yuzu/src/video_core/texture_cache
Fernando Sahmkow 51c9e98677 Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.
This commit adds a series of HLE methods for handling 3D textures in
general. This helps games that generate 3D textures on every frame and
may reduce loading times for certain games.
2019-12-22 12:24:34 -04:00
..
copy_params.h copy_params: use constexpr for constructor 2019-06-25 17:42:50 -04:00
format_lookup_table.cpp format_lookup_table: Address feedback 2019-11-14 20:57:30 -03:00
format_lookup_table.h format_lookup_table: Address feedback 2019-11-14 20:57:30 -03:00
surface_base.cpp common: Rename binary_find.h to algorithm.h 2019-10-15 15:24:50 -04:00
surface_base.h texture_cache/surface_base: Fix out of bounds texture views 2019-11-29 16:51:14 -03:00
surface_params.cpp Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios. 2019-12-22 12:24:34 -04:00
surface_params.h Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios. 2019-12-22 12:24:34 -04:00
surface_view.cpp texture_cache: Minor changes 2019-09-05 23:25:15 -03:00
surface_view.h texture_cache: Minor changes 2019-09-05 23:25:15 -03:00
texture_cache.h Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios. 2019-12-22 12:24:34 -04:00