mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-05 02:53:50 +01:00
9a4beac95a
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
// Copyright 2018 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "audio_core/buffer.h"
|
|
#include "audio_core/sink.h"
|
|
#include "audio_core/stream.h"
|
|
#include "common/common_types.h"
|
|
|
|
namespace Core::Timing {
|
|
class CoreTiming;
|
|
}
|
|
|
|
namespace AudioCore {
|
|
|
|
/**
|
|
* Represents an audio playback interface, used to open and play audio streams
|
|
*/
|
|
class AudioOut {
|
|
public:
|
|
/// Opens a new audio stream
|
|
StreamPtr OpenStream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, u32 num_channels,
|
|
std::string&& name, Stream::ReleaseCallback&& release_callback);
|
|
|
|
/// Returns a vector of recently released buffers specified by tag for the specified stream
|
|
std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(StreamPtr stream, std::size_t max_count);
|
|
|
|
/// Returns a vector of all recently released buffers specified by tag for the specified stream
|
|
std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(StreamPtr stream);
|
|
|
|
/// Starts an audio stream for playback
|
|
void StartStream(StreamPtr stream);
|
|
|
|
/// Stops an audio stream that is currently playing
|
|
void StopStream(StreamPtr stream);
|
|
|
|
/// Queues a buffer into the specified audio stream, returns true on success
|
|
bool QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<s16>&& data);
|
|
|
|
private:
|
|
SinkPtr sink;
|
|
};
|
|
|
|
} // namespace AudioCore
|