mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-27 12:24:22 +01:00
60773194a0
LoadString: Sanitize input settings: Handle empty string, remove redundant category settings: Rename Input to Controls, FS to DataStorage settings: Fix Controls groups information settings: Move use_docked_mode to System (again) settings: Document settings: Add type identification function settings: Move registry into values settings: Move global_reset_registry into values settings: Separate AdvGraphics from Renderer settings: More document squash settings: Use linkage object uisettings: Move registry into settings Probably wont build without uisettings: Use settings linkage object config: Load settings with a map Uses the new all_settings vector to load settings. qt-config: Rename settings category qt config: Rename to read category config: Read/write contols category with for_each This is extremely limited due to the complexity of the Controls group, but this handles the the settings that use the interface. qt-config: Use new settings registry qt-config: Read/write advgrphics qt-config: Use settings linkage object yuzu_cmd: Load setting off of vector cmd-config: Finish settings rename config: Read controls settings group with for_each cmd/config: Move registry into values cmd: Read adv graphics cmd-config: Use settings linkage object
39 lines
940 B
C++
39 lines
940 B
C++
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <filesystem>
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#include <memory>
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#include <optional>
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#include <string>
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#include "common/settings.h"
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class INIReader;
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class Config {
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std::filesystem::path sdl2_config_loc;
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std::unique_ptr<INIReader> sdl2_config;
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bool LoadINI(const std::string& default_contents = "", bool retry = true);
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void ReadValues();
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public:
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explicit Config(std::optional<std::filesystem::path> config_path);
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~Config();
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void Reload();
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private:
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/**
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* Applies a value read from the sdl2_config to a Setting.
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*
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* @param group The name of the INI group
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* @param setting The yuzu setting to modify
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*/
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template <typename Type, bool ranged>
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void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
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void ReadCategory(Settings::Category category);
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};
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