yuzu/src/video_core
ReinUsesLisp 485c21eac3
vk_shader_decompiler: Normalize output fragment attachments
Some games write from fragment shaders to an unexistant framebuffer
attachment or they don't write to one when it exists in the framebuffer.
Fix this by skipping writes or adding zeroes.
2019-12-19 16:24:45 -03:00
..
buffer_cache buffer_cache: Remove brace initialized for objects with default constructor 2019-11-20 16:00:40 -03:00
debug_utils
engines Shader_Ir: Correct TLD4S encoding and implement f16 flag. 2019-12-11 19:53:17 -04:00
renderer_opengl Merge pull request #3182 from ReinUsesLisp/renderer-opengl 2019-12-16 13:01:04 -05:00
renderer_vulkan vk_shader_decompiler: Normalize output fragment attachments 2019-12-19 16:24:45 -03:00
shader Shader_IR: Correct TLD4S Depth Compare. 2019-12-11 19:53:17 -04:00
texture_cache Merge pull request #2987 from FernandoS27/texture-invalid 2019-12-02 12:07:05 -05:00
textures
CMakeLists.txt video_core: Unify ProgramType and ShaderStage into ShaderType 2019-11-22 21:28:48 -03:00
dma_pusher.cpp
dma_pusher.h
gpu_asynch.cpp
gpu_asynch.h
gpu_synch.cpp
gpu_synch.h
gpu_thread.cpp video_core/gpu_thread: Tidy up SwapBuffers() 2019-11-27 17:46:11 -05:00
gpu_thread.h
gpu.cpp
gpu.h
macro_interpreter.cpp
macro_interpreter.h
memory_manager.cpp core/memory: Migrate over GetPointer() 2019-11-26 21:55:38 -05:00
memory_manager.h
morton.cpp
morton.h
rasterizer_accelerated.cpp Added missing include 2019-12-11 18:11:49 +00:00
rasterizer_accelerated.h core: Prepare various classes for memory read/write migration 2019-11-26 21:55:37 -05:00
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h
renderer_base.cpp
renderer_base.h
sampler_cache.cpp
sampler_cache.h
surface.cpp
surface.h
video_core.cpp
video_core.h