDescriptor, 6>;
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struct ImageBufferDescriptor {
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ImageFormat format;
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bool is_written;
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bool is_read;
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u32 cbuf_index;
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u32 cbuf_offset;
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u32 count;
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u32 size_shift;
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auto operator<=>(const ImageBufferDescriptor&) const = default;
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};
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using ImageBufferDescriptors = boost::container::small_vector<ImageBufferDescriptor, 2>;
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struct TextureDescriptor {
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TextureType type;
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bool is_depth;
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bool is_multisample;
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bool has_secondary;
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u32 cbuf_index;
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u32 cbuf_offset;
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u32 shift_left;
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u32 secondary_cbuf_index;
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u32 secondary_cbuf_offset;
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u32 secondary_shift_left;
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u32 count;
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u32 size_shift;
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auto operator<=>(const TextureDescriptor&) const = default;
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};
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using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>;
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struct ImageDescriptor {
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TextureType type;
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ImageFormat format;
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bool is_written;
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bool is_read;
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u32 cbuf_index;
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u32 cbuf_offset;
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u32 count;
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u32 size_shift;
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auto operator<=>(const ImageDescriptor&) const = default;
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};
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using ImageDescriptors = boost::container::small_vector<ImageDescriptor, 4>;
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struct Info {
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static constexpr size_t MAX_INDIRECT_CBUFS{14};
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static constexpr size_t MAX_CBUFS{18};
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static constexpr size_t MAX_SSBOS{32};
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bool uses_workgroup_id{};
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bool uses_local_invocation_id{};
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bool uses_invocation_id{};
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bool uses_invocation_info{};
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bool uses_sample_id{};
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bool uses_is_helper_invocation{};
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bool uses_subgroup_invocation_id{};
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bool uses_subgroup_shuffles{};
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std::array<bool, 30> uses_patches{};
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std::array<Interpolation, 32> interpolation{};
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VaryingState loads;
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VaryingState stores;
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VaryingState passthrough;
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std::map<IR::Attribute, IR::Attribute> legacy_stores_mapping;
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bool loads_indexed_attributes{};
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std::array<bool, 8> stores_frag_color{};
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bool stores_sample_mask{};
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bool stores_frag_depth{};
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bool stores_tess_level_outer{};
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bool stores_tess_level_inner{};
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bool stores_indexed_attributes{};
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bool stores_global_memory{};
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bool uses_local_memory{};
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bool uses_fp16{};
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bool uses_fp64{};
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bool uses_fp16_denorms_flush{};
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bool uses_fp16_denorms_preserve{};
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bool uses_fp32_denorms_flush{};
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bool uses_fp32_denorms_preserve{};
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bool uses_int8{};
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bool uses_int16{};
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bool uses_int64{};
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bool uses_image_1d{};
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bool uses_sampled_1d{};
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bool uses_sparse_residency{};
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bool uses_demote_to_helper_invocation{};
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bool uses_subgroup_vote{};
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bool uses_subgroup_mask{};
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bool uses_fswzadd{};
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bool uses_derivatives{};
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bool uses_typeless_image_reads{};
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bool uses_typeless_image_writes{};
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bool uses_image_buffers{};
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bool uses_shared_increment{};
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bool uses_shared_decrement{};
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bool uses_global_increment{};
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bool uses_global_decrement{};
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bool uses_atomic_f32_add{};
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bool uses_atomic_f16x2_add{};
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bool uses_atomic_f16x2_min{};
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bool uses_atomic_f16x2_max{};
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bool uses_atomic_f32x2_add{};
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bool uses_atomic_f32x2_min{};
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bool uses_atomic_f32x2_max{};
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bool uses_atomic_s32_min{};
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bool uses_atomic_s32_max{};
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bool uses_int64_bit_atomics{};
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bool uses_global_memory{};
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bool uses_atomic_image_u32{};
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bool uses_shadow_lod{};
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bool uses_rescaling_uniform{};
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bool uses_cbuf_indirect{};
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bool uses_render_area{};
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IR::Type used_constant_buffer_types{};
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IR::Type used_storage_buffer_types{};
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IR::Type used_indirect_cbuf_types{};
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u32 constant_buffer_mask{};
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std::array<u32, MAX_CBUFS> constant_buffer_used_sizes{};
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u32 nvn_buffer_base{};
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std::bitset<16> nvn_buffer_used{};
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bool requires_layer_emulation{};
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IR::Attribute emulated_layer{};
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boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
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constant_buffer_descriptors;
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boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
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TextureBufferDescriptors texture_buffer_descriptors;
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ImageBufferDescriptors image_buffer_descriptors;
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TextureDescriptors texture_descriptors;
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ImageDescriptors image_descriptors;
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};
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template <typename Descriptors>
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u32 NumDescriptors(const Descriptors& descriptors) {
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u32 num{};
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for (const auto& desc : descriptors) {
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num += desc.count;
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}
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return num;
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}
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} // namespace Shader
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