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a2be49305d
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/frontend/emu_window.h"
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#include "core/settings.h"
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#include "video_core/renderer_base.h"
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namespace VideoCore {
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RendererBase::RendererBase(Core::Frontend::EmuWindow& window) : render_window{window} {
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RefreshBaseSettings();
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}
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RendererBase::~RendererBase() = default;
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void RendererBase::RefreshBaseSettings() {
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UpdateCurrentFramebufferLayout();
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renderer_settings.use_framelimiter = Settings::values.use_frame_limit;
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renderer_settings.set_background_color = true;
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}
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void RendererBase::UpdateCurrentFramebufferLayout() {
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const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
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render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
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}
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void RendererBase::RequestScreenshot(void* data, std::function<void()> callback,
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const Layout::FramebufferLayout& layout) {
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if (renderer_settings.screenshot_requested) {
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LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
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return;
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}
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renderer_settings.screenshot_bits = data;
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renderer_settings.screenshot_complete_callback = std::move(callback);
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renderer_settings.screenshot_framebuffer_layout = layout;
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renderer_settings.screenshot_requested = true;
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}
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} // namespace VideoCore
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